What happened to TMNT: Hyperstone Heist???
OK I posted this in the review thread for the game, but no one responded.
I just got this game after wanting it since the 90's and obviously I'm disappointed. I saw the arcade games when I was little and loved them, but that was decades ago, so I don't feel extremely biased from the arcade.
OK so the first fatal flaw is the lack of throwing enemies against the screen. Not a game-breaker but it was the most memorable gimmick from the arcade, and the Genesis could have done it easily...
Then there are the water levels with everyone walking on water. There's no excuse for such lazy programming! Heck Sonic 1 had water-splashing effects, so there's just no excuse for the Turtles to walk on water with no splashing.
The Gauntlet: Normally I don't care about such boss-stages, but what makes the Gauntlet terrible is that you're fighting everyone u just killed a few minutes ago! (Even the stage before the Gauntlet.) There's also nothing new at all in this stage. The Gauntlet seems like a hack-job of all the bosses thrown into one empty stage.
The storyline doesn't make much sense and when u beat the game, Shredder jumps off the freakin' banister, then a lame "cut-scene" of the Hyperstone (basically just a bad drawing of the stone), then a horrible drawing of the Turtles flying in a blimp, or something.
What happened to this game? Why does it seem like an unfinished, poorly-made hack?
I wonder if something similar happened here, to what happened with Street Fighter II. (Nintendo got exclusive rights to the title SFII: Turbo, hence Genesis lovers got SFII:SCE, a long time after the SNES game.) I wonder if Nintendo got exclusive rights to the screen-throw, for example. Maybe they got exclusive rights to the certain bosses that are missing from Hyperstone Heist. Maybe the stages too, which would explain the stages being so scrambled and lacking in Hyperstone Heist.
Well, what is it??? :daze: