Sega Master System:
https://www.youtube.com/watch?v=Ki95...em-subs_digest
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Sega Master System:
https://www.youtube.com/watch?v=Ki95...em-subs_digest
You can do really cool stuff with the SMS now (not game environment though):
https://soundcloud.com/marcb0t/demo-r0bot-in-action
https://soundcloud.com/teffx/aftermath-sn76489
Eh, maybe just one. And if I do it will be Stormlord.
What I will very likely add are modern chiptunes with sample playback, like these:
https://www.youtube.com/watch?v=uSk9qE6_2Oc
https://www.youtube.com/watch?v=p6LYrQk5I7s
But even for pure synth the SID is so far ahead of the competition at the time it is not even funny...
https://www.youtube.com/watch?v=8qR-iD5WzWw
https://www.youtube.com/watch?v=iTsdA5lR3jg
https://www.youtube.com/watch?v=uiiDxWO0ZUM
Thanks!
I on the other hand can't imagine cliche Genesis sound without cheesy PCM samples and PSG. If samples are not super low quality, they make sound better (for me), but I understand you. I liked filtered Genesis sound for a long period of time, but recently I started not to like how my Genesis sounds, I want sound to be way cleaner and unfiltered. I couldn't stand unfiltered Genesis sound in the past. Preferences change with time.
Actually, about the Amstrad, just going back in time and forcing Alan Sugar to release only 128k models would probably fix all the problems.
Or maybe even just discontinue the 464 in 1986 and replace it with a 4128 standalone model with RF output.
Buffering really seems to take off a lot of the strain with the Amstrad.
-----------------------
Have you checked out the BBC Micro version of LED Storm? seems pretty good for the soundchip.
The extra 64k of memory makes a monstrous different for the CPC, as modern homebrew shows (scrolling in particular is a lot more doable). I think every version of LED Storm was done by Tim Follin, so it will always sound great.
Correct me if I'm wrong, but the CPC has some kind of coarse hardware scrolling that scrolls so fast that its ordinarily pretty much useless right? from what I gather the homebrewers slow it down by swapping between buffered screens with offset backgrounds. Shouldn't even be that CPU intensive?
With the 64k model being more popular no developer was ever going to make games that only run on the 128k machines though.
I think a 128k CPC could've been a reasonable upgrade option for Spectrum owners circa 1986 (I don't consider the 64k machines an upgrade due to the slowness and windowed gameplay, more like one step forwards one step back), as it stood it was better to just buy a C64 and keep the Spectrum for the odd 3D game if you were into them, or wait till 1987 for SMS, maybe if you were quick you could get an ST in 87 for the £299 price but that's still really expensive for that year (maybe the equivalent of ~£800 in today's money).
I recently discovered the Apple II GS's sound chip (Ensoniq 5503 DOC). Is it sample based? I don't quite understand what wavetable synthesis means, but this sounds like the Amiga.
Music: http://www.youtube.com/watch?v=m9Sml...sGEKFf&index=1
Wiki: en.wikipedia.org/wiki/Wavetable_synthesis
Here's a rip of the Rusty ost on youtube if anyone is interested. The track in Kamahl's op got me wanting to listen to the whole thing. That boss theme #1 is amazing.
https://www.youtube.com/watch?v=sdJn...eWPVnSTocdVpW6
It is essentially PCE/TG-16 on steroids, allowing 8bit samples with sizes ranging from 256 bytes to 32KBytes (and maximum of 64KB of samples), while PCE is limited to 32x 5bit elements (SCC on MSX is nearly identical to TG16/PCE). There's some other features like channel syncing and pairing too.
You're entirely correct, but there is no CPU hit, instead you take a massive RAM hit.
The CPC is kinda like the MSX where it scrolls at a "tile" level, both horizontally and vertically, even though it has no tiles.
Or at least that's how I understood it, horizontally it is definitely 8 high resolution pixels or 4 wide pixels.
By abusing the CRTC, you can go down to 1 pixel vertical scrolling and 2 wide pixel horizontal scrolling (4 high resolution pixels).
Because most games would run at 25fps or less, you can get a pretty decent scrolling with just this, but only if a game has a very fast moving character (one that moves at a minimum of 2 high res pixels a frame). Since one of the movement frames will never be displayed, this is enough.
If the game cannot deal with movement that fast, then you need to use the offset trick.
You keep 2 copies (normal and offset) of every sprite and tile in memory plus two the buffers (so 2x the normal ram usage!). The CPU wastes the same amount of time rendering the offset sprites as the normal ones, so no hit there.
If your game moves at a constant speed (like a shmup) you will always be on either buffer every frame, never the same one twice in a row. That means you save some RAM by not having to double buffer (essentially the offset buffer is "free"). Of course, if that's not the case... God help you, 4 freaking buffers... yikes.
@TmEE How is that different from say... the ricoh chip in the Sega CD?
I've been playing a lot of Spectrum Castlevania recently and that has quite nice music.
Nothing astonishing or anything, I just like the way the percussion sounds.
The same guy who did the Streets of Rage covers using deflemask has made a PC Engine cover of Chemical Plant Zone:
Kamahl do you noted the similarity between Axelay and Akumajou densetsu?
One part of music "stream" have the same melody of "Mother". See at 0:20
https://www.youtube.com/watch?v=QHwhxS-gG50
Now Axelay
https://www.youtube.com/watch?v=BNcleS94YUw
Chris Covell has ported/hacked a bunch of SSC MSX soundtracks to play on PC Engine hardware:
http://youtu.be/LLmwpvkw-0I
It was common for musicians to reuse little melodies like that, you'll find plenty of other examples if you really look.
Pretty much what I expected. Metal Gear 2 at the end really shows how nice WSG can be, the game would have been a perfect port for the PCE.
That light effect is also super cool, really taking advantage of the absurd palette count of the system.
Thought I should post some JetStar1997 stuff, since he makes some awesome covers for every freaking sound chip.
Some Follin on the PCE?
https://www.youtube.com/watch?v=lsJos0EwuP4
How about Epic Pinball on the SNES?
https://www.youtube.com/watch?v=zvtppcQqe_g
Or some Castlevania on the SMS?
https://www.youtube.com/watch?v=bUUezyH_3dc
And from another youtuber, a song really showing off what the SMS can do:
https://www.youtube.com/watch?v=jmQk47qR4zM
Doom for SN76489:
https://www.youtube.com/watch?v=djfkpFbOnL0
And MM3
https://www.youtube.com/watch?v=VxPSvuYOVyk
Some AY stuff:
https://www.youtube.com/watch?v=VsftqhhaulQ
Some C64:
https://www.youtube.com/watch?v=HN7fa79i6uQ
I stumbled on Tyrian, a 1995 MS Dos game with a nicer OPL2 (or possibly OPL3) showing than even Wacky Wheels managed, though the videos of it are a mixed bag (especially the FM drums), and I'm not totally sure which are due to emulation or CQM. Some videos also have the PCM sfx turned up way too loud. (oddly enough it also doesn't have soundblaster-16 support, and is one of the very few games to support Soundblaster pro high speed stereo, which thus causes a squeal/whine if enabled on an SB-16 compatible ... dropping back to mono 8-bit PCM avoids that, though) Actually, given the SB-pro support focus, it might have supported dual OPL2s rather than OPL3 features. (the SB Pro series had a mix of dual OPL2s on early models and OPL3s on later models, and given you can use an OPL2 as dual OPL3, and given the limited 4-op function compared to just harmonizing channels or doing echo effects with pairing, I could see more interest in just using dual OPL2 features, especially harmony and echo effects given you could drop to single OPL2 and just have blander music: X-Wing CD-ROM and Tie Fighter seem to do that, with the '4 op' mode just using harmonized channels to make richer sound) It might just be straight OPL2 though, and optimized solely around that.
In any case:
https://www.youtube.com/watch?v=obYaiu6plHU
https://www.youtube.com/watch?v=vdH603Fcrh0
https://www.youtube.com/watch?v=YjiqOjvCrhc
https://www.youtube.com/watch?v=Gl3H8oGAtZQ
https://www.youtube.com/watch?v=Vsy061xjIAc
https://www.youtube.com/watch?v=I5kNE-EKgCg
https://www.youtube.com/watch?v=I5kNE-EKgCg
A mix of Japanese Arcadey sounding stuff, maybe a bit of a Treasure or GameFreak flare to it, but some Italio-Disco-esque Eurosynth stuff too.
https://youtu.be/I5kNE-EKgCg?t=1441 pretty decent FM drums here, including that bass
https://youtu.be/I5kNE-EKgCg?t=1800
https://youtu.be/I5kNE-EKgCg?t=1946 This sounds a bit like some Zyrinx stuff, or maybe Clockwork Tortoise. (the drums are reminiscent of Batman and Robin)
https://youtu.be/I5kNE-EKgCg?t=1555 Almost sounds like something from Pulseman (maybe a bit of Zero Wing mixed in?)
https://youtu.be/I5kNE-EKgCg?t=2739 also pulsemanish, or maybe Gunstar Heroes? (or maybe ... Rocket Knight?)
https://youtu.be/I5kNE-EKgCg?t=2121 Sounds kind of like something from a JRPG ... maybe some MegaDrive or PC88 stuff.
https://youtu.be/I5kNE-EKgCg?t=3365 A bit Comix Zone ish maybe, or something I can't put my finger on. (I want to say EA, but the instrumentation is a lot better than anything in Road Rash or Skitchin)
https://youtu.be/I5kNE-EKgCg?t=3064 this one is very Eurosynthy, IMO.
The game is also really neat just as a really nice arcade style 2D vertical shooter. (it's 256 color VGA/SVGA, but looks more on par with a lot of the early/mid 90s arcade boards)
Though I do wonder how it'd sound on a GUS, or AWE-32 for that matter. (I might have to try it as I've got an AWE-32 compatible ... sadly it's CQM, so I'd have to swap it out for proper OPL3 support)
http://www.mobygames.com/game/tyrian/techinfo
Oh, there's also the 1999 vintage sequel:
https://www.youtube.com/watch?v=AAIgYbqFkro
https://www.youtube.com/watch?v=AAIgYbqFkro
https://www.youtube.com/watch?v=HRBs6nqsYic Here's the stereo version, though for headphones, I think mono sounds better
It's got some impressive symphonic stuff in there ... don't think I've heard something on that level outside of the chiptune scene. (some of which I haven't seen around since 8bc died)
Stuff like this makes me wonder if there'd have been more like it had a console or computer system popular in Japan or Europe used the OPL2. (then again, given some of the YM2413 chiptunes out there, I suspect that would've outshined most MS DOS OPL2 music from back then ... there was a really nice set of Doom music remixes for OPLL around a few years back on youtube that since have disappeared, unfortunately: they sounded better than the original OPL2 tracks ... I wish I'd ripped them)
^I disagree that it's better than Wacky Wheels, but it's among the best western OPL2 soundtracks along with Fury of the Furries, MegaRace, Harald Hårdtand, Dig It!, First Samurai, Fuzzy's World of Miniature Golf, Universe and Amberstar.
Then there are some nice OPL2+samples combos like Mad News, Metaltech: Earthsiege, Metaltech: Battledrome and Zone 66.
Wasn't sure where to put this but Korg is adding SEGA Genesis gadgets
https://twitter.com/korg_iapps/statu...02158260645889
I stumbled upon this neat little graphics and sound demo for the C64. These guys put together some really impressive graphics demos, but the music steals the show. The last song at just past the 10 minute mark could easily be mistaken as an Amiga tune.
Censor Design did it better :)
https://www.youtube.com/watch?v=-mgtY2326Y0
Check it out after 6:25. Samples and special effects at the same time!
The song at 9:10 in particular is crazy. I will never stop being amazed at what people can wring out of the SID.
That's pretty cool, but I'd like to point out that Oxyron did create some of those visuals in your video. The same magic carpet effect was done in the video I'd posted, but it was composed of checkerboard tiles.
Check out around the 6 minute mark of the video I'd posted. There's parallax scrolling and a ton of other visual effects going on with the music. It's crazy that all of that was fit into 38k(?). Also, at the 10 minute mark of my posted video, there are voice samples along with music throughout that track.
Here is some of my fav 16 bit and 32 bit Chip music tunes, which don't seem to get a look in by most
https://www.youtube.com/watch?v=msm83lFdnMA&index=37&list=FLG24L5-tG3GNwPyx1Xu4p-g&t=21s
https://www.youtube.com/watch?v=cfBmslUNvVs&index=15&list=PLM61SnQMU4vw8nC tduqibRayvsy_K2vWn
https://www.youtube.com/watch?v=-5IENdbWkeU&index=4&list=PLA2E91FF5D04C9518
https://www.youtube.com/watch?v=2kwMmiAJYHg&index=4&list=PLSVgM9wgJ251US5E dlrxCiU6hQWD0hUgC
Some more would be
https://www.youtube.com/watch?v=JWvweYHsYhE&list=PL2F13F24AA3DB7744&index= 26
Ok maybe using the offical music CD lol
https://www.youtube.com/watch?v=1WZjtIS1fXo
https://www.youtube.com/watch?v=5w8zBhSFwlM&index=5&list=PLCuvZLzVn02tkmU1 KN55M4i9AJrbawhkr
https://www.youtube.com/watch?v=E6jNosHmHG8
I was listing yesterday driving my motocycle.. i love this song and is very well done, hard to see someone point here..
take a look
https://www.youtube.com/watch?v=5ZODtMwsHcY&index=20&list=PLWFYZb-mcJq1pdSB3QZZz1rdjdZfYtxcM
I never was looking this topic before, so i'm eating every page now
In main post something call my attetion, about SEGA CD sound chip usage..
has some excelent games that uses it and makes a good use of it..
i will put my favorites here, if someone posted before you can just ignore
https://www.youtube.com/watch?v=ZC76InsyrJo&list=PL-vD6rIjXrcKltNqHYdDDmZJ4AcOX2Yfe&index=2
https://www.youtube.com/watch?v=QLCex5bhsPo&index=8&list=PL-vD6rIjXrcKltNqHYdDDmZJ4AcOX2Yfe
https://www.youtube.com/watch?v=3OdD96cMq20&index=5&list=PLzFTGYa_evXj3di2 8akuzu1GvaADE_UCj
https://www.youtube.com/watch?v=frkK0mbksa8&index=6&list=PLzFTGYa_evXj3di2 8akuzu1GvaADE_UCj
https://www.youtube.com/watch?v=-3Uysty5hOc&index=11&list=PLzFTGYa_evXj3di28akuzu1G vaADE_UCj
I've seen a lot of people mistake Popful mail for CD audio, which is hilarious with the amount of FM that game uses.
Some GBA, whose sound chip is unfairly hated (much like our beloved YM2612):
https://www.youtube.com/watch?v=wEIYmaeqSN4
https://www.youtube.com/watch?v=rCvPA7LtOmw
https://www.youtube.com/watch?v=FqNT_VewbcI
https://www.youtube.com/watch?v=gd9rJ7Lj90E
https://www.youtube.com/watch?v=Cv944q_wl6I
The GBA Original soundtrack got some amazing stuff
https://www.youtube.com/watch?v=N2hgVSJ7VBs
https://www.youtube.com/watch?v=nBtojneUXFI&index=44&list=PL71442F24C8795C D7
https://www.youtube.com/watch?v=iehiEBB7uZU
https://www.youtube.com/watch?v=G7GHrsnc5nU
What makes me drive on vrazy is when i hear some music conversion on regular GBA ports
most of them sucks!
I don't like the kind sample shifting of sound that SNES and other hardware use, anywhere near the same way as traditional chip sounds, which are charming... but the GBA soundchip for some reason has always had a charm of its own that stands out from the rest.
That the one case that i hate GBA conversion
Jumps to 1:50
https://youtu.be/6694pcS28b0?t=111
original
https://www.youtube.com/watch?v=5RyeTUitXLo
One game and soundtrack that is very underrated is Knights of the Round
People only talks about of King of Dragons because has an D&D vibe, but KOR is much better is everyway..
The atmospheric soundtrack puts you in another era.. its amazing
https://www.youtube.com/watch?v=XbeAA0svVpQ
https://www.youtube.com/watch?v=SDB2it7RDgc&list=PLu_f2AnvQFcAVlYKD2SvfZrk na5Pmw_8K&index=3
https://www.youtube.com/watch?v=bPOxJu-loPg&index=11&list=PLu_f2AnvQFcAVlYKD2SvfZrkna5Pmw _8K
https://www.youtube.com/watch?v=kePLof1yVzg&list=PLu_f2AnvQFcAVlYKD2SvfZrk na5Pmw_8K&index=17
The popfulmail tracks are awesome. I adore the game
Also this must be the best track ever
https://www.youtube.com/watch?v=ePrKX63z37E&index=13&list=PL1F7036D92F389D F3
Steel Empire on the GBA really messed up with the sound driver. The sampled sounds play waaaayyy too low volume (especially the drums), so you basically only hear the original GameBoy chip playing, and since the game's soundtrack expects the sampled channels to be there... you basically hear 2 square waves playing...
An absolute shame, because Steel Empire GBA plays better than the Steel Empire MD.
You don't know, has less slowdowns for sure but its alot easier, is more slow pace with less enemies on the screen to fit the small resolution
Off topic: I never look deeper this games nowadays so i put the gba color set on md just for curiosity to see how it looks,
i prefer the original but the upgraded sprites artwork on gba version looks amazing,i think if a good soul unpack the sprites data is possible upgrade the artwork, bosses its alot more cool on GBA
https://i.imgur.com/UdPS0lY.png
Back to the topic, ones of my favorite Nes OST
Soulbrain / Shatterhand
https://www.youtube.com/watch?v=C9RFIxutMWQ&index=2&list=PLED35EE5076954DF A
https://www.youtube.com/watch?v=ecSmu3KF2t8&index=3&list=PLED35EE5076954DF A
Shadow of the ninja
https://www.youtube.com/watch?v=tpTRhf_J5hU
https://www.youtube.com/watch?v=rbKRKk7Cyhg
https://www.youtube.com/watch?v=atf0AkkRCEI
Also is cool see some interations between plataforms and different sound hardware:
Amiga
https://www.youtube.com/watch?v=XEsEIfgq2P4
Snes
https://www.youtube.com/watch?v=NGiNnBtVqgo&list=PL3A62BE17D0CCF8B4
Mega
https://www.youtube.com/watch?v=Uholbn02NGc
In Chuck II, Amiga version gets a great bump of quality, one of the best on the System
Amiga
https://www.youtube.com/watch?v=UwaH9Ibi-mI&index=3&list=PLErsx10Ke4uwFTAYUE4EY3et3LpfXp8P L
Mega
https://www.youtube.com/watch?v=QLGswe17Mro&list=PL-vD6rIjXrcKeGEmBh16Qyxd8zdo5srTv&index=3
Loves these chips tunes
https://www.youtube.com/watch?v=KnF6ddqLCeg
https://www.youtube.com/watch?v=V9W-uR_Ej8I&index=11&list=PLD84730806D9EC621
https://www.youtube.com/watch?v=qDL9AgKe6Dk&list=PLD84730806D9EC621&index= 17
https://www.youtube.com/watch?v=o4KOLqsmsmo&index=4&list=PLxNEFSbFGgM_24ee _QNWrN53vYMJejB2G