I like the Genesis version better for the memories and nostalgia... The Saturn version is good too but limited memories.
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I like the Genesis version better for the memories and nostalgia... The Saturn version is good too but limited memories.
Yeah, or I could just be remembering the big difference the Rage made over the default software render...
And when the Rage first came out in 1995 there were only 3 major 3D accelerators on the consumer market: Nvidia's NV-1 chipset, S3's ViRGE, and ATi's RAGE. (the former 2 were both marketed by Diamons multimedia with the EDGE 3D and Stealth 3D cards -the EDGE card used the quad based NV1 chipset and also integrated some audio hardware and Saturn controller ports oddly enough)
Wierd, my ~2 year old laptop works fine in 320x240 using the directX drivers for my Nvidia 7150 embeded graphics hardware... 320x200 is broken though unless you use OpenGL. (which is why I cant run the win9x ports of Wing Commander and Wing Commander 2 on it even though they actually work in vista)Quote:
That would work fine, if modern NVidia drivers allowed you to use 320x240 fullscreen mode. Unfortunately, they don't. I'd have to downgrade my graphics drivers to a version from quite a few years ago to get 320x240 mode to function, I think... that or switch modes to some special thing (rebooting each time both to switch to it and then back to normal), I forget. You definitely cannot run 320x240 fullscreen on any remotely recent NVidia drivers, however. It's extremely annoying. What kind of graphics card do you have in this computer of yours?
I almost always run Fusion in 320x240 fullscreen, and most games in DOSBox (with aspect correct enabled -though it also runs uncorrected with 320x200 scaled to 1440x900, in Open GL -DirectX drivers crap out at 320x200).
Well at least we can agree on that.
Glover was fine... though my brother was better than I was. (he went back through and 100% the game)Quote:
So do you hate DK64 ( :( :(, it's one of my favorite 3d platformers ever), or are you one of the few who liked Glover, despite its excessive difficulty...
I can't comment on DK64 as I haven't played it much and don't own it (I seem to recall rather mixed comments on it though). I liked the Banjo games though.
Odd, I tend to have that problem more than most and it didn't seem that hard. Then again, I've managed to push through a number of games that I suck at, or at least push for quite a while before quitting (usualy going back eventually). If I didn't get used to that, I wouldn't have played most of the games I did growing up, especially any 2D platformers. (I'm still not great at most 2D sidescrollers, but learned to enjoy them regardless) That's one thing that saves and infinite continues make a lot of games more enjoyable... but then there cases where the difficulty is still too high, like Super Empire Strikes back. (I gave up on the 1st 2 games, though I might go back now that I know of the cheat codes ;))Quote:
I didn't hate Glover, it's an okay game with some original ideas, but it sure does get pretty old dying over and over and over and over. And the graphics aren't very good either.
That's one reason the feature set and gameplay of Yoshi's Island and Sonic 3&K (or even just Sonic 3) makes things more playable for me.
3D platformers tend to be one of the genres I'm pretty decent at, so that combined with the established tolerance for repeat gameplay under worse circumstances (no saves, limited continues, etc), it didn't seem bad at all.
They took some getting used to, but I managed to enjoy them after I figured it out. The default controls suck, but of the 3 limited options it's at least workable... the problem is that you have to share the landmaster and on-foot controls and while there's a good option for each of those among the 3 schemes offered, no 1 caters well to both. (a real problem when you're swapping vehicles on the fly)Quote:
Star Fox Assault... those ground missions were awful.
Many of the levels are also a bit confusing to navigate, but a lot more fun with repeat play. (except Sauria... that one's always frustrating)
Yeah, lack of 4 player is a bit disappointing... OTOH I can rarely find anyone who wants to play it in vs, let alone 2 or 3 people. ;)Quote:
Rebel Strike I do like, that was a very good game. I did like RSII more -- Rebel Strike's on-foot parts were boring and not all of the ground-based vehicles were as fun to play as as the flying ones -- but it was a good game for sure. The fact that they managed to get RSII running in 2 player splitscreen in its engine was incredibly impressive as well... it was kind of lame though that it was 2p only so you still have to have RS2 to play those levels in 1 player. Also the versus mode is near-worthless because it's two player only, without 3/4 player support it's not very interesting. Play Crimson Skies on Xbox instead. But the overall package of RS3 was pretty good, and I liked it a LOT more than I was expecting to considering how many terrible reviews it got. RS2 is the better game, but only by a small margin.
That reminds me though: Star Fox Assault really needed bots/targets/etc in the multiplayer mode. (even SF64 had the point match mode -as bare bones as that was)
And going back through it, the pure railshooter stages were the best looking, most intense, and most fun in general on SF Assault. (on the graphics side, it's hardly surprising as pure on-rails gameplay facilitates pushing on-screen graphics to the max with HUGE amounts of clipping for the non-visible areas as well as much more limited game logic and physics needed)
Been playing this on satirn and have been liking it more than I thought I would... It's better without the analog stick.
3D Blast was really and truly the only Sonic game that I ever liked, though the "collecting flickies" aspect of it was annoying as hell. Thank god there are patches to fix that
http://www.romhacking.net/hacks/1050/
I like the game but I don't love it. It's easier to stomach if you don't consider it a Sonic game and just play it for what it is.
I tried this game for the first time on the Saturn back in the day on a blockbuster video kiosk. It was the only game available to try out at launch. I thought it looked pretty amazing. Then I learned it also came out on the Genesis and was vastly disappointed. I then compared it to the other kiosk next to it where Super Mario 64 was playing and it left me yearning for more. :?
I just got the game for the first time on the Genesis. Hit me up in thr near future.
I first played Sonic 3D blast on the genesis as a kid. I missed some of the speed, but the game blew my mind back then. The music for the genesis one is fantastic too, and the special stages I found far less aggravating than those for Sonic 2, oddly, and I wished that Sonic 2 did something similar to it. I acquired the saturn version a while back but still haven't played it through...I may have to get to that soon.
It definitely isn't what many would consider a "true" sonic game, and the lack of the save feature does suck and is ridiculous, but I still thoroughly enjoy the game in its own right.
3D>CD
Nope, I despise this game. Only Sonic game I got rid of.
I had the PC version, and I enjoyed it. Don't hate the Genesis version, but I doubt it's a game I'll beat one day.