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TG-16 VS Genesis: Which is Best? EGM #8 Scanned
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Get rid of the full size images!! Make an archive that people can download.
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Originally Posted by
Chilly Willy
Get rid of the full size images!! Make an archive that people can download.
Sorry to have inconvenienced you.:(
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I decided to look up Curse,I never knew it wasn't released in America.
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Quote:
Originally Posted by
hashiriya1
Sorry to have inconvenienced you.:(
Don't feel bad man, I had a great time looking through these pictures! Thanks for taking the time to upload, I love reading old game magazines. I really appreciate it! :)
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Pics are fine, thanks for uploading I had this issue when I was a kid. Bring back a lot of great memories.
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Did anyone else notice the flipped screenshots for golden axe and space harrier on page 16?
And I hadn't realized Space Harrier was even on the TG-16 :D... Is it just me or does it look soother than Space Harrier II? (best version of the original SH prior to the 32x port in any case)
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Quote:
Originally Posted by
kool kitty89
Did anyone else notice the flipped screenshots for golden axe and space harrier on page 16?
And I hadn't realized Space Harrier was even on the TG-16 :D... Is it just me or does it look soother than Space Harrier II? (best version of the original SH prior to the 32x port in any case)
yeah, I noticed that. There's also a pic of the NES Astanyax where a pic of the Super Grafx should be.
I knew about the TG-16 Space Harrier for quite some time, though I haven't picked it up yet. It's interesting that NEC actually brought that and Fantasy Zone to the US.
Those are neat scans. It's interesting how Castlevania Adventure was well received back in the day (and I actually like the game myself) considering how much flack it gets now. Lots of other neat stuff like an early scan of the Lynx Rampage past the Monster Demolition stage, but called Rampage Deluxe (and 2p rather than 4p) and a screen of the JP Famicom Salamander in an ad (the power up bars in that version are different from the US Life Force).
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This is quite possibly the best post in Sega-16 history.
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Quote:
Originally Posted by
hashiriya1
Sorry to have inconvenienced you.:(
I appreciate the scans, a full zip file link would have been nice. I hope you've considered submitting this to www.retromags.com.
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Quote:
Originally Posted by
kool kitty89
Did anyone else notice the flipped screenshots for golden axe and space harrier on page 16?
And I hadn't realized Space Harrier was even on the TG-16 :D... Is it just me or does it look soother than Space Harrier II? (best version of the original SH prior to the 32x port in any case)
I own both versions. Space Harrier on TG16 is competent, but Space Harrier II tries to simulate the arcade engine much more closely. After Burner on TG16 is much more competitive with the Genesis counterpart.
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Quote:
Originally Posted by
sheath
I appreciate the scans, a full zip file link would have been nice. I hope you've considered submitting this to
www.retromags.com.
Seconded. That was the first thing I thought when I saw this thread. They're in dire need of filling out EGM's early years, and most of the available copies go for 20+ on ebay by some hack seller.
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Anybody notice what they said about the government and Nintedo's illegal monopoly? You can see the shades of bias towards Nintendo.
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Quote:
Originally Posted by
Da_Shocker
Anybody notice what they said about the government and Nintedo's illegal monopoly? You can see the shades of bias towards Nintendo.
You're right, but that whole Quartermann article seemed to be poorly written. There were typos everywhere, and non sequitur statements, as well. Maybe I was a little more forgiving when I was younger, but I always remembered those articles being the highpoint of getting EGM for a while...
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I did kinda giggle at what they said about TMNT for the NES. From my knowledge there was never a 4 player beat em up on the NES.
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This is the same magazine that promoted the Super Nintendo as "The Ultimate in 16-bit gaming" and a "16-bit mega monster" every month from summer 1989 until its launch in August 1991.
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Quote:
Originally Posted by
Da_Shocker
I did kinda giggle at what they said about TMNT for the NES. From my knowledge there was never a 4 player beat em up on the NES.
Nope, even Turtles in Time wasn't 4 player. I doubt the NES could handle that much action on screen at once without severe flicker and or slowdown.
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Thanks for the comments guys. Actually, I don't know where I could upload a zipped file . If anybody can point me in the right direction, I will do that with future scans. I submitted this to retromags a while ago, but they never posted it and I never got a response. I guess I can try again.
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Quote:
Originally Posted by
Lastcallhall
You're right, but that whole Quartermann article seemed to be poorly written. There were typos everywhere, and non sequitur statements, as well. Maybe I was a little more forgiving when I was younger, but I always remembered those articles being the highpoint of getting EGM for a while...
Just in trying to document all history worthy comments in these magazines through Spring 1992, I have yet to find one Quartermann Rumor mill article with enough substance to even cite. They are all too disjointed, don't name names, and don't give relevant details. Also, far too many of the rumors end up being nothing but fabrication, and I can't even tell who did the fabricating! It's kind of like reading mass media pages today really.
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Originally Posted by
sheath
I own both versions. Space Harrier on TG16 is competent, but Space Harrier II tries to simulate the arcade engine much more closely.
What do you mean by this? Space Harrier II is a bit choppy and has different patterns and stages from Space Harrier I. And from what I could tell, both SH1 on SMS and Space Harrier II on Genesis have differences from the arcade engine (you can shoot more stuff on the ground), as well. I noticed that the floor tilts in both versions, though the texture on the TG-16 ground is different.
It's odd that EGM actually rated the SMS Golden Axe with its choppy (but impressive for the system) graphics and single character higher than the Genesis one. The ratings for Ordyne are strange too (only one reviewer rated it higher than Deep Blue).
Quote:
Originally Posted by
Da_Shocker
I did kinda giggle at what they said about TMNT for the NES. From my knowledge there was never a 4 player beat em up on the NES.
The closest thing I can think of to a 4 player beat 'em up is that Nekketsu Densetsu game for the Famicom (forgot the exact name, also referred to as Riki Kunio for some reason). It has a fighting engine similar to River City ransom, but only has four characters on screen at one time, making it more of an arena based fighting game. There also a 3 player shmup on the system, Moero Twin Bee, but the three player mode was removed from the US version.
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Always liked this issue of EGM, ever since it was mentioned in their 8th Anniversary Issue (#82, May 1996). They mentioned that it was one of their 8 rarest issues at the time. There was an alternate cover produced for that year's CES, that featured a lighter blue background, and borders around the Genesis/TG-16 sprites, similar to the cover feature inside the mag.
For the record, Ax Battler, Joe Mushashi, Arthur and Unknown Soldier won the battle against Legendary Axe guy, Pac-Man, Joust and friggin J.J & Jeff.......the hell's that game about anyways?
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Quote:
Originally Posted by
sheath
Just in trying to document all history worthy comments in these magazines through Spring 1992, I have yet to find one Quartermann Rumor mill article with enough substance to even cite. They are all too disjointed, don't name names, and don't give relevant details. Also, far to many of the rumors end up being nothing but fabrication, and I can't even tell who did the fabricating! It's kind of like reading mass media pages today really.
Yeah, I'm sure it was the whole "rose tinted glasses" thing - a couple of the issues I have gone back and read through retromags gave me that impression.
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Quote:
Originally Posted by
BrianC
What do you mean by this? Space Harrier II is a bit choppy and has different patterns and stages from Space Harrier I. And from what I could tell, both SH1 on SMS and Space Harrier II on Genesis have differences from the arcade engine (you can shoot more stuff on the ground), as well. I noticed that the floor tilts in both versions, though the texture on the TG-16 ground is different.
Space Harrier II is choppier than the arcade version on the floor animation/scaling. Space Harrier for TG16 doesn't even attempt the same effect of the arcade game or Space Harrier II (youtube videos are even more framey than the real thing or emulation). The TG16 game doesn't even attempt the squares like the Master System version does.
I know the PCE/TG16 game could have been closer to the arcade game, but its developer very obviously did not try. Otherwise, I tend to like all home versions of Space Harrier over Space Harrier II including the NEC Avenue TG16/PCE version.
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Quote:
Originally Posted by
Chilly Willy
Get rid of the full size images!! Make an archive that people can download.
This guy takes the time to scan an entire magazine and post it here, and all you can do is complain and bark orders? What a dirtbag. Comments like that make me wish that we could give negative rep.
Hashiyira, I really appreciate you posting this. I collect old gaming magazines but have never had the pleasure of reading any first-year EGM's. I had a blast reading this from cover to cover.
Chris
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No, posting every page as a mandatory load is irresponsible. Many people here deal with dial up bandwidth or slightly better. So, posting all of those pics crashes more people's computers than not. Links at least give people the warning of having to click on them to see how big the file is.
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Seems I did more harm than good...for 2 members at least. I posted this on 2 other message boards, but this is the only one I've gotten complaints on. I removed the img tags so the pics won't load in the thread. Sorry guys, didn't mean to crash your computers or whatever other harm I may have caused. Just thought you guys would enjoy.
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Quote:
Originally Posted by
sheath
No, posting every page as a mandatory load is irresponsible.
That doesn't mean that people have to be a dick about it. And irresponsible for who? It isn't his problem if some people are still surfing the net with a PIII and a dial-up connection. And why do the rest of us have to be inconvenienced just because a few people still have crappy equipment and connections? It is way easier for me to just see all of the images load up on the screen, instead of having to go through the trouble of downloading the file from some third-party site like MegaUpload and then flipping through the images with ImageViewer. But the vast majority of us should do that because a few of you are still using obsolete technology? At most, he should have put "56k Beware" in the thread title.
This guy took the time to scan every page of a magazine, which takes quite some time, and posted it here for us to enjoy. Someone could have said "Hey, thanks a bunch for posting this, but could you zip all of the images up into one file for us to just download? All of these images are causing problems for those of us with slower computers or dial-up connections." But instead, people have to be rude about it. It blows my mind sometimes.
Chris
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Quote:
Originally Posted by
hashiriya1
Seems I did more harm than good...for 2 members at least. I posted this on 2 other message boards, but this is the only one I've gotten complaints on. I removed the img tags so the pics won't load in the thread. Sorry guys, didn't mean to crash your computers or whatever other harm I may have caused. Just thought you guys would enjoy.
That's not the case, but trashing folks who actually do need to pick and choose what they download (which you did not do) is not appropriate either. I am sure everybody appreciates your effort in scanning and uploading each of these pages individually, I know I do. retromags might be an easier way for you to do this kind of service in the future without having to put yourself, or others, through so much effort.
Perhaps somebody here knows of a cheap way to make CBR files? I know I have found making combined PDFs expensive (or risky). That is why I recommended a simple zip file link, megaupload seems to be the way most folks around here do it.
I am sure posting a handful of pages wouldn't affect as many people, 30-50 pages just sucks up too much bandwidth (and processing power) still.
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Quote:
Originally Posted by
BrianC
What do you mean by this? Space Harrier II is a bit choppy and has different patterns and stages from Space Harrier I. And from what I could tell, both SH1 on SMS and Space Harrier II on Genesis have differences from the arcade engine (you can shoot more stuff on the ground), as well. I noticed that the floor tilts in both versions, though the texture on the TG-16 ground is different.
It's odd that EGM actually rated the SMS Golden Axe with its choppy (but impressive for the system) graphics and single character higher than the Genesis one. The ratings for Ordyne are strange too (only one reviewer rated it higher than Deep Blue).
That's EGM for ya. I think it's totally funny that SH on TG got 5's because SH is 'old news'. Hahahah. I never read EGM for the review scores.
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Originally Posted by
tomaitheous
That's EGM for ya. I think it's totally funny that SH on TG got 5's because SH is 'old news'. Hahahah. I never read EGM for the review scores.
I believe that SHII didn't get such hot reviews from EGM either. They knocked both it and Super Thunder Blade (especially the latter) for choppy scaling. Don't blame them for passing off the game as "old" either; it was almost 5 years old by that point, the SMS port, inferior as it was came out years before and SHII was already out. It was an "also-ran" game at that point......still pretty novel that NEC and Tengen released their ports of Sega games here in the U.S, while Sega was getting the Genesis off the ground. Perhaps they let it pass because they were ports of older, pre-Genesis titles.......notice how the PCE/CD and Famicom ports of "Altered Beast" and the PCE-CD port of "Golden Axe" never made it over here, and I'm not just guessing because of their dubious quality. :D
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Quote:
Originally Posted by
Jibbajaba
That doesn't mean that people have to be a dick about it. And irresponsible for who? It isn't his problem if some people are still surfing the net with a PIII and a dial-up connection. And why do the rest of us have to be inconvenienced just because a few people still have crappy equipment and connections? It is way easier for me to just see all of the images load up on the screen, instead of having to go through the trouble of downloading the file from some third-party site like MegaUpload and then flipping through the images with ImageViewer. But the vast majority of us should do that because a few of you are still using obsolete technology? At most, he should have put "56k Beware" in the thread title.
This guy took the time to scan every page of a magazine, which takes quite some time, and posted it here for us to enjoy. Someone could have said "Hey, thanks a bunch for posting this, but could you zip all of the images up into one file for us to just download? All of these images are causing problems for those of us with slower computers or dial-up connections." But instead, people have to be rude about it. It blows my mind sometimes.
Chris
You're the only one being a dick. I was direct, but not insulting. It's better if he put a warning on the thread, but even then, posting full size scans is to be avoided when one can as easily post thumbnails with links to the fullsize pics. Many sites will ban someone for making a thread like this one... SEGA-16 won't, but many others will.
There's a difference between posting one full size image and posting more than a dozen in a single post. It's a problem even for someone not using 56K dial up - a "standard" DSL connection will still take a few minutes to load the first post on a modern computer.
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Scans look great on my mac, thanks again for sharing I hope to see more Sega related stuff from EGM.
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Quote:
Originally Posted by
Chilly Willy
You're the only one being a dick. I was direct, but not insulting.
No, you were just being rude and still are. If I'm being a dick it's because I don't like to see someone who was just trying to do something nice have to put up with bullshit from the peanut gallery. As I said before, you could have made your point while at least expressing some appreciation for what the guy did. Obviously you were interested in seeing it or you wouldn't have clicked on the title in the first place. Never a 'please' or 'thanks' in your post, just a criticism and a demand. But yeah, I'm the one being the dick. :bull:
Chris
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Quote:
Originally Posted by
Jibbajaba
But yeah, I'm the one being the dick.
Good to hear you admit it. Admitting you have a problem is the first step in dealing with it. :p :D
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Quote:
Originally Posted by
Chilly Willy
Good to hear you admit it. Admitting you have a problem is the first step in dealing with it. :p :D
Too bad you're still in the denial phase :boxer:
Back on topic:
Good 'ol EGM... Back in the days of XBAND, I remember winning a drawing to face the editor in a game of MKII. He played Rayden and I stomped the shit out of him with Liu Kang. To add insult to injury, I did the lame double-cartwheel fatality to finish him off. Actually I could tell he was a decent player, but I had been used to the 2-second lag of playing on XBand while he had not been. So every time I would tap forward to do a move, he would instinctively block while my character just stood there. Then my move would finally activate and nail him right as he let his guard down. Poor guy.
In the next contest, I would face the resident NoA champion at Killer Instinct, and that guy destroyed me. I was only average at the game, but I couldn't even touch the guy. I remember his name was Anton Lee, and later I heard he had gone undefeated on XBAND after mopping the floor with me.
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Quote:
Originally Posted by
kool kitty89
Did anyone else notice the flipped screenshots for golden axe and space harrier on page 16?
And I hadn't realized Space Harrier was even on the TG-16 :D... Is it just me or does it look soother than Space Harrier II? (best version of the original SH prior to the 32x port in any case)
TG16 Space Harrier is vastly superior to the awful, choppy mess that is the Genesis game. Super Thunder Blade, Space Harrier II, G-LOC, After Burner II, Outrun, Turbo Outrun, Galaxy Force II... it's too bad, but they're all varying degrees of unplayable thanks to Sega's incredibly choppy attempt at scaling. I know I've said this before, but it's absolutely true, the Genesis versions of all of those games are not exactly good mostly thanks to the incredibly choppy, low-framerate gameplay. Of Sega's scaler games on the Genesis, only Outrun 2019 actually succeeds at doing decent scaling (Not sure about Outrunners, though)... but Outrun 2019 looks and play fantastically well, which shows that the problem isn't really the hardware, it was Sega's engine. There's such a vast improvement going from Outrun and Outrun 2019, it's kind of amazing...
NEC, however, did a much, much better job of getting a good software scaling engine running on their system. The TG16 versions of Outrun (JP only), Space Harrier, After Burner (JP only), and Power Drift (JP only) are all playable and smooth, quite unlike the ones on Sega's own console. TG16 Space Harrier may not look quite as nice as the Genesis game, but it does look fairly good, and is a surprisingly accurate port of the arcade original, and before the release of the nearly perfect 32X port, was the best home console version of Space Harrier, I would say. Similarly, Outrun on TG16 has smaller, not quite as good graphics than the Genesis version, but is smoother and is more fun to play (though 2019 is definitely better than either).
Really, considering how choppy and unplayable Sega's efforts at scaling were for years after the Genesis came out, it's impressive how solid the TG16 ones were... and Sega didn't even try to get Power Drift running on the Genesis, but the PC Engine had a playable port of it! Yes, the draw distance is terrible, but you can play it and it's not too choppy, despite all the stuff on the screen...
Quote:
Originally Posted by BrianC
What do you mean by this? Space Harrier II is a bit choppy and has different patterns and stages from Space Harrier I. And from what I could tell, both SH1 on SMS and Space Harrier II on Genesis have differences from the arcade engine (you can shoot more stuff on the ground), as well. I noticed that the floor tilts in both versions, though the texture on the TG-16 ground is different.
Yeah, definitely. Space Harrier II has completely diffferent levels from the arcade original, and extremely choppy graphics that completely ruin any sense of fun. In comparison, the TG16 game is an accurate port of the arcade original, with all of the original levels and enemies. Things are a little smaller and less impressive looking in still shots because of the older hardware, but the much better (and smoother) gameplay more than makes up for that.
Of course though, considering that today you can play many better versions of the game on the 32X, Saturn, DC, Wii, etc., there's not much reason to play any of the older ports... but if you must play a 4th gen Space Harrier that isn't the outstanding 32X version, make it the TG16 version.
Quote:
Originally Posted by
sheath
Space Harrier II is choppier than the arcade version on the floor animation/scaling.
Space Harrier for TG16 doesn't even attempt the same effect of the arcade game or
Space Harrier II (youtube videos are even more framey than the real thing or emulation). The TG16 game doesn't even attempt the squares like the
Master System version does.
I know the PCE/TG16 game could have been closer to the arcade game, but its developer very obviously did not try. Otherwise, I tend to like all home versions of Space Harrier over Space Harrier II including the NEC Avenue TG16/PCE version.
Trying something and having it fail is worse than actually designing something that the hardware can do competently.
Quote:
Originally Posted by
Da_Shocker
I did kinda giggle at what they said about TMNT for the NES. From my knowledge there was never a 4 player beat em up on the NES.
I don't know of one single home console beat 'em up with support for more than two players in the main game released on any system before the PS2, actually.
Some people might mention them, but in The Peace Keepers for SNES (4 player) and Guardian Heroes (6 player), you can only play with 2 people in the actual main game; the 3+ player modes are battle mode only. I would not count that, the main game is what matters.
There are a couple of Dreamcast fighting games with 3+ player modes (Street Fighter Alpha 3 has a 3 player mode (2 v. 1), and Dead or Alive 2 has a 4 player mode (though only two players are on screen at a time, it's alternating)... but those are fighting games, not beat 'em ups.
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I remember I had powerstone for the Dreamcast, which was 4-player. I'm pretty sure I had that well before the PS2.
Anyway, I never played the arcade Space Harrier, so I actually was quite fond of the Genesis Space Harrier II version (though it was incredibly easy). Later there was Space Harrier for the 32X, which looked a bit better.
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TG-16 VS Genesis: Which is Best?
Sounds like a bad joke.