Sprites and a software rendered layer (besides the two tilemaps).
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Man this game looks wicked! I'm really looking forward to playing this.
Oerg's music is awesome as usual.
Hey Sik it filters like that because when you have something flickering on and off like that at 60fps it will become basically 50% opaque when blended. You won't be able to discern any flickering. I do this a lot on Game Sack (I record with real hardware) and flickering characters and whatnot become transparent. It's better to have that than to have them disappear completely when they get hit. Or sometimes I will not blend and just choose the opposite field so they don't disappear or become 50% transparent. It depends.
That's the problem, it is NOT blinking at 60 FPS =|
EDIT: to make it clear, it's actually blinking at half the speed. And the filter will blend two consecutive frames together. So whether it gets blended or not depends on which frame I pressed start to skip the intro.
If it's timed such that in each pair of frames it's both shown or hidden, you get blinking:If it's timed such that in each pair of frames it gets shown on one and not in the other, you get blending:Quote:
|##|--|##|--|##|--|##|--|
EDIT 2: in fact, does anybody know how to tell VirtualDub to skip the first frame of a video? Before it applies the filters?Quote:
|#-|-#|#-|-#|#-|-#|#-|-#|
Your explanation doesn't make much sense to me. Is it on for one frame and off for the next? Or is it on for two frames and off for the next two?
No clue about Virtual Dub. I use Final Cut Pro.
I dunno, there's something about the sound effects which rubs me the wrong way. They seem too loud, yet I don't think they're much different from what you'd find in a Sonic game ?
http://projectmd.mdscene.net/ :v
(in before I get flooded with e-mails asking if I'll start taking preorders...)
Just peeked. Like the grid BG to the opening lv. Presumably all the remarks about the boring gameplay are a joke I'm late to; answering which seriously I've seen much duller (Flink). Might need some extra difficulty but you can always solve that by going Atari style on it: don't amend any of the bugs. Just so long as your heroine doesn't pinata blood when she dies. : (whatever letter makes you happy)
Hey, don't complain that Echo can do literal blast processing! =P
I like the gameplay, the music and the background graphics. But I'm not too crazy about the sprite graphics.
If you could find a talented pixel artist, who wants to spend some time on giving Stephany and the enemies a makeover, it would take the game to a whole new level.
I really like how everybody complains about the tiny details yet completely overlook the fact this is essentially a Super Mario Bros 1 wannabe without all the cool stuff and one generation late...
But SMB1 is a great game! If it ain't broke don't mess with it :D
Besides, making a great game is not all about being innovative and pushing the envelope. It's nice, but not essential. To me, a challenging well flowing gameplay and some aestheticly pleasing graphics + music is far more important.
Excuse me?
Anyways, that's what I mean, Project MD is essentially SMB1 without any of the good stuff =/
SMB1 had many more types of enemies, alternate paths in form of pipes (and even warp pipes that took you to other levels), hidden items all over the place, four times as many levels, much better level design overall, a much faster pace, etc. Not to mention, that's an early game in the third generation. Times have changed since then. There is no excuse for a platformer in a fourth generation system to not scroll vertically, for instance.
I seriously think Project MD is extremely overrated. People who don't look through homebrew glasses agree with it.
Yes it is. There is no justification to make SMB1 downgraded, especially not in this age where all indies are managing to release much more awesome games with even less resources or expertise. In fact, after Pier Solar was released, you'd think a platformer should be at least as epic as S3&K to be accepted by the homebrew community. I don't care about the development time or how many people are working, what matters is the final product.
Saying a fourth generation platformer must have vertical scrolling is like saying every current generation game should be in 3D. New Super Mario Bros Wii was a system pack in despite the fact it looked like a Super Nintendo game. All that matters is if the game is entertaining and Project MD is just that (and my homebrew glasses make me like it even more than I should).
Even most third generation games had vertical scrolling though, and practically none in the fourth generation (and I mean proper platformers, not run'n'guns where the focus is different). And this is the result of laziness, nothing to do with game mechanics. Sorry, but this is outright insulting to the players.
It looks much better than a SNES game...
I was proud of making a game that had:
1 weapon with 2 types of shot, 2 levels, the second of which was just 1 boss, 3 enemy types, one of which was just a hard to hit bird that gave you ammo and life, the most basic collision detection imaginable (just AABB), and an AI that was just rand() + an increase in aggressiveness according to the player score. It was also almost impossible to beat, and made in gamemaker. The game wasn't even anything special, basically a space invaders inspired game.
Sik man... Be a little more proud of your work.
The graphics and music are great enough to warrant a cartridge release. The gameplay problem can probably be worked around with some interesting level design, perhaps something very hard like the true sequel to Super Mario Bros.
In other words, make a whole new game from scratch?
Also fuck it all, I'm tired of all this bullshit:
https://github.com/sikthehedgehog/projectmd
That's right, releasing the game as-is. Will make all development open from now on. You'll be able to snatch new updates as I make them. Will add a link to this to the site as soon as I can (ack, stupid translation to Japanese x_x).
And no, there won't be a single cartridge release, if this wasn't made clear enough. The only way you'll be even getting a cartridge is through a repro or if some Chinese bootlegger decides to make copies on his own. Honestly I think that asking anyone to pay for this piece of crap is outright insulting to the players and treating them like complete morons. There is absolutely no reason why anybody should pay for such an abomination.
And maybe somebody should unpin this thread. I'd be nice to know what's the real interest users have on this game.
Man this game has some hellish platforming at times. I can't figure out how to get to some golden thingies either.
WoW, just fuckin' wow!
Just played a bit of each stage (using an Everdrive). The colors are very very nice, the animation is smooooothoperator, the backgrounds are mindblowing and the design is creative and very interesting IMO.
I have to tell you that I just had multiple eargasms with those awesome tracks playing loud in my stereo! The drums are awesome. The music fits the game perfectly.
I have read your posts but IDK if I missed something... I remember that you said, initially, that you would not program bosses for the stages, but pleeeeeease, do it. I really don't believe that someone else will be capable of doing something that fits the atmosphere of the game as well as you could do; and that's what make this game unique IMO.
Well I will share more thoughts after playing it a bit more.
Thanks a lot! It does not express what I really feel but is all that I can say now. Just freakin' awesome what you have done.
I'm pretty sure that someone will start to sell repros very soon.
All, it's so sweet to be completely wrong in this case. :D
I think I read/remember just about the "no bosses at the end of stages" part.
Do you think about adding some story, maybe some transition screens Toy Story-like or something?
Thanks for your answer.
Yeah, because bosses get their own stages.
http://projectmd.mdscene.net/story.html
No, just new levels made from the same graphic packs.
I'd pay for this "abomination", seriously, because I enjoy it. I keep my fingers crossed for a completed game one day. Many people here seem to enjoy it, so I guess they would buy it too. I hope you change your mind and decide to release the game on cartridge one day when it is completed.