Out of these, which is best?
Virtua Fighter hands down in my opinion. I have all of these and Virtua Fighter is by far the best of the bunch, with Shadow Squadron a close #2.
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Out of these, which is best?
Virtua Fighter hands down in my opinion. I have all of these and Virtua Fighter is by far the best of the bunch, with Shadow Squadron a close #2.
VIRTUAAA RACING!
What no Doom!?!?!?!
Honestly I like all those games. the 32x has by far been my most played system lately. If I had to choose from those though it would by Knuckles Chaotix. I wish it was longer and I found the random level selection to hurt it a little but once you get use to the controls it's a real fun game with great color and music. Second would be Virtua Racing. A great pick up and play game.
BTW; no Doom!?!?!?!?! :D
Doom should at least be on the list, but I wouldn't pick it as best. I picked VRD because it made perhaps the best use of the 32X... it and VF. So it mainly depended on whether you like racing games or fighting games better. If you aren't into either, but like shooters, you might pick Shadow Squadron or Kolibri.
Virtua Racing Deluxe
Wow. Tough one. It's between Knuckles' Chaotix and Virtua Racing Deluxe. I have an equally fun time playing both these games. But as for the one that is fun AND made the best use of the 32X, it'd have to be Virtua Racing Deluxe.
(Though I still believe Knuckles' Chaotix had some, if not the best music on the 32X)
Shadow Squadron for me, awesome game, only thing really missing is 2 player dogfight action. (and/or split screen co-op, but vs specific battles would probably be better optimized for split screen)
Shadow Squadron for me too :)
A tie between Virtua Racing Deluxe and Knuckles Chaotix, but there really are not too many great games on the 32X.
I mostly agree with Virtua Racing Deluxe being the best... But it wasn't an exclusive, maybe if it wasn't on the Genesis or Saturn, that would definitely change my mind. But I have fond memories of Star Wars Arcade, and it's the only port available. So being an exclusive 32x title and being from such a great franchise ALONE makes it the best 32x game. And personally I like the gameplay, wish it could be a little longer... But overall it's still the best, and it's the first game I play everytime I fire up the old 32x... (unless there's a new hack or unreleased game for the 32x, thanks to my Everdrive)
I had to go with shadow squadron. I don't really care too much for racing games so the shadow squadron has gotten a lot more play time from me as a result.
Shadow Squadron for me because space-sims are one of my favorite genres and Shadow Squadron is a shallow but seriously fun one. They do a great job with their limited polygon abilities as well and throw in a lot of cool bits of presentation like the pre-flight check and launch sequence.
I really never liked Virtua Racing though, or racing games in general, but I respect its innovation.
I almost went with SWA for the very same reasons. I really love SWA, but many people don't. For one, it's DAMN hard!
Anywho, I chose VRD as the best partly because it has so many ports: when the 32X version can go head-to-head against the Saturn and PS2 and come off favorably, you KNOW it's well done. :cool:
The only 5 games I want on the system are in that list.... lol
But since I'm willing to go through the headache of finding a 32X only for one game truly, I'd have to say Knuckles Chaotix... looks like one helluva 16 bit (cough**32 bit**cough) ride.
I wouldn't even put Chaotix on the list if it wasn't for the Special Stages. That's the only place it takes advantage of the 32X. If not for that, it might as well be a regular Genesis game. Because they make such little use of the 32X, I'd never vote for it in the top 5, much less make it number 1.
I went with After Burner, close call with Virtua Fighter though, which I also love.
Genesis Outrun>Any and all ports of Virtua Racing combined
I do respect VRD. Those are some great graphics to be moving that fast, good programming.
I just couldnt sink my teeth into it, perhaps because Im not real big on racing games. Outrun on Genesis is more my cup of tea, looks better, sounds better, plays better IMO.
Who the fuck plays Doom on 32x? With so many better versions at our disposal, why bother?
where is MK2? the best version of MK2 of any console
^Sega Saturn MK2 says hello;). ***The Virtua Stick is waving as well***
Doom was the whole reason I bought a 32X.
doom on 32x was trash
True - Doom 32X ran better and looked better than most PCs of the time. Not all PCs, just most. Remember that 386s and low-end 486s were dominant at that time. Most folks didn't yet have a Pentium with an SVGA card, and SBs were far more prevalent than SB2s. Hell, a LOT of PC owners were using the PC speaker audio on Doom at that time!
I don't know what you're talking about... I ran Doom on a 486 DX66 and it ran like a dream in full screen. Now Doom II ran a bit slower and I don't have a clue why...
Heretic ran like a dream on that DX66... hell, Hexen ran great on there as well:!: I still don't know why Doom II didn't run as well. I had a Sound Blaster card I remember that... I'll never forget going from the stock Midi sound for Wolf 3D to what the SB could do... good times. :o
That same 486 ran everything I played for those 2-3 years, Secret Weapons of the Luftwaffe, X-Wing, Tie-Fighter, X-Com 1/2..
Don't be sad. I'm not a hardcore Doom fan :D The 17 level experience is about right for my attention span.
The story was different in 1994. Our family didn't have a PC until 1998 (and I suspect I'm not alone). In today's world, by all means grab Doom 3 for the Xbox or get the XBLA version (I also like Chocolate Doom for the PC).
Still, stating that better Dooms are available for other platforms is mute. Doom 32x is one of the best games for the system. The fact the game works with such a small amount of ram is quite the feat.
This topic comes up ever 6 months or so. Doom for the 32x is NOT the best Doom there is. But Doom for the 32x IS one of the best 32x games, and a damn good retro console version to boot.
Depends what year you're talking about. ;) When Doom was brand new, that's pretty high-end (high mid-range as 100 MHz 486DX and pentiums were the real high-end)
But you didn't need a high-end 486 to play doom, it didn't even use the FPU (most pre-quake games didn't), so a 25 MHz 486SX should have run it very well so long as you didn't have slow RAM and a crappy ISA VGA card. (EISA VGA/SVGA was probably OK)
A fast (33 or 40 MHz) 386DX even should have managed it fine (ie at least as well as the 32x -probably better) as long as you had decently fast RAM and video card. (hell, even if you had a 386DX system, you could upgrade with one of Cyrix's 486SLC clip on chips pretty easily)
SWA is neat, but it's not so much my find of game, it's not a free 3D space sim and it's not a railshooter either, but something in between that feels a bit off, that and the difficulty. ;)
It would have been really cool if X-Wing got ported to one of the console at the time (let alone the 32x). I think most of the RAM requirements (and floppy/HDD space) went to the detailed 2D graphics for the cutscenes and carrier concourse, everything in-game was shaded 3D save for the background -rotated 2D- and cockpit (and explosions and weapon animations which were scaled 2D).
I mean the minimum requirements for the original 1993 game weren't all that high either, 1 MB RAM and a 386DX (you could run with an SX at super low quality, but the models looked nothing like what they were supposed to ;)).
Of course the CD version added a lot more samples SFX (and higher minimum requirements I think -larger minimum RAM and HDD install), but they'd probably have been working from the 1993 floppy game anyway. (the flat shaded engine would have been less resource intensive than the software dithered gouraud shaded version from TIe Fighter used in the 1994 CD release anyway)
Yeah I didn't have a PC yet in 1994. My first exposure to Doom was the shareware version on my cousin's computer and I played the hell out of it but a lot of my friends back then played it for the first time on the 32X. Sure when I got my own PC a short time later I never looked back but me and my friends spent a good amount of time mastering Doom on the mushroom.
So while the ports of Doom to home consoles back then may seem pointless and superfluous today when everyone has a PC and can easily access the real version of Doom they attracted a lot of people back then.
I would have MUCH preferred X-Wing or even better, Tie Fighter 32X instead of Star Wars Arcade. That would've been rad.
I can't lay my finger on 32X Doom because of how ugly and dull it looks. And I absolutely love the DOS version - it was like a forbidden fruit back then in '94, because my parents rarely let me use their PC for games. Even if Doom 32X was the most affordable version of Doom back then, I still dislike it with passion.
On the other hand, Virtua Racing Deluxe holds up quite well. Probably the best reason to buy 32X.
Shadow Squadron.
Knuckles Chaotix for sure, my absolute favorite for the 32x! So criminally unappreciated and underrated. Still hasn't gotten a re-release, which is a shame because I'd put it as best of the 2D Sonics to be honest.
Can't say I really like Virtua Racing myself, I'm more of a Daytona and Sega Rally guy. If I had to make a 32x Top 5:
1. Knuckles Chaotix
2. Star Wars Arcade
3. After Burner Complete
4. Space Harrier
5. Shadow Squadron
I have yet to play Kolibri or Blackthorne though.
I like a lot of these games, but I love Blackthorne. I know it was done elsewhere, but the 32x is probably its best iteration.
I was in the same position - I didn't even have a PC at the time! I had an Amiga. While PC users were getting 386 systems, I put an 030 in my Amiga. When PC users updated to 486 systems, I got an 040-based 4000. When PC users bought Pentiums, I put an 060 in my 4000. When PC users got a new Pentium II, I put a PowerPC in my 4000. It wasn't until late in the PII era that I finally got a PC - a cheap 400MHz PII system.