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Originally Posted by
Team Andromeda
You really don't read what you link do you ?. You made out that TR started out in 1993. I'll remind you that 1993 to 1996 is 3 years, not 2 years . So you're wrong about 1993 and we all know you're wrong about any screen shot being around in 1994.
Here we go again. The Saturn development started in 1994. If you actually read the interview with team members from CORE (not the revisit 20 years later, where they were talking about the PlayStation game), they were experimenting with a 3D game that had a male main character in 1993, and at the time, the hardware they were working with was not powerful enough to create the game they had envisioned. CORE worked with Sega of America (1994) to develop hardware tools that their Western developers could use, and that is why some early examples of Tomb Raider were found in the early dev kits. 1994 is when CORE started developing the software for Tomb Raider on the Saturn, and their 1st attempts were scraped in favor of the engine that the Saturn and PlayStation had for the final game.
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The Jupiter spec's were the same bar the memory and CD-Rom drive . It was the 32X that saw a reduction in clock speed.
I don't know, because the Jupiter hardware was nothing more than vaporware and SOJ was all over the place with the different projects they had going. Nobody, has concrete information on what the hardware was in late 1993. According to Miller and several others on the 32x project, SOJ was proposing the Giga-Drive hardware to SOA and that is when Miller offered an add-on as a better solution. According to Kent's book (which I provided you a link to) 32X started out with a couple of 68000 CPUs in parallel, some other CPU and then eventually had the 2 SH2 processors, so no, SOA did not know anything about the SH2s in January of 1994.
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I have and close to 2 years means 94 to 96. So you clearly made up the 1993 date, much like you have with any screenshot of the game being around in 94.
So, you conveniently don't have the Edge issue that the site I linked to was referencing from, yet you call their information false. Yeah....
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GameFan were asking also about 'current' CD-Rom (not just future) and well that was only the likes of Mega CC ,FM Towns or NEC PC Eng Rom. That's all overlooking how Treasure knew SEGA was working on the Saturn and so did a USA magazine too. So can we drop the myth that SOA didnt know of the Saturn?
Current and future use of CD-ROM technology. They were pretty much more interested in 32-bit technology, which tells me that they knew that Sega had a 32-bit console in the works (not a big secret), but did not know if it would have a CD-ROM drive. The Jupiter was going to be cartridge based, with a CD add-on much like the PC-Engine and Mega Drive.
The only thing that Sega knew was that SOJ had a more powerful console than the Giga-Drive in the works. They may have known about the projects name, but I doubt that they had actual hardware specs in their hands.
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No they knew full of the Saturn too. The Saturn was SOJ main focus and it's true follow up to the MD and the clue is in the name project name that stuck. Saturn is the 6th Planet in our Solar system and was always meant to be SEGA 6th major piece of console Hardware
Mars is the 4th planet and Jupiter the 5th. That should tell you something.
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Now you're having a laugh. You make out that SEGA were offered the PS chipset if your defense of TOM, now you're making out SEGA only learned of the SONY hardware after SONY publically announced it, which was btw in late 1993 not 1994.
You're all over the shop man
Where did you get the notion that Sega was offered the PS chipset? Tom Kalinske was shown hardware by Silicon Graphics and he tried to get SOJ onboard with it. They rejected Tom's offer, so Tom suggested to SGI that they might want to talk to Nintendo about it. Do you think that it's just a coincidence that the PlayStation and N64 both used a CPU designed my MIPS technology? I'm thinking not, and that Tom's relationship with Olaf from Sony in the west may have influenced that decision.
The only thing that Sony announced in October of 1993, was that they were going to make a 32-bit console with CD-ROM technology. They would later form Sony Computer Entertainment in November of that year. The official hardware specs and capabilities were not announced until mid-1994, and it was then that SOJ went into panic mode and started throwing extra silicon into the Saturn design.