Me, too. Look, I have plenty of roms, but there's nothing like playing the real game on the real console. I see flash cards as placeholder solutions.
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Me, too. Look, I have plenty of roms, but there's nothing like playing the real game on the real console. I see flash cards as placeholder solutions.
Definitely.
This is one of those arguments that I both agree and disagree with.Quote:
The proliferation of modern games that are the same thing, over and over again.
I agree in the sense that the video game industry often becomes stagnant and needs to try new things.
I disagree in the sense that it's only an issue that came into existence with modern games. The same thing happened in the past. A popular game would come out and sequels along with hundreds of clones would follow until the formula stopped selling.
A lot of people, not everyone mind you and I'm not accusing this poster of being one, who make this argument also want more retro-like games which in a sense is just asking for more of the same of what they enjoy so when used in that context it's kind of hypocritical.
I agree strongly with this one. As disc space has gotten bigger and bigger this has started pissing me off more and more. Companies can fit their entire arcade compilations onto one disc and then-some but what we usually get is a lazy collection of games that we could easily fit onto one CD and still have extra room, with no extras to add insult to injury. It's ridiculous. I know they're out to make money but come on.Quote:
Classic compliations that have too few games. You couldn't squeeze another couple of games on there?
Yes. It's not just about playing on the original hardware. Collectors enjoy having the original game, box, manual. It's all part of the experience to a lot of people, myself included. Flash cards are certainly cool and a great solution if your only goal is to play the games. Keep in mind though that gaming and collecting are two separate hobbies that happen to intersect. For collectors half of the fun is actually hunting down and collecting the games.
That doesn't mean price-point bitching doesn't get annoying though. Complaining about it isn't going to make it any cheaper. Only everybody refusing not to pay inflated prices will do that.
I want retro genres to make a comeback while advancing on their gameplay styles, presentation, and anything else modern tech can allow for. 2D Action Platformers and Beat-em ups were very very far from having been fully explored for example. FPS have been fully explored though, Racers can only improve on Physics and AI for ever, RPGs can only try different philosophical stances at story telling. 3D Fighting is also far from maxed out, also Arena based combat and multiplayer combat is far from maxed out.
So when I say that I want retro style games to make a comeback I am asking the opposite of "more of the same of what I like", I want advancements and innovation in gameplay areas that have been shunned almost entirely.
If you say so but I disagree. There's still the possibility of titles like Portal coming into existence to shake things up.Quote:
FPS have been fully explored though
It's not the genre's fault. It's the fault of developers lacking creativity and publishers unwilling to take risks. That's not going to stop unfortunately until they stop making money or stumble upon the next big popular formula to drive into the ground.
And I agree with you but you have to admit that some of it is likely due to the fact that those are the genres you enjoy as a gamer. I'm not being critical of that motive, I just think it's a bit intellectually dishonest not to recognize it.Quote:
So when I say that I want retro style games to make a comeback I am asking the opposite of "more of the same of what I like", I want advancements and innovation in gameplay areas that have been shunned almost entirely.
I'm not saying there's anything wrong with that as I myself would love to see a lot of near-dead genres make a comeback for reasons of personal taste, and yes there are a lot of places to go in those genres where we couldn't go before because of technological limits. I can't tell you how excited I am for Chris Robert's Star Citizen.
Also I'd argue the controversial notion that the beat'em up hasn't really left us, but rather has sort of evolved into things like Arkham Asylum and Bayonetta and God of War. For better or worse.
I agree with this completely. I was pretty disappointed with the 32bit generation because it seemed to fail so completely on this point. The industry seemed so hungry to jump on the 3D bandwagon that they didn't bother to push for what 2D games could become. One of the reasons I think Symphony of the Night is so highly regarded is because it did exactly this. It's also the reason the many handheld sequels are disappointments to me because they didn't continue to push that envelope the way SOTN did. Scaling on the NEO GEO was also being used in interesting ways with games like Top Hunter. Then 3D came along and all this progress just stopped, and even regressed with the GBA. One game I really dig that came out later though, is LOZ Four Swords Adventures on GC. It did some really cool stuff, and I hated that it was all wasted on a party game (albeit a fun one) instead of implementing a full 2D Zelda Adventure.
If, and this is a big if, the gamers and developers were willing to move away from the unicycle physics and pure limit to first person perspective then the genre has tons of room to expand and evolve. As it stands the genre has seen everything in every way that it can possibly provide. What the genre needs is a kick in the butt and removal from dual analog and/or Mouse/KB controls toward something more dynamic. I had high hopes last generation with things like Kill.switch and Gunvalkyrie realizing newer more intricate possibilities. Gears of War took Kill.Switch's cover mechanic and made it standard and then milked it for all it was worth. Gunvalkyrie never saw any expansion.
Well yes, my genre preferences cause me to want to see more out of those areas than we have. Somebody who doesn't like Action games might say that those genres had seen their day and were as tired and overdone as space ship shooters, which are also ripe for expansion with proper inertia physics.
The Akrham games sure, even though they are essentially Metroidvania meets 3D their group combat mechanics are very solid. Bayonetta, God of War and Devil May Cry are more properly an evolution of Resident Evil and Zelda 64 more than beat-em ups proper. I will agree that consumers and even most gamers probably see these as a logical progression and replacement for beat-em ups, but they are actually quite different in focus.
Yeah, I think we're pretty much on the same page really.
The biggest hurdle a lot of abandoned genres face is the same hurdle over-played genres face. The willingness of developers and publishers to do something different.
Personally I feel like the main problem is the focus on extravagant AAA games that can't afford to fail. If we can get away from this Hollywood blockbuster mindset of every game needing to clear ten-million copies to make a profit I'd wager we'd see a much bigger diversity among the genres.
I think there's room for innovation in every genre. I'm always thinking of cool new things I want to see in first-person shooters but, like Obviously was saying, publishers are too scared to take risks so we end up with an abundance of generic Call of Duty clones.
Big budget gaming (I won't use the term 'AAA" since that originally referred to quality, not budget) is in such a sad state at the moment. The ultimate example of this is Tomb Raider 2013. You would think a game in one of the biggest franchises ever wouldn't have to cater to every dumbed down modern trend but no. It's just mindless action, QTEs, and constant gameplay interruptions for the sake of cinematics. There's no sense of exploration, and no challenge in the platform jumping or "puzzles".
Well.. that is the point of this thread. I.E. "your personal hate"
The overpopulous of some genres, is what made me hate them.
I go to the local Toys R Us, FPS, FPS, FPS, FPS, Zombie Shooter, FPS, FPS, I did manage to find a couple platformers for the PS3 though.
Those games also made me wonder, who the hells gonna play Black Ops 2 on a Wii U? seemed like an unnecessary port IMO