Yup an egrett II i also play my megaderive and dreamcast on it..Quote:
Originally Posted by 108 Stars
Arcade games are PCB boards.. Just simply plug n play!
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Yup an egrett II i also play my megaderive and dreamcast on it..Quote:
Originally Posted by 108 Stars
Arcade games are PCB boards.. Just simply plug n play!
good game. Im playin it right now, its better than the 1rst one but nothing on Shinobi III wich kiks major azz
Well said.Quote:
Originally Posted by Blaze
If the game was set in the old west it'd be called Dances with Shadows.
That is all.
I've been playing through the Genny Shinobi games again, and I just can't get over how Shinobi III totally dwarfs the other two in terms of quality.
I think SIII might just be the best 2D ninja game ever - the controls are flawless.
Hahahaha!Quote:
Originally Posted by Genesis Knight
Shinobi III is nice, but the controls are not flawless at all. Just think of the controls when hanging somewhere. No, no...good game, but Revenge and Shadow Dancer are just better.
Utter tosh!Quote:
Originally Posted by 108 Stars
Shinobi III is a smooth and sexy game. The Revenge of Shinobi is stiff and awkward in comparison and Shadow Dancer is sluggish, pattern remembering, tosh.
Quote:
Originally Posted by Mr Smith
Shinobi III is okay, but the worst MD-Shinobi. It lacks style.
ROS was state of the art by the time of it´s release, while Shinobi III was nothing special in 1993 anymore. It has the possibility to run, but that´s it´s only advantage to ROS.
Lacks style? You can't seriously say that being able to run, jump, dropkick, dropkick again, run and slash, block, and shuriken spread in one gorgeous combination isn't stylish.
As for advantages over ROS, I would consider tighter double-jump code, at-will blocking, run slashing, and wall jumping to be improvements.
I would say that Shinobi III's graphics are good for 93 as well. Lots of parallax and detail, fluid animation... Not special effects out the wazoo like Gunstar Heroes, but not sloppy by any means.
Shinobi III also sports an extremely refined set of running code - there's a sense of gravity and weight to the way Musashi runs, and his forward velocity matches his animation perfectly. There's no floating like in the other games.
Exactly, playing Revenge of Shinobi after Shinobi III is like playing with oven gloves on. Although I like the gritty nature of the Revenge of Shinobi it isn't half as responsive as Shinobi III, which is so free flowing it, is awesome.
Shadow Dancer is also sluggish and it is more a memory game with the only way to succeed in some levels is to remember the patterns. Shinobi III you can rely on instinct and your reactions.
Sorry, in this case I have to disagree with you both.
We won't hate you for it. =D
Thanks for expressing in words the nagging problem I've had with Shadow Dancer. So *that's* what's been bugging me all these years...Quote:
Shadow Dancer is also sluggish and it is more a memory game with the only way to succeed in some levels is to remember the patterns. Shinobi III you can rely on instinct and your reactions.
I think S3's main advantage over RoS is that it conveys the feeling of controlling a ninja instead of some average guy that just happens to throw shurikens instead of using a gun, and who has recently started practicing some basic acrobatics.
Apart from that, I prefer most of RoS levels over S3's as they seem to have a darker theme and introduce more stuff that hadn't been seen before (I hated the labyrinth level though).
Also, the soundtrack in RoS is way better than the others. The sound quality may be a bit crummy but the tunes are very memorable.
The gameplay for shadow dancer always been the best!