I'm gonna have to put the good word in for Volfied/Ultimate Qix.
http://www.youtube.com/watch?v=NuhMNr2uOL8
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I'm gonna have to put the good word in for Volfied/Ultimate Qix.
http://www.youtube.com/watch?v=NuhMNr2uOL8
I think Maybe Zero Tolerance
Love the game, but the music is just terrible, not memorable at all.
Time Killers
Marble Madness port might be a good candidate, third round (I think) raped my ears.
Action 52
Rock & Roll Racing.
This garbage.
The MK2 port is a pretty good contender. The music was a poor representation of the arcade version (to this day there's still a handful of tracks that I can't match up with their counterparts), you had the same generic "uh" sound every time you got hit, whether being punched in the groin or decapitated, and of course the "not even close" sound effects. Why does Scorpion's spear sound like Sub-Zero's freeze? The world may never know.
MK2's sound was stellar compared to what MK1 had, though..
If this one is considered to be a Genny game...
http://www.youtube.com/watch?v=TgoH-krP52c
The extreme ear-rape that is the theme song to the Spider-Man game by Acclaim
It sounds like someone raping a Genesis with a sledgehammer...
My suggestions would be these:
http://www.youtube.com/watch?v=YNZpTORC90E
I guess they get points for trying to make golf sound exciting...
http://www.youtube.com/watch?v=VmBeDqNgoWU
http://www.youtube.com/watch?v=ugb9vGsbznU
Whoever thought this sounded good deserves to be shot...
Sonic Spinball sounds HORRIBLE! Arnold Palmer certainly won't win any awards, but the sound suite is competent-sounding. In other words, nothing really makes a bad or irritating noise unlike Sonic Spinball or that other Sonic Eraser thing. Bad music is bad music, but we are looking for the worst audio on the system period.
I can't help but laugh when I hear that Sonic Eraser one. It just sounds awful, like a 2 year old with some pots and pans wrote it. The part where it goes silent and you just here a couple notes is where I start laughing.
To truly appreciate just how awful Sonic Spinball sounds though, one must hear it on the Firecore.
Haha, someone hasn't played the SNES version I bet.
Biggest disappointment for me after playing the superior SNES version has to be the R&RR music. Made me shut the game off 3 minutes into it. Can't say that about any other game's audio.
Admittedly, it's probably not the system's WORST sounding game, but surely the most disappointing one.
Prince of Persia 2.
So this game is called XGranadaX then?
http://media.gamestats.com/gg/image/...oxart_160w.jpg
Worst sound... Hmmm. I'll just list some not mentioned yet:
Super Street Fighter 2: The New Challengers
Legend of Wukong
Doom (32X, but it only uses MD audio, so...)
Duke Nukem 3D
Any other FPS
I couldn't find Joshua and the Battle of Jericho from Wisdom Tree on youtube, so I'll settle for Bible Adventures.
Other than poor compositions or use of instruments (in many cases due to the sound engine used), how about worst sounding PCM playback? (or worst sound engine in general... I think some get worse than Gems too, though EA's engine actually has some pretty fair usage and the PCM is pretty decent -Skitchin almost sounds like some kind of simple MOD-like format is being used along with FM)
For me, it's anything that uses GEMS as a sound driver. Doesn't matter how good the compositions are, pretty much everything I've heard that used the driver sounds like crap.
Skitchin's music uses two FM channels plus the DAC. Seems like a waste to have the other three FM channels going unused all the time (maybe sound effects use them). I'm sure you could get a better guitar sound with FM + samples in tandem rather than just samples.
I wouldn't say crap across the board, but average at best, very generic much like average Adlib PC stuff for the most part. (best cases of Gems with default instruments probably still isn't as good as the best OPL2 stuff I've heard, but that's not sticking to a single sound engine, of course)
Now, go beyond the stock instrument set (with a custom programmed one -granted requiring programming +musical skill -a key reason gems was used was friendliness to non programmers including midi support) and then you get a lot more flexibility: namely Shiny's Earthworm Jim and Earthworm Jim 2.
EA's custom sound engine was a bit like that too, often very bland/generic adlib sounding with some exceptions. (and it had pretty good PCM at times -albeit with the tendency to be loud, and again, Skitchin even seems to use something like MOD music in-game)
Yeah, though it actually seems to use PSG too, unless that's sqaure waves done with FM.
However, given the FM instruments common to EA's engine, I'm not sure doing that in place of that PCM engine would have been preferable...
They certainly seemed to be pretty good with coding the Z80 with the PCM quality managed in many EA games, but the FM, as with Gems usually left something to be desired. (not terrible most of the time, and sometimes quite catchy/memorable tunes, but not really great FM sound in general)
I mean compared to most contemporary road rash Genesis music, it was preferably by far.
They actually seem to manage some pretty good FM drums too: FM seems mainly used for baseline and added percussion (and possibly PSG sounding stuff if not the PSG). PCM seems to be kept mono with FM using stereo effects, actually I can't really tell, but they may have opted for pairing FM channels to allow full pan stereo rather than simple hard L/M/R: doing that for 2 stereo voices plus using the DAC would leave only one more FM channel (which would be hard-panning only) plus the mono PSG channels.
This in particular seems to demonstrate the FM percussion and panning (again I can't pick out anything especially indicative of full panning), a lot of neat percussion stuff in there:
http://www.youtube.com/watch?v=6C0E5qkp6C8
FM drums, symbols, and a cow-bell like sound too I think. (makes me think of some cases like Castlevania Bloodlines where weak percussion really hurt it, and hearing this especially shows that they didn't even necessarily need to use PCM drums -plus Bloodlines' PCM isn't that great either -same for most Konami games on the MD I think)
It sounds like 4 PCM channels they're mixing there too, at least in the title/options/intermission sections. (harder to tell in-game but it seems like at least 3 PCM voices)
And for good measure:
http://www.youtube.com/watch?v=N8pXW_1dXcA
My vote goes to Phantasy Star III. I did like the Wren transformation music in that, though. The rest of the music and sound effects (especially the battle music) caused ear-bleeds.
Nothing is as bad Sonic Eraser other than Sonic Spinball lol
I quite like Legend of Wukong's music. Gamtec's games are usually pretty good in that regard IMO.
if we're getting into unlicensed stuff though:
http://www.youtube.com/watch?v=hrxfntxFdHw
what better music for a Donkey Kong Country game than a slowed-down loop of the bonus level from Super Mario All-Stars? and the sound effects are just bizarre.
I'm glad I'm not the only one who hates that music (it amongst other things have made that one of my most hated games).
My vote has to be for The Faery Tale Adventure.
http://www.youtube.com/watch?v=JTwy6...eature=related
Dear god I had forgotten all about that hideous game! That was back when EA did lots of computer ports to the system that really gave it (and especially EA) a very bad name. They were very amateur is quality. The developers did not understand what the system was built to do.
EA did the best music in road rash, i love the pacific coast or highway level on the original road rash, sounds soooooo awesome.
I hate that game. I was happy for all these years because I had no idea it existed then I buy a Genesis with several games off of CL.org and find this hidden in the bunch. That video is perfect because that's exactly how far I've made it in that game, I can't stand having a c@#* slap as my only attack (although entertaining for 5 mins it's pretty useless for killing anything).