http://www.jeux-france.com/news15391...ntendo-ds.html
At least, I'm pretty sure it is. The main character is Jonathan Morris and it's set during World War II.
Printable View
http://www.jeux-france.com/news15391...ntendo-ds.html
At least, I'm pretty sure it is. The main character is Jonathan Morris and it's set during World War II.
This had better have levels. I'm sick to death of the repetitious, no-challenge Metroidvania bullshit.
A return to the pre-SOTN style would be very welcome indeed.
I'll take it either way!
I agree 100%. I'm totally sick of the Metroidvanias. I want a good old fashioned Castlevania. It's about time they threw us a bone.Quote:
Originally Posted by j_factor
A true sequel to Bloodlines would be sweet. It has always been my favourite Castlevania (though I never played TCD Drac X). Not sure about this Charlotte though. WHERE'S ERIC LECARDE!?!?
Dead and buried with no possible chance of resurrection, I hope.Quote:
Originally Posted by janus
He'd be an old geezer by WW2, if alive.
I know that all real men played as Morris, but I still liked Lecarde's lance thing.
I'm a veritable Metroid fanboy but I'd love an old school Castlevania for a change. Somehow I don't see that happening though.
Eric Lecarde ruled.
I'm an old fart that thinks Castlevania III was the best thing that ever happened to the series. Unfortunately, too many fans of the series squirt jizz everytime they think of SotN and this is where the cash cow will remain. Sorry guys, I'd love to be wrong, but not a chance in hell does Konami dare release something as linear as Bloodlines was. The series has basically been SotN made over and over again, and people continue to be excited about the same backtracking game mechanix, so I don't see them deviating from this forumula.
I think Symphony of the Night was a fantastic idea that single handedly saved the Castlevania series from obscurity like so many other classic franchises when Sony was trying to phase out 2D gaming. It was a fantasy-style Super Metroid with RPG elements and the game was huge, entertaining and beautiful. I love SotN and I think it's one of the finest 2D adventures every made.
Unfortunately all the games to come afterwards have just been watered down versions of it and the Castlevania games to come before it have been generally ignored by the modern gaming crowd. I wonder if Konami is afraid of going back to the old school formula because of how successful the Metroid-RPG design has been working for them.
I think we'll probably have to accept that this is what Castlevania has evolved into and it's what most people now-a-days will expect... but I've learned to never say never.
How can you say that it "saved" the series when it bombed upon release?Quote:
Originally Posted by Obviously
I'd guess that the nature of the series on handheld has more to do with the whims of the current producer than any type of corporate strategy.
It's certainly telling that Konami refuses to make another 2D Castlevania on peak-gen hardware.
I don't think it bombed, it did after all recieve a 'Greatest Hits' version for PS, and the criteria for getting GH packaging was at least selling 1 million units of the original game.Quote:
Originally Posted by 16bitter
I wouldn't say it saved the series either. Rather it brought in an entirely different group of fans to the series, a group more rabid than Cujo himself, and that was the RPG/Final Fantasy crowd. And as far as that group is concerned, SotN is the First Castlevania game ever made, and the continuation of this style of Castlevania is simply 'keeping it real' for lack of a better term.
Look, I've played SotN all the way, got my %200 and put it away on my shelf. It was beautiful, had good controls, and was long to finish. That doesn't make it the best game of all time. People call it Action and Adventure, but the word Adventure is a nicer version of the word Backtracking. Instead of giving you many many stages with many backgrounds like Castlevania use to do, here's SotN with half as many backgrounds, and you'll run through them over and over again and we'll call it exploring.
It's not a series for the Action fan anymore, it's become a series for the RPG gamer, and they spend more money apparently. So it is what it is. I don't think I'd call that 'saving' the series really, more like it was just re-invented for the RPG gamer to maximize sales. It's not even really Castlevania anymore. Starting with SotN, they could have called it something totally different and it would have sold like hotcakes.