Please dont kid yourself about this hunk of crap this vid is very true about it
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Please dont kid yourself about this hunk of crap this vid is very true about it
repostah?
Did anyone ever point out how he only shoots the 32x casing of the spare 32x with that compound bow and the circuitry had all been removed? (ie possibly kept as spare parts/possible neptune/mod, etc)
I'm not sure of the point of this thread unless it was a troll/flamebating thing. :roll:
I think we talked about this before, a lot of bias is shown in the video.
-the 32X doesn't ruin Genesis games
-hard to review a system when you only have 4 games for it...
I can't remember everything, and I don't care to waste me time watching it again. I agree with Kool Kitty, this seems like some sort a way to start a flame war.
I think it was supposed to be comedy. Remember that this guy made NOTHING but videos about what a piece of shit XXXXXXXX was, not matter WHAT it was! That's why he's the Angry Video Game Nerd. Taking this video seriously means you're an idiot... it's like taking Stephen Colbert seriously. Seriously! :roll: :rofl:
I like his videos. Even this one, and I own more than one 32x. They aren't meant to be taken seriously.
And? If other people are stupid enough to fail to realize that all his videos are for entertainment purposes, you should get just as serious about it too? Why not just laugh as such people. The 32x gets a lot of flack and that'll never stop. If you like the system, then fuck the naysayers. It's been my experience that if a person doesn't really like or care for a system, they won't go out of their way to bag on it. They'll simply ignore it. If a person does go out of their way to put down whatever system, then it's either for attention, entertainment, or some unresolved underlying personal issue (bitter fanboy, negative attention seeking asshole, conflict loving bitches, etc). Ohh, you're young. Nevermind ;)
I love this video, haven't seen it in quite a while either.
@OP This video is awesome, but so is the 32x :) And so is Virtua Fighter for that matter.
This thread was never ment as a flaming or trolling and this is the first time i saw this vid. It does bring a lot of valid points about the 32X and what he says does make sense.
I remember knowing the Saturn was coming out and didnt even bother with the 32X after getting burnt by the mega cd and lack of real support for it.
Another good vid he did was about the Virtual Boy and that also brings up a lot of valid points about the system.
Sorry if anyone got offended though and thought i was trying to get people to fight.
Calling the 32x a "hunk of crap" didn't help :D
There are some other threads here that go into way (waaaaay) more depth about wether the 32x should have been released and how it relates to the market.
Also, you can find new AVGN video here: http://www.cinemassacre.com/category/avgn/ (I beleive on YouTube there is around a 2 year delay)
what I want to see him do is this: He always rants about being pissed off over the BAD games that WERE released. Why not hear him rant about GOOD games that got CANNED? StarFox 2. The rumored Sonic game for 32X. PROPELLER ARENA FOR THE DREAMCAST. Or even games that just never got state-side release like Radiant Silvergun on the Saturn and Ikaruga, Rez, and Cosmic Smash on the Dreamcast? That could be a more interesting rant to hear
It was obvious he was just doing the video for comedy, and that's how I took it. I just mentioned that people who DID take it seriously probably need to have their funny-bone checked out. :D
He does make some good points... like how the power blocks have the prongs the wrong way to fit in the average power strip. The number of cables being too great is clearly for comedy as your average PC more than "outshines" the 32X for cable usage. ;)
In any case, taking some valid concerns and blowing them into a HUGE rant is just what he does - he's the Angry Video Game Nerd. You can find enough minor annoyances with ANYTHING to make a similar rant video. It's unfortunate that some of the rants are real, not comedy like the AVGN.
I understand where you guys are coming from, but one of my biggest pet peeves is people who can't/too afraid to make their own opinions, and just leech of other peoples.
Though I have always wondered, why didn't Sega include a universal power brick with the 32X. The 32X was obviously going to need a Genesis to work, and most people would probably have a Sega CD to go along with it, so why not include a power brick that could use one plug and plug into all 3? Seems more reasonable then making a power strip that is spaced out for such a reason. Now, today, the only solution that I have seen is the "Power Squid."
The 32X just PWNs, especially when it comes to emulation of old skool video games, the Xbox doesn't even come close.
Only problem I see in that video are the end label rants! :)
Power supplies are one of the hardest things in the US to get approved because of the issues they present (possible fire hazard, effects on the power grid, etc). Many hardware makers just get "standard" brick PSUs that are already approved since the approval process is long and expensive. It's much worse than getting FCC approval. Making a custom PSU for the 32X may have bumped the price to an unacceptable level, and probably would have made it miss the xmas season.
Now they could have gone back later and made one, but by then they had already dropped it. :(
http://i151.photobucket.com/albums/s.../segapower.jpg
They could make more money wit that.
That's like they even noticed the problem but instead of fixing it released a dedicated power strip. That's just brilliant! ^ ^
This episode is among my favorite AVGNs btw. Sega CD is also pretty funny. Both aren't perfect by any means but I am having a blast watching them. :)
The AVGN 32x review was what introduced me to the series. I must admit the first time I saw the review I thought he was generally serious, but now its obvious he blows ALL his reviews way out of proportion, thats the point of the series. Thats what people should understand. Unfortunately, a fuck tonne of AVGN Nazis in the comments section really do take it serious, and shove said opinion down the throats of the uninformed when they themselves never played it before. Hate those kind of people, sheeps I tells ya! Moreover to the TC, your a pretty good example of the matter. It's only flamebait in these here Sega forums. Yeah, it bombed, everyone here knows that, no need to beat a long dead horse.
I mean yeah, I admit the 32x is one clunky piece of crap, but I love it for what it is. Theres gems within it's 39 total games. Just gotta look hard.
That video was HILARIOUS!! The bit about the Labels was class.
I still want Knuckles Chaotix, but I'm not going through all that trouble with my Genny 1 for it.
I hope it gets made available via Wii VC/etc at some point.
Obviously, and I found it ammusing: not my favorite though. I didn't mean to sound overly serious in my comment either, but the topic post still seemed a bit inflametory in general. (especially given there's already a dedicated AVGN thread)
Don't start on IG... (or Chris Bores in general) wastin you time watching his stuff is not a laughing matter. :lawl:
Hmm, he does make for good parody material though. ;)
Heh, how about how AVGN and Nostalgia Critic fans took their "feud" seriously... to the point of James having to make it abundantly clear that "it's satirical" in the final response video for that. :lol:
He's done that too, but not with a video fully dedicated to it yet.
The most recent example is with Super Back to the Future II released in Japan but nowhere else. (he also could have made a point about the HAL produced "New Ghostbusters II" game in JP/EU not making it to the US due to Activision's license, but that was left out -it did come to the game boy though, and that could have been another point that was also left out of his recent video)
Heh, he DID end up later adding his own labels and mentioning that in a later video (I think it was the Jag one, but I'm not sure).
Of course, he also hasn't addressed the fact that NO Japanese Nintendo console ever had end labels (none on the Famicom or SFC), but contemporary Sega consoles actually did. (even though the western SMS carts in the west dropped end labels and box art, the SG-1000/Mk.III games had end labels in Japan)
I love my 32X but I also paid $20 for it in 1996 and $5 a game in kbtoys and toys r us, but at $150 the console and $50 a game, it would of been a rippoff
My favorite bit is the comparison between the 32Xs music and the SNESs... I can't believe SEGA got it 'that wrong'.
What they don't mention is that much of the later level music is pretty decent on the 32x, not quite up to Adlib, bu not bad either. (albeit it should be significantly better than Adlib...) Then the fact that the Jaguar, PSX, and Saturn ports omit the music entirely.
The SNES's music is OK, some tracks better than others, but the game is virtually unplayable due to the framerate, considerable input lag, and low resolution. (the 3DO version is far more playable and better looking)
The other thing not mentioned was the fact that the SNES version has worse and buggy sfx: the sfx cut-out at odd times unlike even the PC version with 1 channel PCM enabled)
Then the fact that the Super FX game came a later than the 32x game (or Jaguar Game) and had a totally re-made game engine to work with such limited hardware.
Then the fact that James actually hadn't played the SNES version to compare it... (hence the fact that when he says "sure the graphics are worse" he simply pixelates footage from the 32x)
If he played the SNES game side by side with the 32x, I highly doubt he'd have made that comparison. (at least he did right by the Jaguar game)
I actually own one of those. Still works, too. Granted, it probably doesn't work as a surge protector anymore (if it ever did - I just got it so I could play my 32x and SCD together, the rest of the features be damned), but it's been with me through countless moves, several relationships, a marriage and now a 3 year old son. :)
One thing I noticed is that the sockets are much further apart than necessary. (they could have made it significantly shorter or added a couple more outlets if it wasn't for the huge S E G A inbetween the outlets ;))
On the other hand, they DO sell power strips in that form factor in general as well as others with diagonal placement. (plus there's ones with a 2x2 square configuration or 2x3 as well -we has some old radio shack power blocks like that -probably went with the TRS-80 stuff, but we got rid of them closr to 9 years ago -I sort of wish we'd kept the working one -it had a built-in circuit breaker while the other had a fuse and the breaker kept buzzing when used with a computer with a sleep mode -very low current draw so the breaker couldn't decide if it was to be on or off)
Oh, well.
OTOH, one of the most convenient things to do is using normal household extension cords for power bricks, either directly, or as pseudo-dongles plugged into a power strip.
The best ones are some older, all rubber cords with 3 outlets: but instead of 2 on one side and 1 on the other, there's 1 on each side and a 3rd on the end so you can fit 3 bricks onto 1 cord= Genesis+CD+32x problem solved! (in my case it's actually genesis+NES+SNES -and the CD is actually on a separate cord ;))
I should probably use a power strip too though, especially a surge protector. (still with the extension cords, but plugging into the strip for added safety)
Screw all those power strips, what you need to get is the power squid. These things are GREAT!
http://ecx.images-amazon.com/images/...500_AA300_.jpg
I use these, they're flexible enough to hook up cords and AC Adapters alike, they filter out noise, and they mount nicely to the side of my entertainment cabinet. I use a squid in my garage for all of my powertools though. ;)
http://ep.yimg.com/ca/I/yhst-2596711...2124_619873874
I know that AVGN does what he does... but even speaking as a big fan, the review made me rage a bit. It is unfair to trash the system based on some of its weaker games. That's like ripping SNES based only upon Bebe's Kids. It's also garbage to give an unfounded rumor about it destroying your regular Genesis games a voice.
But Doom, Star Wars Arcade, and Virtua Fighter WERE among the better titles on the system, and some of the bigger system sellers for the former 2 at least. I don't think he owned Doom for the SNES yet by that point either given he failed to show it at all and didn't realize that it's virtually unplayable due to framerate and lag, worse than the 3DO, and then there's the buggy SFX too. (you can see 2 doom carts on his shelf in recent videos) That and the SNES version was out a full year later.
At least his comments about Jaguar Doom were fairly accurate.
It's just skewed... DOOM has its drawbacks but at least you can tell what you're LOOKING at unlike the SNES version. 32x's music was weaker, but the music was exactly what I remember from the early PC version.
Virtua Fighter is dated now, but looks great for the time period. If it was early PS1 or something he'd have overlooked it.
Primal Rage... been done EVERYWHERE. No one cared about it and no one still does. SNES Doom has better music
Star Wars... he didn't give that a lot of time. "Everything looks like a polygon." REALLY? No WAY! How could that happen in the early move to 3D-environments?!? No other system had THAT problem (cough, cough)...
Anyway, he reviewed a system based on 4 games. I know that the 32x was a failure, but it isn't garbage, it was just terrible timing.
This hit me playing Shadow Squadron the other day:
The 32X's weak point is its polygon graphics. Now let me explain that statement. 32X came out in what, 1994? The polygonal graphics in some of the games remind me of graphics from Atari's I-Robot and Hard Drivin' mid-80's arcade games. Now, I have to think by 1994 that graphic processors had progressed past I-Robot and Hard Drivin', yet this is the best Sega could offer?
I disagree. That's exactly where the graphics were at that point and Shadow Squad is rather well-regarded for it's good use of polygons (and the speed involved in the game)...
Also, have you played games from the early polygon-home-console-era? They were all boxy and awkward.
While Shadow Squadron didn't have texture mapped polygons, it was also one of the very last games of the era to lack them. And it shows. When you start putting textures on polygons, it starts to consume a lot more video memory.
When you compare the polycount and detail level between Shadow Squadron to, say, Darxide, or even Colony Wars on PSX; Shadow Squadron's poly count is almost 3 times higher. Sure, it lacks the pretty textures, but the color change mode, and the sheer variety of models and detail put into them more than makes up for it.
You're crazy, you know that? :p
Hard Drivin' was a late 80s/early 90s arcade game (released in '88 with successors using that board released up through 1991). Then there's the high-end 3D arcade boards like Namco's System 21 and Sega's Model 1, all plain solid shaded polygons with no textures, albeit with higher and higher polygon counts.
http://www.system16.com/hardware.php?id=536
http://www.system16.com/hardware.php?id=712
X-Wing in 1993 was top of the line 3D on the PC at the time and you needed a fairly fast 486 to play it at max quality and reasonable framerate:
http://www.youtube.com/watch?v=DkJLO...3A250AA17738D6
Also see ace's videos for more on that: http://www.youtube.com/user/Ace9921#g/u
The 1994 CD-ROM Release as well as Tie-Fighter added gouraud shading to smooth things out a little (with more CPU overhead), but Tie Fighter really needed a Pentium to run well. (a fast 486DX would be OK with the detail dropped a bit I think -the addition of realtime models in the view screen added a lot over what X-Wing did I think)
And then there's the original DOS MechWarrior II:
http://www.youtube.com/watch?v=VLVjpRn93cs
That was 1995, the same year as DOS Quake, and Mechwarrior does add gouraud shading too, while Quake purely focused on texture mapping. (and dealt with a much more closed-off environment)
And again, quake wasn't going to be running well without a fast 486DX at the very least. (unless you dropped to the lowest resolution and detail level)
Then you had Wing Commander III and IV pushing texture mapping as well, but also requiring possibly the highest system requirements of any at the time to really play without turning the detail way down. (focusing on texture mapped polygons as well, with software perspective correction -quake also pushed that) 486 was the minimum, but generally wasn't enough.
And one big thing for the 32x isn't just resources, but RAM and ROM limits: ROM is very slow, hindering texture mapping, and then there's the limits to keep ROM small due to cost limiting things more, and finally there isn't enough RAM to allow a significant amount of textures to be loaded into, thus eliminating the options to heavily compress graphics and load them into RAM. (also solving the ROM speed problem)
Otherwise the 32x should have been capable of graphics on par with DOS games running on fast 486s more or less (granted, most games would likley be a fair bit more optimized for the 32x than they would PCs).
Gouraud shading wouldn't have been hindered by the ROM/RAM limits either, so that should have been a fair option. (and really helps a lot -probably worth the necessary drop in poly count in many cases)
But against the PlayStation in 1995, obviously it would be at a severe disadvantage: the PSX was a high-end machine heavily optimized at rasterizing, shading, and texture mapping polygons, the 32x was full software rendering and aimed at low-cost and a very short development cycle. (thus, things like ray-casting/voxels would be more impressive compared to the PSX as it had no hardware support for that)
You know how AVGN parodied the Sega CD commercial with the guy in the TV saying "You STILL don't have a Sega CD!? Whadiya waitin' for, Nintendo to make one!?!?"? Well AVGN missed a GOLDEN opportunity to parody the main 32X commercial where that same guy says, "Just stick it in your Genesis!"
Then you could have the AVGN "just stick it in the Genesis" and find out it doesn't work. Then realizing you need the seperate AC Adapter, he plugs it in, but there's no sprites. Then he realizes you need the other cord, and then he could reply with this gem:
"Just stick it in your Genesis!? More like stick it up your ass!!" :D
DISCLAIMER: I would LOVE to get a 32X if it were possible to do all four platforms (GEN, PBC, CD, 32X) on one console. But as far as I know, I can have either the PBC or the 32X, I can't have both (at least not without manually disconnecting and reconnecting the 32X).
I'm fairly confident that James didn't put that in the 32x bit because no one really remembered the 32x commercials, but everyone remembers about Sega trying to kick everyone's a$$ into buying a Sega CD, that's why James parodied it. That, and that Nintendo was actually planning a CD based expansion, and axed it when the Sega CD went to hell.