I think Battletoads for the NES did everything that Return of the Joker did and didn't use any special chips.
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I think Battletoads for the NES did everything that Return of the Joker did and didn't use any special chips.
I haven't played any Monster World, only a bit of MW4, so I did't really think of those games as a comparison.
Overall, I'm really glad that such a collectors item made it onto the eShop. Now, if only we could see a US release for Tripp World. Sighhhhhhhhh:(
I just used the dance parlor most of the time for money, it is the fastest method. I'm glad you like the game, the difficultly will turn many off early on, but once you get powered up, and carry lots of items, roaming around can be quite fun.
The only difference in "GBA Mode", is that the color palette is supposed to be shifted towards being slightly brighter, so the player can more easily see(But does not add to the overall color count), as well as an optional dungeon is unlocked.
Those are the only changes, there is no actual performance boost, or extra perks to anything else. If you purchase the 3DS eShop version, you play it in GBC mode, no bonus dungeon for you. :(
Pitfall II on the 2600 (altho' I prefer the 5200 version) is a good example of pushing the system.
It does use an extra chip though, so does it still count? If fact, I'm pretty sure it is the first chip enhanced cartridge game ever!
David Crane has stated that the original Pitfall pushed the stock 2600 as far as he could at the time, given the cost of ROM chips, and all.
Solaris a pretty damn impressive on the 2600 as well.
only joining half way but I remember reading some homebrew, had a higher res on an Atari 2600 game than the original, I think no mainstream software ever really pushes a system as software has a deadline and companies operate on schedules, maybe only games at the end of a consoles life push it as developers try to keep up
Actually, thinking about it, that's true (the chip enhancement; I believe the music owes directly to the extra chip... I can't recall what else); but they did count SF Alpha II...
Yeah, but SFA2 really isn't outside the scope of what the SNES is capable of. Dave made it sound like the chip is used to compress everything so a smaller rom size could be used. A 64 Mega Power cart in 1996 (or whenever) would've cost a lot, but I'm guessing the game would turn out the same as long as it was big enough to fit everything.
That being said, I don't know why Capcom made this version of the game on the SNES. It's clearly going to be severely gimped and watered down compared to the Saturn and PSX, so why not make it for the N64 instead? Who knows how it would have turned out (an honest to goodness 2D game on the N64?), but it would be more relevant.
What about Far East of Eden on SNES?
isnt that the KING of snes games?
oh and Dave is handsome
Great episode as usual! I have the Genesis version of that Batman game, but it does indeed look pretty impressive on the NES. Also, it's great that Recca is on the list, because that game gets more out of the NES than anything else I've seen... and Red Zone is definitely one of the top Genesis games, visually, too.
Going by this list, I think it's pretty clear that they do count addon chips; almost all NES games use mappers of course, and SFA2 uses an addon chip as well. Of course it's interesting to see what a game can do on basic, launch-model hardware, but I absolutely think that addon chips count.
I've said this before, and yeah, it's quite frustrating that they didn't do it. I know they were skeptical of the N64 compared to the PS1 and Saturn, but Nintendo needed games like Street Fighter! It's sad that the system never got a Capcom fighting game. :( It should have.
You do know that the N64 had 2d games, right? It does them the same way as the PS1 of course, with flat polygons, but it looks 2d. Anyway, in 1996 you did see KI Gold and MK Trilogy on N64, both of those 2d fighters. After that there were pretty much none (even including 2.5d games, you still only get Super Smash Bros. and Rakuga Kids...), but '96 did see those two. SFA2 would have substantially enhanced that library!Quote:
Who knows how it would have turned out (an honest to goodness 2D game on the N64?), but it would be more relevant.
There's two Mickey Mouse edutainment games on NES that do really really good voices. One is about numbers and other about letters, I don't remember the full titles.
Yeah, but a Capcom fighting game usually has a lot of animation frames, background detail, voices, and layered scrolling. I doubt a rom size that could accommodate all of that would've been used in 1996. The expansion pack would probably be a required to get anywhere close to the arcade.