I'll repeat one that has been mentioned quite often, lately:
Mega Man 8.
http://i.neoseeker.com/screenshots/R..._8_image14.jpg
I still can't over this one, mainly because there are people out there who hold it on the same level as Mega Man 2 & 3. I mean, it's as though suddenly Capcom decided to make the
Backyardigans audience their target demographic. Big, colorful, cuddly characters (friend
and foe, mind you). Goofy, exaggerated voices (Um... Aqua
Man?) Overly-cheerful, direct-to-DVD Disney soundtrack. An overwhelming infantile asthetic; all the worlds look as though they were constructed from toys.
My problem is that none of the other games looked or sounded like this, and it's
not because they were on a less-powerful system. Mega Man 7 was a crap game, but it at least tried to keep in-sync with the look and feel of the previous games during the transition to 16-bit. Compare
Mega Man 7 to
Rockman & Forte.
That being said, I
love Mega Man: Powered Up. That is Mega Man 8's style with the cuteness level bumped up to warp factor 5. The difference? It's not part of the "main" series. It's a remake. A re-imagining. It's like Lego Star Wars. That, and, for whatever reason, I just prefer that visual style to Mega Man 8's.
http://www.lovefilm.com/lovefilm/ima...03-5-large.jpg
Oh, I forgot to mention that, putting the new audio/visual style aside, Mega Man 8 is still just a crap game. The designers clearly put most of their energy into making the game look and sound a certain way rather than focusing on making the game interesting. People can trash Mega Man 6 all they want because of the stupid bosses and SSDD graphics, but when you actually sit down and
play the game, you'll find that it is the most enjoyable game in the series since Mega Man 3.
Can't say that about Mega Man 8. You're either sold by the new look or you're not; there's nothing else for you there.