I hated SEGA for wasting their time on turning a 3D fighter into a 2D animated fighter for an aging Genesis when they could have repeated the same step they done in developing VF1 for 32X in making a VF2 - 32X. I did not mind the less polygon count, it was arcade perfect in my eyes. But Genesis VF2 was a smack in the face, because they had a good 2D fighter called Eternal Champions and they killed it for 3D Virtua Fighter.

