Since I have an official 4MB ram cart and both a US and Jap Saturn you would think that I don't need one. But since I don't have a 1MB ram cart and I have about 10 or so PAL games I still need that shitty cart.
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Since I have an official 4MB ram cart and both a US and Jap Saturn you would think that I don't need one. But since I don't have a 1MB ram cart and I have about 10 or so PAL games I still need that shitty cart.
I think all Saturn cart slots are shitty and what you insert into it has no bearing on how fast it will either die or cease to function correctly. I have a older 4-in-1 PAR, an official memory card, a Capcom 4mb expansion card, a KoF '95 ROM card, and a regular Action Replay and all of them take a minimum of 30 minutes of fiddling to get the system to recognize any of them.
My 4-in-1 is an older one that barely supports XvsSF and doesn't I'll support other stuff unless you add a resistor to it or something, and it doesn't work properly with SNK's 1m games because the 2p sprites are garbage. I permanently modded my US Saturn to JP mode so a year or so ago once I managed to get the 4-in-1 recognized I just left it in there and gave up on playing Fire Pro Wrestling or a any of the Capcom 4m games.
I bought a NOS (new old stock) 4 in 1, but this one came without the comm link cable option. I tested it without doing any mumbo jumbo cart tricks and the system recognizes it once I power up the system. Now here's the problem: KOF '96 and Samurai Shodown 4 show sprite artifacts on some of the computer-controlled player 2 characters (WTF?). I thought it was the 1meg ram part of the 4 in 1 that was corrupt, since it worked great with Vampire Savior and Street Fighter Zero 3....but once I tried Groove On Fight and Waku Waku 7, the game sprites and graphics looked flawless without any weird garbage or invisible animations. Further test games include Cyberbots, Astra Superstars, and Real Bout Special..again, all without any problems. My old and dead 4 in 1 never had any problems with graphics. What gives?
Is this the action replay in question?
http://www.play-asia.com/action-repl...en-70-1b2.html
I was thinking about getting this for my Saturn. So it seems to be the Saturn cart slot is crappy as opposed to the action replay itself?
The sad part is that the cart port was designed to do a ton of things that were never realized. That's why it has so many contacts in it. I guess it can access just about any component inside the console. According to zyrobs on segasaturn.co.uk the cart and MPEG port were made the way they were to assure the Saturn could be expanded in ways the MD couldn't be. Sega looked back on the MDs limitations and the complicated and expensive ways of getting around them when they designed the Saturn.
1) Yes, that's the one.
2) That's what everyone says, but for my situation, it's the other way around. My first PAR 4 in 1 stopped working, but once I used the second one, my Saturn recognized it without doing any cart slot tricks. I'm wondering if it has more to do with the cart's contact that worn out? My official memory cart seems to only work when I do some tricks on it. I'm starting to worry it's also close to going dead soon.