if NHL 94 is better on the SNES, why is there a massive cult following on the MD version ? And I mean mainstream pop culture level of cult.
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if NHL 94 is better on the SNES, why is there a massive cult following on the MD version ? And I mean mainstream pop culture level of cult.
The episode can be looked at seriously and for laughs. Kind of hard to tell. The five player thing helps the SNES version, but I'm not huge on the audio. Better than 93 on the same system, but the sound got better late in the systems' life. The Genesis version was still a smoother experience.
Yea I am surprised Joe didn't respond saying that NHL 94 on the genesis was better.
Plus if you care about the best audio, than the Sega Cd is the best version, but then again they only touched on sports games (Sports Talk Baseball or the World Series games I would argue are the best ones)
I very familiar with the SNES RPG's I've even been called a SNES fanboy on here too a because I liked the Snes more for its platform and adventure games and to this day will make out Mario IV is platform perfection and the Mega Drive didn't have an answer to Metroid and Castlevania IV is the pinnacle of the series. I didn't like it more for its RPG's or shooters or sports games, I found Square's RPG's to be vastly overrated Game Arts/Studio Alex just made RPG's with a story and more a cast of characters I actually cared for and had an interest in. I'll hold my hand up to not playing Mario RPG mind, but I can't see it beating the Lunar's and I wasn't impressed with the Y's games on the PC Eng (but that's just me) Nobody made a better RPG than GameArts in the 16bit or 32Bit days. When it came to Sim War Games I enjoyed Dune and Third World War on the Mega CD far more than any SNES war game I played, I didn't own many granted, but for me, the Third World War was the best war sim game I played and it's a shame so few every got to play it
I'm not interested in numbers and care more about how good a game actually is for me to play and let me give you an example. It wouldn't matter to me how many more scrolling beat them up a system can boast off and if the Mega Drive only had SOR series; they were perfection and the best, I care not about numbers, but how good the game is (for me).
Yep I point that should have been made. It controls and flows better on the Mega Drive, plus the Mega-CD adds in so much more atmosphere with its stadium tracks and samples. When it came to Baseball I thought HardBall III was hard to beat.
Lunar Eternal Blue is great and defintely one of the 16-bit RPGs/games that hits the "as good as games need to be" ceiling and keeps on going. The English version still took a big hit with WD's localization and game tampering.
Lunar Silver Star isn't even a "great" game. It's worth going through the motions and playing it at least once if you're the kind of hardcore JRPG fan who plays everything. But the end result is still a mess and never came close to approaching its potential.
Super Mario RPG is so small and barely interactive that I don't think it's fair to call it even a "good" RPG or game.
Even if you love Silver Star for what it is, that's still literally the minimum definition of plural. The only of 16-bit Sega Gamearts game I can think of you might be refering to is Uresei Tasura.
If you don't like it much that's fair enough. I was one of those that was memorized by Lunar game was even sad enough to cry when I finished it.
For many Snatcher is the best cyberpunk game ever made and was reason on its own to get a Mega CD or how Virtua Tennis on its own was the best and only Tennis game you needed on the DC and I feel the same about MSG on the PS, you don't need any other stealth game on the shstrn .
I don't agree with you on Lunar 2 translation sorry, Ok the saves was a mistake but Working Designs did a fantastic job with the game Presentation and also quality voice overs; most Japanese RPGs will see changed to their script for the Western release, I don't think it was only a WD thing, but maybe they changed too much with each game?
It was good to see the band back together. Great episode, Joe.
Are you talking about Strategy RPGs?
My feeling is that Final Fantasy III (US) is the best RPG of the 16-bit generation. It had the best music, graphics and story amongst the bunch. I loved Lunar's music on the Sega CD, but it didn't have the depth or wealth of awesome music that Final Fantasy III had.
Enjoyed the latest episode on Simpsons games, glad Virtual Bart was covered as I feel that is an underrated game, I played through it recently for the first time in years (with save states I do admit) and its fair, of course has some annoying aspects but if you just stick to it you can overcome it.
I'm having a hard time watching Game Sack ever since I saw Joe admit that he didn't enjoy the Lynx version of California Games.. I mean, who doesn't like the Lynx version? its awesome!
Who likes ANY version? The Lynx has fewer minigames as well. At least the SMS version has cool overlapping parallax scrolling which is like one of the very few times ever that the programmers went above and beyond with the console's capabilities.
SMS version is my favorite, but I do love the Lynx game.
As a kid, I played the Master System and C64 versions at buddies' houses quite a bit. No kidding, a kid down the street had a C64 and another across the street had an SMS. And since I didn't get an NES until 1990, I played most of the multi-port games on the other systems first, and I was generally disappointed once I tried the NES versions (looking at you Double Dragon, Paperboy and Rampage).
Years later, I played the Genesis and NES versions of California Games, and I feel that the SMS version holds up the best. The NES version plays fine, however, it's just not quite as good as the SMS, and has some notable differences.
As far as the ports that I've played (C64, SMS, NES, Genesis and Atari 2600), the SMS is the only version with the card game in between levels, which if you win, gives you a boost in attributes to make the event play easier. And by default, the NES has the fastest hacky sack and (seemingly) the slowest hacky sack player. This makes the event very difficult compared to the others.
The SMS is FM Sound compatible, but neither soundtrack overall is as good as the NES version in my opinion. That port definitely wins for sound. The Genesis port has good music for the most part, but loses points for dropping "Louie Louie" from the opening title sequence. For shame. The Genesis port also dropped the flying disc level which is one of the best events in my opinion. And the sponsorships are gone as well. "You mean I can't play for Casio or Ocean Pacific?! Get the f#$% outta here, Genesis!" That aspect of the game always reminded me of the BMX movie 'Rad' where sponsors played such a big deal.
It's worth noting that the Atari 2600 is fairly playable; well, parts of it anyway. The BMX stage is actually pretty fun, and the controls are surprisingly responsive. There was a weird period during the late 80s/beginning of the 90s when new Atari 2600 games were coming out. I remember recieving some for Christmas one year even though I already had a NES. I doubt my mom knew the difference, but just the fact that she was able to go to a store and purchase new 2600 games in like 90/91 is kind of crazy considering the console originally came out in 1977.
I'll add that the roller skating level is practically identical to the later Genesis/SNES Barbie Fashion Model game. Not sure if they had the same developer or not, but that level is identical in both games. Hey, I've got 3 daughters and they love that Barbie game, hahahaha.
Mark Cerny created the SMS version. You know what else he created? The PlayStation 4, the PlayStation Vita, the PlayStation 5, and Marble Madness. All of these things are equal in quality.
He didn't create that. Otherwise he'd be in prison.
https://www.youtube.com/watch?v=j00knZF_NlY
Joe, you surely missed a lot of great MD hacks but you explained in the video and you can't cover many more per episode as it wouldn't be as entertaining.
Anyway watching the video I was thinking about how we are remaking the 16-bit wars somewhat, as I was pissed that you covered some SNES hack that only improves framerate because it adds a special chip (SA-1 on Race Drivin, duh) which wasn't event present on the game (nor the console) to begin with (so it would be like running the game on almost 32 bit hardware so yeah: it's gonna go faster...) whereas you didn't mention the Genesis' Road Rash 2 & 3 improvement hacks which improve the FPS (particularly on 2) WITHOUT using any additional chip, just by coding the game better.
Anyway you also avoided the Street Fighter II remaster by that same Pyron which is far superior to those shown IMHO but maybe that was on purpose, or it's just that it's a more recent hack than those shown and has not yet gained the same level of awareness. It's maybe the case with many other hacks that dramatically improve the original rom (Mortal Kombat Arcade remaster anyone?). As for homebrews, there's also a lot on Genesis alone, but I understand it's getting kind of overwhelming... anyway good episode (& nailed the ending skit: I had to skip 5-10 seconds on some parts of the ending: that is how annoying I find gaming youtubers).
That's because I didn't know that those exist. I'm not omniscient. That sounds awesome though.
No one has hacked that hack to be compatible with MD+ that I know of. I was gonna cover Pyron's hack the last time I did this episode, but all of the Street Fighter 2 hacks honestly was quite confusing, and I couldn't find Pyron's hack available outside of his color improvements. I know there's like a war between Pyron's hack and some other gameplay improvement hack and they are battling it out and have fans on both sides, etc. I don't even remember what the other one is.
I don't like Mortal Kombat and I'm definitely not a good person to cover that game. Maybe if I were 12 when it came out its edgy-ness would've appealed to me more. The graphics always kinda made me wince, even in the arcade. The digitized stuff never really did it for me. Again, maybe if I were 12 when it came out... As far as gameplay goes, Street Fighter 2 annihilates it so I don't think it's particularly fun, either. Not a fan of a block button, it's much more cumbersome and less natural to engage. Is there a hack that lets Mortal Kombat block like a real fighting game?
Dude... seriously WTF? You have absolutely no idea how much work went into that or any other SA-1 hack. Who cares if the SA-1 wasn't originally in the game? It's amazing that a slow-ass game is now much smoother and I as well as others find it fascinating. I'd love it if people would hack SVP functionality into Genesis games, though I think the Genesis is less capable of importing graphics or data since the cartridge bus is so damn slow. I'd really like to be proven wrong by the hackers here, but nobody seems to be willing to try. Maybe there's not enough documentation on the chip for hackers to code for it. Both the Mega Everdrive Pro and Mega SD can run SVP games.
Well yes surely there's a lot of work in there, but in the end I only see a game that has (dramatically) improved FPS because it is run by additional hardware, a bit like if you actually run the original game on a sufficient-ass PC. Also I'm a Sega fanboy so that's why I don't care that much. Check out romhacking.org for Road Rash and other games' improvements.
I reckon that I don't care that much about MD+ as I find a bit off-putting to have higher quality music with plain-old regular graphics downgraded from the og arcade games (most of the time), but that's just personal taste.
Yes the SFII remaster is a plain old rom for the stock console (I'm not that interested in any hacks that need additional hardware to work... at that point I'd just go play modern versions of those games on PC -SoR 4, Mania, etc), it's quite a departure from any other SFII hack and it's very different from his and his "rivals" previous hacks, with some dubious choices concerning the UI but it overcompensates this by being absolutely awesome everywhere else. That drama concerning little details on color hacks here and there doesn't interest me either.
As for the SA-1 thing yes, but almost every polygonal Genesis game highly benefits from overclocking your console (just check it with any emulator that allows Oc'ing to 10 and 13 Mhz) and those games look awesome that way. There's even a Zero Tolerance hack that does this (increasgin framerate IF the console is overclocked), but those Road Rash improvements do so without any kind of hardware additional support
Playing on an overclocked Genesis, really isn't like someone hacking a game to utilize hardware unavailable to a game when it was released. Barone pointed out a really cool hack for Gradius III on the SNES, that had pretty much all of the slowdown corrected, by taking advantage of the newer hardware.
Yes, I understand that from a coding POV, it's much much harder to achieve, it's not even in the same ballpark. The Road Rash improvements do so without overclocking nor additional hardware, though. The improvement in FPS is way less pronounced that the one shown by Joe, obviously. Maybe it's not such a huge achievement as the Doom hack which utilizes both 32X cpus etc etc but still.
I was thinking that just as I wrote it. But I think we should not consider the word "hack" to have such a lower rep: you must apply a file to an existing stock 32X rom so that means it's still a hack (but not a hack job at all, heh). It reuses the assets etc I guess? Or maybe the .ips file just deletes the whole rom space and replaces it with new content, but if that's the case, I don't see why they wouldn't just release a rom.
I know very little about programming or hacking, but I believe that designing it as a patch to apply to the original port was only done as a way to sidestep the legality of using new assets from the PC version.
It literally replaces the engine and all assets.
While Wolfenstein 3D for 32X required you to patch in the assets of the retail PC version to an original rom(?).
I literally have nothing to say in this thread other than that Joe is fucking hot lmao
D32XR is a weird beast in what to call it since while it functions as virtually a whole new port (though technically it's also not because the 32X code was kinda there in the Jaguar source code as both were worked on at the same time and handled via compiler arguments if I recall originally), it's patched to the existing ROM...
(Makes me wonder if optimised Jag-derived ports would be an interesting way to go for truly playable ports on some hardware...)
A Game Sack episode with a sponsor? Never thought I’d see that happen. Still, everyone enjoys food
Dave has returned for the 12 year anniversary of the channel. Great episode guys!
https://www.youtube.com/watch?v=w_zfry7U4kU
Unfortunately I got as far as the Yoshi game with the poor soundtrack before I had to turn it off and do a few things.
I didn't know that Super Nintendo version of T2 turned pink when played with light gun.
But if there's a technical reason for that (light gun needs a brighter screen) then it makes sense why I couldn't play this genesis color hack of T2 with the sega menacer!
In fact, I always thought my menacer (or the receiver unit) had some trouble because it is indeed necessary to increase the brightness of tv, otherwise I can't get it to work properly with the original version, which is a shame because T2 is a game set in a more dark environment. :|
And even then, it's true that the sight on T2 is twitchy and not as precise as in the 6 games cartridge, which could mean the game itself has some issues left to fix when using the light gun.
Suddenly I don't feel a very happy menacer owner... :?
The snes port of T2 Arcade is also compatible with the mouse. I've not tried it, although I do plan on it. I'd like to do a mouse shooter double feature with Revolution X at some point.
Most light gun gaming on a PC, including emulation, will be through a mouse anyway.
I don't think I've ever emulated a light gun game on the PC. Sorry, bro. I was talking about playing a cartridge via a console hooked up to my television. Short of playing on a CRT with a lightgun, I'm interested in trying a controller that isn't the d-pad. That is what I was getting at.
For instance, there are also several Saturn light gun games that are controllable with the 3D analog stick. Off hand, Virtua Cop 2, Corpse Killer and House of the Dead. In that case though, Revolution X is standard controller d-pad only.
I have been trying to play T2 Arcade on the genesis with the Triax pad:
https://segaretro.org/Turbo_Touch_360
It's ok I guess, perhaps marginally better than with the standard controller.
Edit: I wonder if using the Retro Fighters BrawlerGen pad would get anything better since it maps d-pad to analogue stick?