Nah! Skyrim was the make the meal the way you want it, while a lot of other RPGs made you eat what they put on your plate that day. Are you going to say the same thing about The Witcher 3?
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I'll say it for Witcher.
I don't mind Spaghetti & Meatballs or making my own meals ;).
If we're going off of that, Xenoblade X's guide book is about 500+ pages long. Yeah Skyrim's is bigger, but not by much. But in all seriousness that's a bit of a silly metric to use. Going off of that logic Pokemon Heart Gold/Soul Silver is significantly bigger with far more content than both since it's guide book is 900+ pages long.
And how did Skyrim look and perform on similar hardware? The 360 versions look far worse than Xenoblade X. Of course the PC version is going to look prettier, but that's not what I was getting at. I think both Xenoblades had far more interesting looking worlds that I actually wanted to explore and look around in.
Oh my, a JRPG has Anime art style! How Awful!
Seriously, I find the drab "It's old and medieval" motif that most western RPGs like Skyrim use to be extremely dull and boring. Give me an interesting world with an art style like PSO, Star Ocean, or Xenoblade X any day over that.
You never made it to the Jungle or Forest areas in either game did you?
Yeah, I'd rather have it running at a stable framerate than dropping rames left and right all for the sake of "pushing the hardware". Xenoblade X is running at a stable 30fps with minimal dips, while still pushing some amazing looking scenery with bigger landscapes that Skyrim on the Wii U. I'd say that's quite an achievement.
So? Since when were we saying anything about Xenoblade X having better graphics than Skyrim on the PC? And finally good graphics don't make one game better than another. It just makes it possibly prettier. Skryim may have better textures and effects, but overall I find it a rather dull and ugly looking game due to it's art direction and setting. Xenoblade X may not be as technically demanding or doing as much visually, but it produces a much more appealing world that I actually want to explore.
And you're focusing almost entirely on graphics at this point, which isn't what most people use as the primary metric in grading an RPG.
Even with that, I'd say Xenoblade X is still probably bigger.
Not all games are limited to that 1GB though. Some actually cheat and use the full 2GB. I know Breath of the Wild does this, and I wouldn't be surprised if Xenoblade X does it too. You can tell which games do it due to there being a significant pause between opening and closing the home menu.
Again, you're basically saying Skyrim is better because on the PC it has better graphics. That's a pretty stupid argument to use. Again I never said Skyrim didn't have decent graphics. I said Xenoblade X handled exploration and being an open world better than Skyrim. It's much bigger with far more interesting scenery to go around and explore. Texture resolution and object pop-in really are not related to that if you ask me.
I get it, you like Skyrim. But at this point you're just fanboying over it. I never said it was a bad game, I just don't see it as deserving number 1 on any best RPGs of all time list. There's far better RPGs out there I'd put above Skyrim.
Eh, a lot of that is semantics. Skyrim is better fidelity in terms of looks. It's more advanced, with more detail, etc.
Art design is another matter entirely. And that's completely subjective.
Like you, I prefer my fantasy games to look more fantastical. It's one of the reasons I love PDS so much, the look and feel of the world is very cohesive, but also very alien. And that's why Morrowind is also my favorite of the TES games. It looks "worse" than Skyrim by a large margin, but the world it presents is also far more interesting to me.
It's not a silly metric at all, especially when you're saying that there's more to explore in Xenoblade X. You'd think that a game with a lot more to explore would have a ton of content that could be squeezed into a guide. And yeah, the Legendary Edition of Skyrim (all of the DLC) has a gaming guide of over 1100 pages. That content alone is as big as the whole guide for Xenoblade X.
http://i33.photobucket.com/albums/d7...pswl5ngqqq.jpg
Don't play that game. The discussion was about the top 100 RPG list and you then went on about how Xenoblade X looked better than Skyrim. It better look better than the 360 version of Skyrim, considering it was on hardware 7 years newer.Quote:
And how did Skyrim look and perform on similar hardware? The 360 versions look far worse than Xenoblade X. Of course the PC version is going to look prettier, but that's not what I was getting at. I think both Xenoblades had far more interesting looking worlds that I actually wanted to explore and look around in.
You obviously including the PC version here.Quote:
Originally Posted by TrekkiesUnite118
It gets old really quick, especially the girl characters that look like they are 14 years old and dressed up like a high price prostitute. It's really kind of pedophile creepy. Give me the art style and leave out the whole teenage girl and emo boy crap. I'd much rather have something like Knights of the Old Republic or Mass Effect (with adult characters) for my sci-fi RPGs.Quote:
Oh my, a JRPG has Anime art style! How Awful!
Seriously, I find the drab "It's old and medieval" motif that most western RPGs like Skyrim use to be extremely dull and boring. Give me an interesting world with an art style like PSO, Star Ocean, or Xenoblade X any day over that.
The Western RPG was where everything began and guess what, it was all based around the fantasy world of D&D that took place during medieval times.
Not impressed with the sparse foliage. Uncharted on the old PS3 had much denser foliage, like what a real jungle has.Quote:
You never made it to the Jungle or Forest areas in either game did you?
There wasn't a Wii U version of Skyrim. Are you trying to trick me?Quote:
Yeah, I'd rather have it running at a stable framerate than dropping rames left and right all for the sake of "pushing the hardware". Xenoblade X is running at a stable 30fps with minimal dips, while still pushing some amazing looking scenery with bigger landscapes that Skyrim on the Wii U. I'd say that's quite an achievement.
Have you not played vanilla Skyrim on a PC?
Xenoblade X looks like your typical MMORPG. And since when is sitting on a mountaintop with the wind blowing snow around you and looking down at the valley below drab?Quote:
So? Since when were we saying anything about Xenoblade X having better graphics than Skyrim on the PC? And finally good graphics don't make one game better than another. It just makes it possibly prettier. Skryim may have better textures and effects, but overall I find it a rather dull and ugly looking game due to it's art direction and setting. Xenoblade X may not be as technically demanding or doing as much visually, but it produces a much more appealing world that I actually want to explore.
You obviously don't appreciate the architecture of those old Nordic buildings, with their beautiful wooden beams, ornate tapestries and stone walls. It's really a marvel to look at when you consider how primitive their tools were back then.
I'm not the one that brought that up. I was pointing out that the visuals of Xenoblade X were not as great as they were made out to be, and are certainly not on the level of what Skyrim is putting out.Quote:
And you're focusing almost entirely on graphics at this point, which isn't what most people use as the primary metric in grading an RPG.
Graphics are not the deciding factor in what makes an RPG great, but it is part of the experience. When I play an RPG, I want to be sucked into the story, the lore of the land and exploring to find places and people outside of that story as well. Skyrim received a ton of accolades and its place near the top because it excelled at everything that made an RPG great.
Stretching out a map to make things seem bigger does not make what you can explore within that world more. It just means that you have to travel farther to find things.Quote:
Even with that, I'd say Xenoblade X is still probably bigger.
That would require turning off the streaming to the handheld screen, as well as killing the operating system that does the streaming content to the device. Very unlikely. Still, the R700 series GPUs from AMD were not 1GB graphics cards, plus the Wii U GPU was down-clocked. The Wii U GPU most likely didn't have the ROPS to output that kind of detail.Quote:
Not all games are limited to that 1GB though. Some actually cheat and use the full 2GB. I know Breath of the Wild does this, and I wouldn't be surprised if Xenoblade X does it too. You can tell which games do it due to there being a significant pause between opening and closing the home menu.
No, I'm saying that when we are talking about the visuals of Skyrim, conveniently using the 360 and PS3 as a means to downplay them is plain wrong. Skyrim is first and foremost a PC title, that just so happens to have ports to the consoles.Quote:
Again, you're basically saying Skyrim is better because on the PC it has better graphics. That's a pretty stupid argument to use. Again I never said Skyrim didn't have decent graphics. I said Xenoblade X handled exploration and being an open world better than Skyrim. It's much bigger with far more interesting scenery to go around and explore. Texture resolution and object pop-in really are not related to that if you ask me.
I'm not the one that tried to say that Skyrim was full of popup. I was pointing out that the comment was nonsense, because it was much more frequent on Xenoblade X and you'd be hard pressed to see that kind of popup on the PC version of Skyrim, if your system met the recommended specs for the game.
I'm not the one that came in here trying to say how awesome Xenoblade Chronicles X is, and that it's way better than Skyrim. I'm pointing out that Xenoblade Chronicles X belongs nowhere near what Skyrim brings to the table for RPGs. Skyrim is not my favorite RPG of all-time, that title goes to the original Mass Effect, but I'm not foolish enough to slam what Skyrim means to the RPG genre. The things that the game brought to the genre, and all of the details within its world are massive.Quote:
I get it, you like Skyrim. But at this point you're just fanboying over it. I never said it was a bad game, I just don't see it as deserving number 1 on any best RPGs of all time list. There's far better RPGs out there I'd put above Skyrim.
KoTOR literally had a 14 year old girl.
Mass Effect 1 is you fave RPG, gamevet? Nice.
I think The Happy Console Gamer said it best in this short video clip I've time stamped.
skyrim didn't bring anything new to the rpg genre. the witcher 3 did, oblivion did, dragon age did. skyrim defintely not.
What new thing did The Witcher 3 bring to RPG genre?
witcher 3 brought to the table absolute ace writing and dialogue. not to mention the most insane questing that had consequences throughout the game. even little details:
spoiler: During witcher 3 there will be a quest to find a serial killer who brutally tortures and murders hores. this is a very long quest where, when you pay attention, you will eventually find the killer. a high-vampire. the thing is a friend of mine killed the wrong person who he assumed was the killer and thought he had successfully finished the quest. he then played on for many hours and when in novigrad one day he found a murdered hore on a street corner with a note saying "you will never find me" it's that kind of insane attention to detail never before found in a sandbox rpg like that game.