Never mind company allegiance. You go where the games are.
PSX and PS2 are where the games are.
PS2's visual quality was a non-issue after a few years, this has been reiterated many times on this board.
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Never mind company allegiance. You go where the games are.
PSX and PS2 are where the games are.
PS2's visual quality was a non-issue after a few years, this has been reiterated many times on this board.
You go where the games that appeal to you are. There are legitimate enough reasons for someone to choose an N64(4 way offline multi-player, usual Nintendo first party titles), Saturn(great arcade ports, insane multi-player options with it's multi-tap), Dreamcast(great arcade ports, better ratio of quality games than most consoles), GameCube(better 3rd party support than it's predecessor, same quality first party titles, even has some Sega support), or X-Box(better western RPG's, too often the best multi-platform option, better console for FPS's[they do have their fans, you know], custom soundtracks, some of Sega's more unique games) over a Sony console.
I agree those are legit reasons, but as far as the DC and arcade ports go, the PS2 destroys it in this category easily.
The problem is that 98% of the library doesn't support progressive scan and interlacing combined with emotion engine filters creates the next gen equivalent of the N64 AA problem.
I bought a Japanese PS3 just to try to get better picture quality from PS2 imports and it helps, but the library definitely stands apart from the rest of that generation in picture quality.
If you aren't getting progressive scan through component for 480p games visuals, you're not getting much of any noticeable improvement over s-video.
^true, i personally do PS2 over RGB - i prefer the image quality, and very few of my titles support 480p to begin with
i absolutely get not loving the PS2's IQ - especially compared with GC/Xbox that gen - but goddamn, what a library. i'll be the weirdo and say i prefer PSX's > PS2, personally, but talk about a system with something for everyone
see, i've got the regular JP saturn one, but i'm told if you have the MPEG card & specific version, those cutscenes are a big change..didn't know about the other stuff! i will say this: compared to the OG sega-cd games, the OST (particularly in Lunar SSS) sounds muted/dulled.
it's got that early-on wave of post-DC sega classics! but yeah, the bulk of what ive liked that was exclusive was WRPG's, which aren't for everyone.
i loved the shit out of my little purple lunchbox...but strong +1 to MGS3, aka clearly the series' peak.
this is a good post highlighting the strength of those other libraries...i guess its just, PS2 took so very much of the lion's share, it's hard for me to picture someone not having it, even as a secondary system. both xbox & GC saw ports here & there - sometimes definitive ones - but there's so very much you'd miss out on by not having the system.
also, even with the classic "TOY STORY GRAPHICS TM" hyperbole we all lived through, it's weird to hear someone call the PS2 "the system that killed Sega" nowadays...i thought it was well established: Sega killed Sega
Irish Ninja: Lunar Silver Star Story is the first remake released for Saturn. They later updated the game with new content and mpeg card fmv and titled it "Lunar Silver Star Story Complete".
The Playstation game is a port of Lunar SSSC, so it has the extra/juggled content, but it still took a hit on a technical level. The Playstation version also takes up 2 discs for some reason, even though the fmv isn't high quality.
That makes one a weirdo? Oh well. Count me on that weirdo list too then. At least PS1 seems to of had more genre variety if I were to take a guess (ie. more 2D/prite engine based games, and so on). Only reason I can see folks hating more on PS1 VS 2 is graphics. But I love it.
ah okay, never realized that's how it went!
exactly..coming off the cart era, it just felt like everyone was trying out new stuff. the jump to 3D was wonky for some recognizable franchises, but as someone who loves weird/quirky shit, i was getting PaRappa/Lammy, Vib Ribbon, Incredible Crisis and so much zany stuff on the side of Square & Konami arguably putting out some of their finest work (and also across many genres). PS2 saw a lot of continuation of the more beloved stuff, but to me felt less experimental.
yeah, im with Thief on 2D stuff in some regards, but PS2 had a metric fuckton of compilations (which i absolutely love). as an aside, i recently learned about xbox getting a Tecmo one i have to check out!
Some of the standalone 2D stuff off the top of my head (NTSCJ): Metal Slug 3, 4, 5, 6, KOF 2K, 2K1, 2K2, 2K3, KOF Neo Wave,KOF XI, KOF '98 Ultimate Match, KOF 2K2 Unlimited Match (also a Tougeki version), Matrimelee (a bit different on PS2), Samurai Spirits 6, SVC Chaos, Neo Geo Battle Coliseum, Sengoku Basara X, Hokuto no Ken, SF III Third Strike, Capcom Vs SNK 2, Marvel Vs Capcom 2, Melty Blood Act Cadenza, Melty Blood Actress Again, about four or five Guilty Gears, Ibara, Dodonpachi Daiojou, ESPgaluda, Mushihimesama. From my collection, all sprite based.
It's been awhile since I went through the PSX 2D library though, so I could be wrong :)
As for that Tecmo collection, I think the main complaint was the lack of included games. I *think* it has Solomon's Key though, so if the emulation is OK it's probably worth it for that alone.
On the subject of little known compilations, check out Sengoku Collection for PS2. I've got no idea if the emulation's any good since there's jack shit info on this one unfortunately. Last time I looked for it I only saw a sealed copy for something stupid like 250 Euros so it's going to be expensive to find out.
^ All typical low budget Arcade ports by PS2 era standards (hence they usually came in compilations). Nothing built from ground up and on a more respectable budget or an RPG as Alundra that comes to mind for PS2. Since by PS2 era the standard seemed to be more 3D focused and more tried and true things started being more the norm (as dev budget keeps getting more expensive, so taking less risks became more and more of an industry standard). The fact that PS2 era was pretty much like the last era for the shmup genre (last Gradius, last R-Type/both of which I'm very happy to own) kind says this too (as well about 2D or 2D/3D hybrid gaming). Sure we still got some shooters for 360/PS3, but they were more like budget titles, nothing again like GradiusV or R-Type Final main release dev budget for this genre again. Hence why the genre is considered dead even though we still get releases. What Gradius fans would do for another Gradius game on a typical AAA budget.
And again, just assumptions on my hand. I'm no PS2 expert, so just tossing this out so that I may get corrected if wrong.
Yes, I loved the jump to 3D back in the day. It was so fresh and exciting to be a hardcore gamer back then. Part of the reason I got so bored with the Dreamcast/PS2 era. I've seen it all done before, hence I lost all interest in gaming and missed out on that entire era. I'm just now kinda catching up and looking into some PS2 games. But further catching up on PS1/Saturn/N64 stuff still seems more interesting.
Good list.
But the PS1's 2D library still has the edge IMO.
A few reasons:
- More "pure" 2D games, without the shitload of flashy 3D effects some of the PS2 games have.
- Several PS1 compilations have support for TATE and native resolution arcade modes, while most of PS2 releases don't have such options. One prime example: PS1 vs PS2 versions of Namco collections.
- Stronger original/exclusive titles.
damn, i wish idve not passed on the namco PSX compilations in the day, i just thought spreading them across 5 discs was super lame, haha...didn't know about some exclusive stuff they saw!
and man, i (rightfully) see praise for PS2 compilations like Midway Treasures, but Taito Collection 1 & 2 should be on everyone's list, so good. and an affordable Elevator Action Returns port, as well!
Yes, I have Taito Collections 1. But part 2 looks like where the real meat is. Grrr. I need to start buying online. Finding some of this stuff locally is so hard sometimes.