It is weird, the panning was evenly paced and obviously recorded steady. At least in Chrome I could read the labels if I wanted to do your inventory for you. ;)
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It is weird, the panning was evenly paced and obviously recorded steady. At least in Chrome I could read the labels if I wanted to do your inventory for you. ;)
Yeah I think you'd still need the help of the PAUSE button. Actually I was surprised people didn't get angry for us not having every single game label readable. That's really hard to do. The camera needs to be in focus and there can't be any motion blur. I usually record Game Sack at a shutter speed of 1/30 but in this episode I did the game shelves at 1/60 to help reduce motion blur. Even for that I needed so much more light than normal.
I thought it looked like 60 frames even for youtube. Really, this is an interesting video for collection surfing. I enjoyed watching it regardless, I just noticed the stuttering that has been driving me crazy on youtube lately. I got the impression that I could eventually peg every game from its spine, not that I would want to try to.
A long time ago when I owned less than 300 games I took pictures of every single game face and made a slideshow of it. That was a fun project for that amount of games. Now, I just don't have the care or energy to do much more than tick off on a website that I have the game in a particular condition. I should never have worked in a game store.
Joe, is she really playing the background guitar tune (gameroom #2/basement), and is that an Epiphone?. :chewie:
Joe and Dave should be co-kings of the youtubes
Joe I think what you're trying to say, is the PC just doesn't seem like a natural gaming environment for you. You're used to being laid back on a couch, with a controller in your hands instead of a keyboard and mouse.
Thats my reason at least.
Updated Game Sack (16 bit) image
Attachment 6709
Dove does not really look Dave on that one...
So, here's my idea of a Game Sack NES game.
For the image, I adhered to 8x8 tiles, though I don't know if I was overshooting any NES limitations, so I tried to use shortcuts, like mirroring Joe and Dave's bodies, and conveniently reusing and fitting details within certain 8x8 tiles to make sure I didn't have too many.
I also limited myself to the 3 colors per tile limitation, and though you'll notice parts where there are more colors on a tile (Joe's hair and where both of their necks connect with their shirts), it's because I treated those areas like sprite masks over other tiles. I'm sure it's been done before in actual games (even Mega Man's sprite has his face masked over the rest of his sprite in the NES games).
The images were traced from real images of Joe and Dave.
Joe was also in Iron Man 3, in that part where the 2 thugs are threatening him while he's tied to a chair.
Go look!
LOL that's awesome! And yes, it's going on our Facebook page. I would love to play a game like that. It would sell poorly, though. :)
EDIT: Just now saw Mrbigreddog's updated image as well. That's awesome, man! Downloading and will share!
Last episode was great! Thank you so much Joe (and Dave :)), I asked Gisele to share it with Facebook/MGF.
Great episode as always. I wasn't overly enthused by the subject because you already talked about Phantasy Star, but Pier Solar, PDS, and The White Witch were very interesting and kept it from being a boring Nintendo video.
Thanks guys. I think the next time we go near RPGs it'll be action-RPGs. I want to do Ys (and have already recorded many of the games) but that consists of so many games I might not get to do other stuff in the episode. What do you guys suggest?