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Originally Posted by
Team Andromeda
Please, there wasn't any in 1994 the game hadn't even began actual production then . Sorry for the typo, but there wasn't any screenshots of Tomb Raider in 1994 and you'll never be able to show a magazine shot of the game from 1994.
Yes it did. Next Generation Magazine even talked about the game being in development for nearly 2 years.
http://i33.photobucket.com/albums/d7...psc9pmijtb.jpg
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Sega America got the call to make the 32X in Jan of 1994 , well all know the story and we all know why SOJ were worried of the 3DO and Jag threat, Scott Bayless went into great detail with Retro. So sorry not in 1993 but 1994 and SOA even lifted the Saturn SH-2 for good messure too, so they knew full well of the Saturn and its main SH-2 CPU's .
They are lower clocked than the Saturn SH2s. They were brought over from the Jupiter project.
This is an interesting read on how SOJ wasn't revealing the Saturn hardware to SOA at the time of that meeting.
https://books.google.com/books?id=Db...upiter&f=false
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I have every EDGE issue since it launch and no sorry the Team don't talk of issue of getting TR going in 1993 and neither does it your link, I wouldn't say too much, but in your other link it contradicts the 1993 date says game started its life in 1994 and also quite clearly shows the main design document with its date 1995 before it's signed off and green light to go into actual production
Do you ever bother to read your links?
Did you not know that the game was originally being designed around a male character? Those drawings are from around March of 1995 (19 months before the early Saturn UK launch), with the updates for a female character and additional level design ideas.
Since you have every issue of Edge Magazine, you might want to check out the January 1997 (#41) issue that has the interview they are referencing.
Again!
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Also Core in early interview with Edge talk of Tomb Raider starting out on MCD, 12 months BEFORE BC Racers was finished, but could’nt get camera system working. Interview with Core Design in EDGE issue 41 (Jan’97) Has Jeremy Smith talking of concept of character in a cinematic environment, being initial concept for T.R, but they had immense issues designing a system around the character that would let them move within a camera system and Artist, animator and designer at Core, Stuart Atkinson said: ‘We already had the sketches and ideas for the game for about a year before we even finished BC Racers (on MCD). So any claims Tomb Raider was ORIGINALLY designed for Jaguar CD is not true, it was designed during MCD era, Core just waited for tech to reach point concept/ideas could be turned into full blown game.
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I get from the interview the CD-ROM is Mega CD given it was also asking about CD-Rom game in then present 1993 , or it may have been the FM Towns Marty, looking over that it could have been Treasure were looking more for the Jupiter for their 32 Bit SEGA plans.
Project Jupiter did not include a CD-ROM. That is, more than likely, the reason why they stated that they were interested in working with 32-Bit technology, over CD-ROM.
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That's overlooking the main point of SOA knew full well of the Saturn even in 1993 and not only SOA, so did most 3rd parties and most of the press.
No, they knew full well of Project Jupiter, which was supposed to be a cartridge based console that did not have a CD-ROM drive. It was in May of 1994 that Sony revealed the hardware specs for the PlayStaion; That was probably the moment where SOJ chastised their hardware team for the console design they had come up with, and they came up with a Saturn loaded with extra silicon on its board.