Sweet! It's looking pretty damn good. Good progress since the last vid.
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Sweet! It's looking pretty damn good. Good progress since the last vid.
The title does remind me of that Castlevania hack. What was it? Cacophony of Chaos
@djshok: thanks :) a lot more has been done since the vid (yea, I know, was just posted yesterday lol), so maybe one day soon we'll release another update for everyone.
@QuickSciFi: is that a good thing or bad? lol
Its looking great guys cant wait to play it :)
A little 4th of July present: a new video
http://www.youtube.com/watch?v=gZvw0pzsAZ8
Full article can be found here: http://www.airwalkstudios.com/
Enjoy
Another FF battle system clone? :(, Oh well, at least the game looks cool.
^The character designs look FF-esque too.
To be honest here though, the background used in that battle sequence rocked my socks off. I wasn't expecting it to look so damned good!
The battle system won't be a Final Fantasy clone, I assure you :)
Ah thank god. The more "action oriented" you make it the better, or the total opposite, strategic. Anything but the standard "wait for your turn and use magic/skill that affects the enemy the most but doesn't waste too much mana" crap.
The battle background was excellent. Totally agree with guntz on that one.
Im sure a lot of the graphics are place holder graphics at the moment. However I prey the menu looks vastly better than that in the final product. Also just like I mentioned on the official forums I still feel like there are to many repeating tiles in town. Giving it that cheap rpgmaker feel.
The battle menu hasn't been fully designed yet, but that's not what it will end up looking like. No worries on that front :)
Many of these graphics are place-holders and are constantly evolving and being re-worked. More graphics are being added and changed in the town, and the menu system has been completely re-designed.
Looking good so far :D
I just saw the new video. I don't know why but the windmill really impressed me for some reason. In other news, I was wondering about some forum stuff that deals with this game. Is this thread not stickied because it is so soon in development, or is it because of the fact that this isn't the official thread? Also with this new blast processing section of the forum will all future game releases be stickied here? I personally think that homebrew games that have a cart release should go in Genesis does. Sort of like how it was done in the past with Pier Solar.
The windmill really is impressive. It's not YouTube that's getting better framerates: his code is actually making the scrolling smoother. I really dig the Aria:Sorrow team.
As for pinning homebrew that intends to release real carts.. I dunno. Could turn out to be a moral boosting thing but also a hall of shame for those projects that don't make it.
I fully intend to make my current project a real cart. It would be real neat to produce a batch for gamers. I also know that projects can take longer than expected and real life can happen.
@Clessy, yep, that's one of the monsters in Affinity:Sorrow that Gimmick made :) Have no worries with graphics ;)
@Royce: Thanks :) That windmill was a nightmare to get in there as it really affected the performance of the map engine. Of course, that has all long been fixed :P
@slobu: Thanks :) And you're partially right about the framerates. I'm using CamStudio to do the recordings, and it drops the FPS from 60 to 35-40 fps while recording. The next video will be shown on the real hardware using my digital cam until I set up my capture card. And I can't take all the credit, Mr. Gimmick made the graphics for everything, including the frames :)
Heres the latest video update showing some of the new graphics for the first town. We decided the previous art dirrection wasn't capturing the feel we were looking for so we decided to completely re-do everything rather than create more graphics in the same style.
Sprites will be changed shortly, tho the old sprites are still in there for now. Most of what you see in the video isn't near finished but you will be able to see the basic layout of it as well as get a general idea of where we are going with this.
Enjoy :)! http://www.youtube.com/watch?v=MKIO3...&feature=feedu
That looks pretty cool - more woodsy. I liked the colours in the old one a bit more but the houses in the new version look way better. Will you be bringing back the windmill? That thing was pretty sweet looking.
Needs more windmill! but I really like the look of the new houses. Completely re-doing the graphics shows a lot of dedication. When I get more money I might even buy Hangman SG again (the newer version) to support you. I found 5 bucks on the ground yesterday so I''m getting close.
I admire the dedication for completely redoing it however it still looks bland and boring. To much repeating tiles. Like cmon lets get more than 1 tree and tree top going on here. Lets also get more than 1 grass tile. The tile quality is good but, the design quality simply isnt. Its very cut and paste still. You also might want to make your camera much more zoomed in. This looks very odd to be seeing so much of the screen. It makes the characters vastly to small and makes noticing the tile repeat over and over way more apparent. Doesnt change my interest in the project but I high recommend taking a look at some ps1 / snes rpgs. Notice how much varrity in tiles they have. Pier Solar barely even looks like it uses tiles. You should be aiming to best PS.
They don't have every tile done, that's just a level to test tiles, it's normal.
Oh, c'mon. I'd prefer extreme tiling that looks good over little repetition but the patterns look like crap. The grass is just a 16×16 pattern repeated all over the place but its surface doesn't look flawed at all.
So this should take minimum over 6 years to develop? =P
That said, while the map looks much better, the sprites need to be improved too. Especially the player sprite, the walking animation looks completely wrong. It looks like the body doesn't have any concept of balancing at all, only the arms and legs move, not even the shoulders =/
The WM groupie strikes once again!
They should be aiming their own ideas and dreams, what they're doing very well.:cool:
Does anyone read? I feel like I have wasted my time typing the fact that the town and sprites are in no way finished or near finished. This video is just to demontstrate the layout and a few of the new tiles...
That being said we appreciate any criticism or advice that you may have, but at least realize that you aren't looking at a finished product.
Its not that at all, I just want people to realize that 90% of the town graphics that are already finished are not yet imported into the game. It takes time to get everything in there and organize it.
Also, we plan to change the resolution eventually to a more zoomed in size; however this will also alter the proportions of things making them look wider. The genesis is VERY limited in terms of resolution settings so we will do the best we can to adjust it.
Yes but this is the most zoomed out genesis rpg ive ever seen. You see way to much of the screen at once.
Everybody knows how much you suck on your less than expendable posts.
Constructive criticism?
-Clessy is the guy who thrashed a just-released Beyond Oasis retranslation without even played it, 'cause the job was done using Hex editing only...
-Clessy is the one who comes up in every single thread, no matter in what forum, saying that Pier Solar is an awesome great game and bla bla bla (I'm a PS copy owner, by the way)...
-Clessy is the sucker behind phrases like "I hate all the hardware also" or "emulation is perfect nowadays" or "why do you play this game on Genesis when you can have it on a PS3 with much better image and sound?"
-Clessy is the type of person who talks about how great his friends are to make you impressed.
-Clessy is such a laughable character that you'll find similar types only in the worst B movies.
-Clessy is the guy trying to discourage any good new effort on the retro-game scene, 'cause 16-bit is for losers!
Clessy, you can be anything you want, I don't care, but you'll never be constructive in any moment of your existence.
Even when you think you're being constructive you are doing it wrong, 'cause you suck!
http://files.sharenator.com/a_shame_...-80052-580.jpg
Indeed. Explaining why you hate someone is a serious offense here on Sega-16, and I should know. Nope, being an uncontributing and offensive user is A-OK, but speaking the truth about your feelings is a big no-no.
Looks quite good to me and I'm sure you guys still have some tricks on your sleeves. Could you tell me which sprites you're going to change from this demo? Also do you have a kind of a roadmap? I'm not asking for dates... I just would like to know what sequence you're following, like: making engine, then sprites, then story and so on.
Hating on Clessy? That's like shouting at your cat that managed to squeeze into your box of pop tarts, eat all of them and shit rainbows while flying across your apartment. Somehow you'd be missing the awesome part.
I'd say let's take what info the Affinity:Sorrow team gives us, sort it into coding progress and art progress and cheer them on. Deadlines and timelines on homebrew suck.
We're still messing with some options and changes, so it's hard to determine what we're exactly changing at the moment and what we aren't. The next changes will take a lot of coding for just a minimal thing, but it is what it is :)
As for Clessy's comment on the map being too viewable all at once - Gimmick & I discussed that last night and we agree with you.
Now, Clessy and everyone else, please take the arguing/name calling to PM please. This is suppose to be a topic of some potential awesomeness, not a flame war :) I'd hate to not come here and post updates because people are arguing/fighting. As Gimmick said, we're giving some updates because we've been silent for a while, and we don't want to make people think we've disappeared or quit on the project. We don't expect everyone to like what we've done/what we're doing/what we plan on doing, and we love hearing everyone's thoughts and opinions, so keep them coming :)
You're completely wrong. 100%
http://pocketmedia.ign.com/pocket/im...11900_640w.jpg
Dont know if I can hot link ign but look at ff6 for a good example. If you can see vastly more than just the building you're infront of then you're doing it wrong.