Yeah, love to see someday a How was done for Virtual Hydlide.... Wonder to see captures footage for the main actor with the faery armor!!! :P
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Yeah, love to see someday a How was done for Virtual Hydlide.... Wonder to see captures footage for the main actor with the faery armor!!! :P
I'm also one of the few people who enjoyed not just Super Hydlide, but even the original Hydlide. I played it around the same time I played Dragon Warrior and Final Fantasy, and I thought it was a simplistic but decent little RPG/puzzle hybrid of sorts. Being able to save/load anywhere, instantly, was great.
I enjoy games that are kind of a pain in the ass and don't hold the player's hand; maybe that's because part of my diet growing up was cryptic, unforgiving 1980s adventures (including text adventures like Hitchhiker's Guide). I'd like to play Hydlide II sometime.
I've just started playing Double Dungeons for TG-16/PC Engine, and have to decide whether I'm up for doing the graph paper thing (I beat the first level by just sketching it on a piece of blank paper). The last time I did a full graph paper map was for Shining in the Darkness, and that was fun but very time-consuming.
In Goemon is that Thomp from the 2nd stage of Mario 64 at 4:32 time stamp?
No. If you're going to play on Castlevania on the N64, make sure it's not the watered down Legacy of Darkness, you pyjacks.
That Quest 64 battle theme sure sounds like it's ripping off the Final Fantasy 7 or 8 battle theme.
Ogre Battel 64 I actually got stuck in a few years back when I tried it. Put in a few hours or something, but then in this one battle I accidentally removed all my allies and couldn't figure out how to get them back in. Otherwise it seemed great and it's on my return too list. Hopefully with a manual scan this time.
Loved that Inafune joke for Star Fox 64. In fact, when I googled to check spelling, guess what the following words were chosen? lol. Guess he really is going to be known for that from now on... not that it will stop folks from supporting his future kickstarters with lame fan bait...
Shadows of the Empire was a great and really memorable rental for me back in the day. Gamefan previews and reviews really pumped me up for this game and I wasn't let down by how immersed in the Star Wars universe I felt (that canyon stage that starts from the inside the Millennium Falcon was my favourite). Rouge Squadron I always wanted to play too, but for some reason I never rented it.
Oh come on, Wave Race again. A rental or two was enough for me of this game back in the day. And yes, I'm still bitter that Nintendo changed the F-Zero theme this game originally had.
I would make some comments but I'll let the images speak for themselves.
http://i.imgur.com/ZVijtrP.png
http://i.imgur.com/DZFao20.png
http://i.imgur.com/2vxLASn.png
http://i.imgur.com/OBq7B8v.png
I never realized that Virtual Hydlide has 128-bit texture quality.
Hahahaah. I can't rep you, sorry.
And if only the could keep the same texture resolution throughout the scene. :(
Well I'm glad there's a mod that can remove that god awful vasaline smear off the screen now. I think Joe and Dave should try using it for their video captures so it doesn't look quite so dated anymore.
To be fair, the second half of the games they presented in the show didn't look that bad.
And, yes, I'd love to see those hacks having some coverage with Joe's editing skills to show off the differences.
Skitchin' controls people mess up, because they forget instruction manuals used to be a thing:
Grabbing cars you want to grab: Hold A and tap the D-pad in the direction of the side of the road the car is coming from.
Slingshot off a bumper you've grabbed onto: Move to the edge, press/hold B, then press the direction toward the edge of the bumper you intend to leave from.
Landing tricks: Press a button/D-pad direction as you go off a jump, then let go of any button/D-pad direction(s) you're holding, before the guy lands.
Hell...:
http://segaage.com/index.cfm?FuseAct...4632&sID=64632
...click on the image of the manual to read it there. The whole manual is 9 pages long, it covers all you need to know. The back cover is a gamepad layout with basic controls.