I wonder what the chances of a new Mega/Sega CD game are? Id love to see a small team put together a game for it. I wish Sonic Megamix was able to be properly published, its so much better than the new sonic 4.
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I wonder what the chances of a new Mega/Sega CD game are? Id love to see a small team put together a game for it. I wish Sonic Megamix was able to be properly published, its so much better than the new sonic 4.
Since Pier Solar is so close to shipment, one might expect some new ideas from the Water Melon
team some time next year. Maybe even for the Mega CD only, would be much easier in terms of
production anyway and I think, in the very early stages Pier Solar was supposed to run on the
Mega CD exclusively, without the cartridge.
yeah I think one of the reasons they scrapped the cd only was due to backup ram cart not being so easily obtainable
You don't "need" the back up ram cart. The Sega CD does have some internal memory for saves.
Not to mention, backup ram carts aren't THAT hard to get. I got mine off eBay for like $15, and there were a whole bunch just like it. Getting one brand new CIB might be more expensive, but used ones are fairly cheap.
Then you have the Neo Myth, which can act as backup ram for the CD (64KB instead of 128KB, but still handy). There's also the MegaCart... I think that also has backup ram capability.
Anywho, I have a couple ideas for a new game for the SCD... among other platforms. Not a conversion either... I do too many of those already. :D
I'd love to see this. In fact, the only thing game-related that I'd love to see more than new Sega CD games would be new Sega Saturn games.
The problem with a new Sega CD release is piracy. No copy protection on the system means easy copies. It would have to be done for the love of it, and not for profit. I'd buy a new release if it's good, but there are many who'd just torrent it.
Piracy has ALWAYS existed. It's nothing new. Even old 5.25" Atari/Apple/C64 disks saw wide piracy. No system has ever died from piracy, although some people like to use that excuse. Good games sell well regardless of piracy, and the bad ones can use the excuse that if it weren't for piracy, their steaming pile of crap might have sold a million. ;) :D
I agree that good games sell regardless, but nothing is easier to pirate now than a Sega CD game. Back when it came out, cd copiers were very expensive. Now they are everywhere, not to mention the ease of getting copies on the internet. All you need is one willing owner. I still believe the Dreamcast was hurt because of how easy it was to pirate it's games. Yes, piracy didn't kill it, but it certainly didn't help it.
No corporate game company today would easily agree to make games on a system as easy to pirate for as the Sega cd. It's a reason so few games are developed solely for PC instead of being multi-platform. That's why I said it'd have to be more a labor of love than a profit venture.
That's not true - none of Id's games have been copy protected. They're plain discs with a registration #. Plenty of other PC games aren't protected either, and many more use "protection" that is so laughable they might as well be plain discs.
Copy protection is an idiot's game - it's to make PHB's feel better, and make a buck for some company selling worthless protection. Smart companies don't bother because they know they're just throwing away money on protection. You can always tell a company on the down-slope, they start using some form of copy protection - usually one that was obsolete a decade ago. It's almost always because the PHBs have taken over, and most of the smart employees have bailed. :D
DRM on the PC is stupid. Games are often cracked before they are released. That's why I said it was one of the reasons most games aren't developed solely for PC anymore. Steam is probably the best form of DRM on PC because it doesn't feel like DRM. You can copy your game to as many Computers as you want. You are just limited to playing on one comp. at a time. This isn't really about PC though. Yes I'm aware that I brought it up.
Consoles are different. Yes you can pirate on them. It's not as easy though. Most people don't want to go through the hassle/risk of installing mod chips, or having their system banned from online content.No mod chip is necessary for a Sega CD, and you certainly won't go online with it!
People can develop for the Sega CD, and I'd love it if they did. A Sega CD game would have very low production cost compared to modern games. They could very well profit from it. They would just have to accept the fact that they're game will be easily, and widely pirated.
Good night.:D
Not everyone knows that the Sega CD has no copy protection, I mean you see the question all the time. Can I play backups on my Sega CD?
And their are plenty of ways around it. The Sega CD could easily do a product code system. First time the game is booted up on the console the user types in the product code, which creates a save file validating the game. So that the user doesn't have to keep typing it in.
I think that if someone really wanted put their mind to it, they could make a great Sega CD game and make a good chunk of change from it with or without piracy.
That was my thought... make it where an invalid code allowed you to play the first few levels as a demo. Sure, someone would eventually post a valid code, but it would keep honest people honest without overly annoying them. That's my main problem with modern "protection" - it's more of a hassle to your actual customers than finding a hack online to get rid of it.
Another idea is to do the same thing Trent Reznor did with Ghosts and The Slip - put a slightly inferior version online for free and let fans order Special Editions with full quality and extras. With a SCD game, you could include a nicely printed manual, a disc with a printed or lightscribed top, and maybe better/more CDDA tracks.
http://forums.sonicretro.org/index.php?showtopic=23395
it's homebrew but it's new!
Are you still working on a Wolfenstein 3D for the 32x via the Sega CD port?
Any updates?
Been working on a few things, like ways to do direct color display on the MD. It would make games like Wolf3D for SCD look better than trying to squish it into 15 colors.
Fantastic! Is the Sega CD port just for people with out Everdrives, just a technical challenge or is there any other reason for it?
I've always been wondering. Is it possible for a SCD to be emulated via the everdrive? Programing in some sort of delay for the CD drive (in general or game specific) can't be all that difficult. I'm just wondering if it is even able to play that way, or if the cart slot is literally unable to do that without tremendous amounts of work.
Mainly as a challenge... the SCD should have been able to do a decent Wolf3D, but never got it. It got some similar games, like Duke Nukem 3D (which is more like Wolf3D than the real Duke3D), but not Wolf3D itself.
The SCD cannot ever be emulated via the EverdriveMD. The Mega Everdrive might be able to handle it.
Duke Nukem 3D was on just the Genesis not Sega CD . However the Sega CD did see Battle Frenzy!Quote:
Mainly as a challenge... the SCD should have been able to do a decent Wolf3D, but never got it. It got some similar games, like Duke Nukem 3D (which is more like Wolf3D than the real Duke3D), but not Wolf3D itself.
http://www.youtube.com/watch?v=U9EBuV3EtUw
I know I'm replying to an old discussion, but I just got Gunlord for the Dreamcast. As far as I know all the unofficial Dreamcast games use a normal CD, so anyone can copy them. It obviously hasn't stopped them from making new Dreamcast games.
I once went through a list of non-US Sega games trying to figure out which ones were 1) not licensed games and 2) were from obscure companies, so might be willing to license for a US release like Beggar Prince. For the Sega CD I came up with the Psychic Detective series and Nostalgia 1907.
Oh, just using the TV out to blend pixels together to give more colors... in this case, adding pure red, green, and blue pixels to give the appearance of a larger direct color pixel. My last attempt looks great on NTSC composite... not as good on svideo or RGB where the pixels are more distinct, and apparently not very good on PAL.
latest: http://www.mediafire.com/?l43jp39v1683wdb (uses interlaced display)
older: http://www.mediafire.com/?drr4h9a0lnu5t7h
even older: http://www.mediafire.com/?rc3ptrcnv4y4vu5
even more older: http://www.mediafire.com/?lwxdzhfnohtxfwu
Not very well. It's one of those things most emulators aren't designed to handle. Atari and C64 emulators DO handle this sort of thing since these are fairly common ways of getting more color on those old computers.
Another way of doing direct color on the MD is to DMA color data directly to the background color register, but that also isn't supported by emulators.
I'll be checking this out with the Everdrive as soon as the TV is free. Thanks Chilly!
I was interested in trying to figure out Nostalgia 1907, I tried a revive on the thread here: http://www.sega-16.com/forum/showthr...Nostalgia-1907
Sur De Wave looks like a pretty obscure company and I'd have no idea where to begin if you were looking for rights holders.
Woah Chilly, just tried this on my Genesis and TV, and I swear, I get this massive perception of flickering, and this feeling of a slow DLP color wheel thing when I move my eyes.. Music was good though! Didn't expect to hear anything..
PS: Here's how it shows on my TV.. I noticed it seems split down the middle of two different color palettes in the picture, but also that it has vertical banding too..
http://img.photobucket.com/albums/v3...n/IMG_0830.jpg
The last example uses interlace mode to improve the resolution. Older versions use just one frame, but have less resolution because of that. The first field is red/blue, and the second is blue/green.
One of the posted examples is interlaced. The others just use horizontal scrolling on a line basis to change the palette. None of them work very well on emulators. They work best on real hardware composite NTSC out to a CRT.
The one I downloaded was: http://www.mediafire.com/?l43jp39v1683wdb
On my Genesis it's not interlacing at all.
This is a 70s CRT. It shows interlacing on sonic 2 but your demo is not interlacing here.
I ported Crazy Bus to the Sega Cd. According to Sega's standards of porting existing titles from the genesis to the Sega cd and adding CD audio.
http://www.sega-16.com/forum/showthr...or-the-sega-cd