SEGA JUPITER AND OTHER PROTOTYPES
Hi people,
I´m trying to get the most confident information about the sega console prototypes between Genesis and the Saturn final version that was released at the end of 1994.
As you know, there´re plenty of online staff about it and it´s a matter of discussion in forums. I´ve found lots and lots of possible descriptions for the "32 bit generation" Sega console. So in order to start the research, I´ve looking for references about Jupiter, Mars, GigaDrive in magazines.
I´ve been lucky with GigaDrive(mentioned in EGM 16) but not with Jupiter. The only thing I have is a text which is supposed to come from (or be based on) issues 5 and 6 of EDGE:
SEGA JUPITER SPECIFICATIONS
---------------------------
The specifications of Jupiter are virtually the same as Saturn, but
with around half the internal RAM
Format: Cartridge
Memory: 16 Megabits RAM - the internal memory allocation has
not yet been confirmed
Price: Yen 30,000
Released: November 1994 [Japan]
SATURN & JUPITER (SEGA'S BRAVE NEW WORLD)
-----------------------------------------
The fever pitch surrounding Sega's new 32bit system has just tapped
another dimension. Following detailed reports in Edge five and six,
we can now reveal that not one, but two consoles will be released by
Sega in November this year.
The Saturn project was expected to be a CD-ROM based system with the
possibility of a cartridge port. Not only have Sega decided to
include the port, but a second, cartridge only, machine codenamed
`Jupiter' will also appear.
Only in the last weeks have Sega released details about Saturn to the
Japanese press, but at the time of writing, project Jupiter has still
not been offically announced. Complete compatibility between the two
systems will be possible with the release of a low-cost add-on for
Jupiter which will provide the same double-speed CD ROM drive, MPEG
chips and extra RAM.
But why have Sega gone for this approach instead of the fully fledged
CD machine? A beefed-up spec could be one reason - Sega are reputed
to have increased the polygon rendering abilities of Saturn to try
and match the power of Sony's more powerful PS-X.
A cartridge based system allows them to bring out a more affordable
machine - yen 30,000 ( 185) as opposed to Saturn's price of yen
50,000 ( 310) - while still retaining the same power. Both systems
will rely on the same seven-processor architecture, including two
ultra-fast Hitachi SH2s plus 24bit digital signal processing.
Rumours of an American launch just before Christmas have already
started circulating in the US, although that will mostly likely depend
on the strength of the Genesis market and the quality and number of
32bit games ready for release. Also, Microsoft's involvement with
Saturn's operating system has delayed the arrival of non-Japanese
development kits for another two months.
I dont have access now to the EDGE issues, but does this information suit your knwledge about Jupiter?
Thanks