Ah well, a "new" release is better than no release. I won't complain.
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Ah well, a "new" release is better than no release. I won't complain.
Yup, cant wait to play it via HDMI. However many years that takes.
Then I'll probably be like, damn I waited 5 years for this?
Already underwhelmed with the japanese version of the battle system.
The glitches weren't in the Japanese version. Only in the unfinished prototype English version.
So has anyone who ordered around July 12 gotten a copy yet? Still nothing for me.
dont hold your breath, brandon might as well have died for all the communication he's giving lately, too many jobs, too little time to get these things sent out. Dont have high expectations of the package you will receive either. Mine was a state
^why do you only come in this thread with negativity?
Please respect the games creator and his creation.
i finished it a while ago. i found it to be pretty short. i enjoyed the fact that it reminded me of phantasy star 1 (my first rpg when i was a kid), but it was like the bootleg little cousin to ps1. some of the music is super catchy, and i liked the battles. too much random, but hey it was 1991. there were some plot points i found to be really interesting, like the whole dream analysis thing. if some of that cool cyperpunk/pkd stuff was fleshed out, the plot coulda been much more interesting.
another thing, i never ever used the other characters, i stuck with the first 3 the whole way thru. did i miss anything cool? i doubt it..
That's kind of impossible, since it was obligatory to use Quam as a diplomat later in the game. ;)
I myself enjoy leveling-up every single character before I beat an RPG. It's kind of the fun for me. If not for their individual stories (where available), at least to get a feel for their gameplay and character design during battle. But then again, I'm a huge level-grinder type. To each his own, though.
I have a question and I'm sorry if it's redundant but it's something I've not seen addressed so far in relation to this game.
Is there any reason why Super Fighter Team chose to use the English prototype as the base for this as opposed to the Japanese release? I ask only because the English prototype was obviously more bug-ridden than the finished Japanese version.
So from a hacking standpoint alone, it seems like it makes more sense to use as a base the game with the underlying programming architecture that actually made it to market and to translate as opposed using a buggy English prototype and have to go backwards and not only fix, but first find (!), everything that was already repaired by the time of the Japanese release.
I think it's because using the japanese version would have meant hacking a licensed release, which I guess it's still illegal.
Then wouldn't their efforts on their first two Genesis titles have been illegal? There were no English ROMs of Beggar Prince and Legend of Wukong.
My guess is because cleaning up the unfinished English ROM was easier than trying to translate the Japanese one from scratch.
Actually working with the japanese ROM might have been even safer from a legal standpoint. SFT got the license for the game from the japanese owner. Working with the english ROM could have led to trouble with whoever owns the rights to Renovationīs old stuff nowadays since they have rights to everything they changed from the japanese version. So in theory, the japanese version would have ben the safer bet imo...
I think they used the English beta for two reasons...
First, I bet Brandon did not expect the beta )that was pretty much destined for a full release) would be so broken. When you get a near final beta, you expect it to be very polished with only minor details to be tweaked. It probably only became apparent once they already had begun work on it.
Second... Maybe the japanese version would not have been easier to work with. I bet the guys SFT got the license from do not have the original sourcecode anymore. So it was just the question which version to hack...
You mean Sage's Creation? Renovation didn't have anything to do with this as far as I know.
Yeah, okay, I was too lazy to look it up.^^
For shaaaaaaaaaaaame :lol:
Unlicensed, but owned by C&E. Rights still had to be purchased and agreements made before SFT could do their thing with Beggar and Wukong. And since Starfish-SD owns the rights to Hot-B's IPs (or at least, the rights to SO, which Hot-B made), that means SFT got the rights from Starfish-SD to do the translating and such. So nothing illegal was going to take place. SFT had the rights, and they used the partial English ROM to work with (be it because they chose to on their own, or because Starfish only allowed that version to be worked with).
What I mean is the japanese release was licensed by Sega, while Beggar Prince never was. It's quite different. That's why Brandon had to ask Sega for approval/permision before releasing Star Odyssey, maybe even why he couldn't use the original (Blue Almanac) title.
But Sega owns no rights to SO. They own the Sega logo, the Genesis box design pattern(s), the "Sega" and "Genesis fonts," and things like that which made the game identifiable as Genesis packaging... but not the game itself. That's Starfish-SD property. After all, Sega doesn't own Street Fighter II: Special Championship Edition, TMNT: The Hyperstone Heist, or Star Odyssey as it would have been released by Sage's Creation (that was licensed too after all). I have a feeling his talking to Sega wasn't about having permission to release it, but rather making sure if it was OK/not OK to still use the Sega related fonts, images, logo, etc. that was originally in the licensed game.
I may be wrong about all that, and if I am, feel free to link me to where it says otherwise so I'm corrected. But I was always under the impression that CMT talked to Sega about the Genesis/Sega fonts and in-game logo that was used in the Japanese game, and whether he could still use them or not.
As for the title, it was going to be called Star Odyssey anyway if Sage's Creation had finished it. I'd wager that name was used because of that fact, and for nostalgic purposes
I don't think it works that way. Even if you could get an approval from Capcom to release a modified version of the original SF2 for the Mega Drive (just an example), it's still a licensed release Sega had "under their control", or whatever the legal term is.
Besides, if it had been only for that, Beggar Prince and Wukong shouldn't have featured Sega/MD/Gen logos either...
Oh well, I have no idea, anyway xD
Licenses and rights expire. Sega would've had an exclusive contract to the title and material for worldwide distribution (whether they distributed it worldwide was up to them), which in all likelihood did not extend to perpetuity. Perishable contracts are common, as anyone can see from rereleases of one game on another console years later. The legal possibilities these reprogrammers would have had to investigate are whether the developer still owned the rights, whether they had devolved to Sega if the developer went bankrupt, whether he had sold them off to another company who never did anything with the game but still technically owns it, or whether Sega did own perpetual exclusive rights to publish the game. There may also have been some niceties over Sega's owning that particular version of the game and how different a new publication would have to be to constitute a different version.
He wrote he recorded a phone call with Sega of America where they approved using the logos etc (but for Star Odyssey he needed the permission from the Japanese division since Star-Fish asked for it). He answered in an interview why they used the English prototype as base for the release of Star Odyssey, I think he said it was "important" to finish what was undone or something like that, and admitted hacking the Japanese version had been less work. The next game for this console will be an American platformer.
He mentioned in our preview that he contacted Sega of Japan, and they said they couldn't endorse the game because they no longer provide warranties for Genesis products, but they had no objection to him releasing the game so long as it didn't use their logo.
cheers for the info guys,
Iīm pretty sure youīre on the wrong track there. The license y Sega means nothing but that Sega officially allowed the game to be released on Mega Drive and that the publisher would pay license fees (thus enabling them to use official Sega and MD logos). It has NOTHING to do with Sega owning anything from the product.
Else we would have lots of problems with games being ported to competing platforms aal the time.
Totally glad watermelon didnt seem to give a shit and used official logos. I mean its over 20 yo hardware. Take the risk of beinig sued as its not gonna happen.
Brandon took the same risk before too. :)
Twice
Sega does not own the Copperplate Gothic font family. As I recall, Pier Solar had GENESIS written up the side of the box on the original release in that font. Sega can't do shit about people typing the word GENESIS in Copperplate Gothic Bold.
GENESIS
Thatīs interesting. Do you know if the Mega Drive font is from somewhere else as well?
I just looked at my copy of PS the megadrive font looks just like the ones on my other japanese games.
How in the world would someone even sue WM. Its like 8 core people in 8 different countries with like 40 other people all over the world.
The question is if that font was even made by Sega to begin with, or if they used a standard fontset. Joes said the Genesis logo used a common fontset, so itīs not owned by Sega anyway.
Beside that... indeed, it would not make sense for Sega to sue since there is nothing to gain from them. Itīs not like there is cash to get from WM, and we did not hurt Segaīs reputation or anything. Itīs a minor detail and just not worth the trouble and bad publicity.
I wasn't referring to that font, but that's my mistake for not clarifying. I was talking about fonts like "NiseGenesis.TTF", "NiseMegaDrive.TTF" and some of the others that looked more specifically designed for the Genesis brand. Maybe those fonts already existed and Sega latched onto them as well for use with the Genesis/MegaDrive line?
They shouldn't have, to be honest. The boxes looked nicer with them to be sure, but they are company-owned logos... even if Sega didn't give much of a shit about their use by the 2000's. Guess CMA wasn't as concerned over it back then.
But, as 108 said, licensing didn't mean Sega now owned the game, or even that port of the game. It meant Sega officially allowed the game to be released on their system, with all the fees that came with an official release. That's not to say that deals for exclusive content or exclusive games hadn't been struck, but those licensing deals didn't hand over ownership of the IP. They basically stated that a game would be released only on that given system (sometimes with a clause for how long it would remain exclusive). Now yes, sometimes a company would buy the IP rights and keep a franchise going after the original developer was out of the picture (like with the Spyro series), but I'm pretty sure Capcom, Konami, Namco and them weren't going to hand over their big IPs just so they could be on the Genesis. So, their licensing was just for making their games official releases and/or exclusives.
Again, that's to the best of my knowledge. If I'm wrong, please correct me.
I know these questions probably get really annoying, but can anyone give me a ballpark figure on when I might be able to expect my copy of Star Odyssey to come in? I ordered back on July 25th.
Looking forward to playing the game. I really wish I hadn't missed out on Legend of Wukong and Beggar Prince. Please, put out another run, Brandon!