I'd give the slight edge to Hard Drivin'.
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I'd give the slight edge to Hard Drivin'.
Hard Drivin' has way better graphics. F-Zero only moves at a choppy 60 frames per second which is too slow. Screw that!
Haha, wtf.
Where the poll at? And what is Hard Drivin'?
I've heard that Hard Drivin' benefits quite a bit from overclocking. Probably not 20fps, but 15fps would be nice.
F-Zero
I like drivin' hard when it's zero Fahrenheit.
You can hit a cardboard cow in hard drivin, it wins
This beats both:
http://www.youtube.com/watch?v=5trIB8oo154
http://www.youtube.com/watch?v=fbgwCQTLSNQ (shorter and without commentary)
next up: What's the better car?
A beat up Volkswagen Beetle...
http://farm5.static.flickr.com/4056/...e263967db8.jpg
Or a Maybach 62S?
http://www.speedheads.de/artikelbild...ach_62_S_1.jpg
discuss...
F-Zero
Not even a fair comparison, fps?, well F-Zero is smoother than HD all day long,the only good version of HD is the arcade the Genesis version seems lacking any feeling.
@Mr Nuts: That was only Joe's brand of sarcasm! Stick around some more and you'll get used to that ;)
Hard Drivin was the best racing game of the 16-bit generation.
hard drivin' was so bad.. lol
Loved that loopy loop though.
Stun Runner was a better game for my quarters, although if Hard Drivin did run better after a mild oc... I might pick it up
I wouldn't do that. You'd regret it, oc'd or not.
My mind is blown. I don't know if this question is serious or not.
Zebbe looks in his crystal ball. He sees the cave of a troll, and its inhabitant. The troll calls himself PHANTOM2040. He is making another thread on the Sega-16 forum. The thread is called: "Legend of Wukong vs. Chrono Trigger". The troll expects lots of Sega bias by the nature of the forum, and laughs when people claim how much superior Wukong is to Chrono. Because the troll thinks the forum members of Sega-16 cannot possibly prefer a SNES game over a MD one, can they? Only time will tell.
There's a way to drive on top of the loop in Hard Drivin. You have to slow down while upside down and the car has to be hanging off the side at the same time. If you do it right, the car will flip over and sit on top of the loop.
Could someone with an OC'ed Genesis give this one (Hard Drivin') a spin and report back? I'm interested in how a modest overclocking improves performance, but I'm also interested in what happens with a ridiculous, sound-ruining OC.
F-Zero was epic!
Hard Driving in the Arcade was epic!
Hard Driving on Genesis was tragic.
hard driving sucks hard
Yeah, STUN Runner is probably the best of the Hard Drivin' arcade board games and interestingly one of the only ones to use the lower-end YM2151+DAC sound board rather than the DSP based audio. (which also means it could convert very closely to the Genesis -especially if handled like Tengen's Marble Madness)
Rather odd that STUN Runner got so few ports compared to Hard Drivin' ... it was on the ST and Lynx though... a shame Atari Corp couldn't/didn't push for a good licensing deal on some Atari Games/TWI arcade ports for the Jag (they'd licensed them for the ST and Lynx, but that didn't apply to the Jaguar).
I'll bet STUN Runner would have been OK on the Genesis, unless they tried to push the poly count too far like Steel Talons (same issue on the ST version, very high poly count and 2-3 FPS framerate much of the time -the SNES version is much faster but looks nothing remotely like the arcade game).
I wonder if some of those 3D games would have been better off at 1/2 resolution. (ie double wide pixels) Sure, it would look blockier, but the framerate could have been worth it. (eventually you'd hit the DMA bandwidth limit, but most games don't seem to be very close to that given the nominal framerate -Virtua Racing probably hits the DMA transfer rate wall or close to it)
The Sega CD also should have managed things substantially faster due to the added faster CPU and ASIC to accelerate drawing. (probably could have managed Steel Talons at the same poly count and more like a quite playable 10 FPS)
Anyway, if you do decide to pick the game up, maybe consider Race Drivin' since it adds 2 new cars and a super stunt track. (framerate is about the same though)
There's also the Saturn and PS2 versions of Race Drivin and Hard drivin. (only race drivin on the saturn)
Actually Midway Arcade Treasures 3 is the game on the PS2, also on Xbox and GC and includes several other games including STUN Runner, so that would be worth looking into.
The Genesis game would be for fun to see how it plays. ;) (for a 1991 release it's not bad... one of the best home ports of the Game -the ST version run on a TT030 or a 32-bit Amiga would probably be the best versions, but that wouldn't be very commonly accessible -maybe the DOS version, but I think that may have been EGA only and I'm not sure it had sound card support)
I always wanted to give the arcade game a fair try but the buck to play it always dissuaded me. Even the twenty cents at the nickle arcades seemed to much.
As for which game. I don't like either. f-Zero is game I can't play. It was one of the first games for the SNES and to this day I am sick of seeing it. Hard Drivn' on Genesis just wasn't very good. Maybe it could have been. I recall playing the crap out of Stunts on PC which was total knock-off.
I was once playing Hard Drivin' and thought I crapped myself. Then I realized I was just playing Hard Drivin'.
I will never once ever condone the ports of Hard Drivin' or Race Drivin'. The arcade games might be sweet, but I really hate the Genesis port. There's a youtube video somewhere that shows what was to become a NES port of Hard Drivin', too! Garbage.
lol is this a joke poll? come on!
fzero is light years beyond!
I'm also wondering if this is serious... Hard Driving? It's really such a bad game...
phantom succeeded in trolling via hard drivin poll lol, why is this thread 3 pages long
Because of your forum preferences. For me it is only a single page. :)
IIRC it was rather like the C64 port, almost entirely animation with no polygons unlike most of the other 8-bit versions (amstrad, spectrum, maybe even gameboy) where they pushed a (very) limited number of polygons on-screen at a low framerate. (if you include the lynx as 8-bit, it has the best version in that category)
hard drivin was the biggest sack of suck to ever go infect mass quantitys of consoles since congo bongo
Hard trollin', imo.
http://spacemanbob.com/blogger/forum_trolls.jpg
Was this comparison inspired by AVGN's totally uncalled for comparison of F-Zero and Cherckered Flag on the Jaguar? (definitely not one of his shining moments . . . shilling a game solely for its graphics when that's the least of its problems. ;) -didn't even touch on the horrible controls, let alone comparing a polygonal 3D game to a 2D game -comparing it to Virtua Racing would have made more sense, or even Stunt Race FX -but especially VR since it was a clone of VR of sorts)
I always wondered the same. Maybe AVGN wanted to compare the Jag game to a stock hardware 16-bit game, but then again I think F-Zero isn't one either (it probably has some co-processor as well).