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Originally Posted by
5233
Kitty, my friend, I mentioned already that the PC version is the only version with a save feature. I own the Expert Software version, if that means anything, and it auto-saves each time to reach the next stage/act. It also saves your emeralds, and that is why I have been attempting to complete the game at this time on the PC version. When you log out and come back to the title screen, it offers a 'CONTINUE' option to pick up where you left off.
There's also an options menu that you can access by pressing M+ESC, which sets stuff like graphical details as well as letting you exit to windows, load a seperate save file, or restart the game.
Ah, OK, at least they did that then... no saves on the PC would really not make sense given the memory (HDD) resources available.
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Originally Posted by
A Black Falcon
Sonic 3D Blast is pretty good. I didn't know what to expect when I played it on the Genesis a few years ago because of all the bad press the game gets, but I definitely liked it. It is slow paced, and the game badly needed a save system -- in 1996, not having it in a game like that is absolutely unacceptable (Bug! on the Saturn is even worse, that game is even longer and harder, is also slow paced, and also has no saving... quite good game, but stupidly annoying because of that one awful design flaw.). At least with the Genesis version it's easy to leave the system running for a few days until you beat it, I think that's what I did while playing through the game.
I'm almost positive BUG! had saving on the PC. I definitely remember continuing in that game with saves.
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It's too bad the PC version doesn't work in Vista, at least on my machine; it'd be cool to play a version of the game with saving. I've played a bit of the PC version on my older machine, and it seems fun. Better graphics than on the Genesis, but identical gameplay, so both versions are good. I'm not sure if I want the Saturn version, maybe if I run across it for cheap... but yeah, I do like the game. It's fun, provides a challenge, and, in something important for an isometric game, isn't completely evil in level designs. No bottomless pits over hard, precise jumps here, thankfully... there are some tough jumping parts, but never over instant-death pits, probably because the designers knew how hard jumping like that is in an isometric game, and designed it well around that. It could easily have been a much more frustrating game. Instead it's fun, with good graphics, good music, and fun gameplay with plenty of puzzles and exploration. The Genesis version bonus stages are also great, they're really cool looking and pretty impressive for the system.
Hmm vista 32 or 64? You could look for patches to possibly fix that... though I've found that some patches for XP won't install in vista (though the patches still WORK for vista, but you can't install them natively -ie if you copy the installation file from a patched XP install, it should work -at least that's what happened with Sonic CD)
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Originally Posted by
Devil N
Sure, it's obvious why the game would be called "Sonic", it's bound to get lots of attention and sell truckloads. But that's not really the point.
Say that for instance, Rocket Knight Adventures would instead have been Sonic with a sword and a rocket pack. Same game, just a different title character. Would it have sold more copies? Most likely, yes. Would it have been as loved and looked back upon with nostalgia as RKA is right now? Probably not.
That's a hindsight thing though... the better question is: would the game have been more well liked AT THE TIME if it didn't have the sonic name, and I mean well liked in the masses, not just the smaller market it catered to.