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DefleMask 5.2 finally released ftw!.
NEWS:
01: Added Arpeggio Envelopes.
02: Added Duty Cycle Envelopes.
03: Added Waveform Envelopes (for the systems that support its, Game Boy for example).
04: Standard Effect Added: E5xx - Set Fine Tune.
05: Added compression to the DMF Format, compression ratio 40/1 (for example, Delek - Dojo.dmf -> 308kb now 8kb, Green Hill Zone 159kb now 6kb).
06: All DMFs were saved saved on the new format, so the DefleMask package is lighter now.
07: Added a new window to confirm before closing and starting a new song!.
08: Changed the struct of the save menu popup, now it is on a new floating window.
09: Fixed a frequency limit bug in the SN76489 soundchip!.
10: Fixed the behavior of the Volume effects, for example now it speed depends on the precision of the current system.
11: Fixed screen movement bugs while you were using more than 2 extra effect in any channel.
12: Fixed an AR slider bug under YAMAHA YMU759 system.
13: Now you can have more than 1 instance of DefleMask running on your computer.
14: Manual updated.
I added tracks done by DefleMask users in SEGA Master System, Game Boy and SEGA Genesis.
The Game Boy ROM Builder and PC-Engine support are almost done, but I decided to release DefleMask 5.2 today to keep users with the latest additions.
DOWNLOAD!
Best Regards,
Delek.
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Ahh :/ no 6280 support in this release.
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This seems really cool. Does it require a lot of technical know-how to use? I have no experience with this kind of thing, but I wouldn't mind making some Genesis-esque music.
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DefleMask 6 Released!. HuC6280 and of course PC-Engine/TurboGrafx-16 added!, and lot of bugs fixes and addons. WIIIIiii11!!!!!.
NEWS:
01: Soundchip Added: Hudson Soft HuC6280.
02: System Added: NEC PC-Engine/TurboGrafx-16.
03: Effect Added for PC-Engine/TurboGrafx-16: 10xx - Set Wave.
04: Effect Added for PC-Engine/TurboGrafx-16: 11xx - Enable Noise Channel.
05: Effect Added for PC-Engine/TurboGrafx-16: 12xx - LFO Mode.
06: Effect Added for PC-Engine/TurboGrafx-16: 13xx - LFO Speed.
07: Added the feature to copy notes and volume values from patterns and paste them on Macros (with different positions too).
08: Added a value list down any Macro, so you can edit the envelopes by entering numbers.
09: Added a Selected WAVE memory, so you can test different instruments macros with different waves without losing the previous selection.
10: Now to clear the Loop arrow in a Macro you have to simply done a right click in the Loop bar.
11: Added the latest vgm_play Winamp plugin in order to play PC-Engine and Game Boy VGM files (however, the in_vgm plugin for Winamp included with DefleMask will not process the LFO of the PC-Engine, the MAME's core is not complete).
12: Bugs fixed.
13: Manual Updated.
DOWNLOAD!
Best Regards,
Delek.
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DefleMask 7 Released
DefleMask 7 released!:
NEWS SO FAR:
01: Linux Build!, I tested it on Ubuntu 10 and runs pretty good.
02: The ROM Builders now are faster and transparent, they are included in DefleMask Core.
03: Fixed some issues with insert/backspace commands in a selection.
04: Fixed a bug related to the size of a song in memory, cleaned lot of things.
05: Lot of bugs fixed.
06: Manual Updated.
DOWNLOAD!
I need feedback about the Linux Build guys!, and MacOS X build coming soon!.
DefleMask Running @ Ubuntu!!!!!
http://www.delek.com.ar/soft/deflema...nux_Screen.png