Anyone an easy emulator for the computer that well record the gameplay of sega genesis games smoothly? also, in youtube theres video that say "lets play" or "with commentary" how do they use there mics as they play?
thank you
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Anyone an easy emulator for the computer that well record the gameplay of sega genesis games smoothly? also, in youtube theres video that say "lets play" or "with commentary" how do they use there mics as they play?
thank you
I use Fusion's AVI log function. Here's an example.
If you want to include commentary, I suggest you use audacity and record it live while playing the game and logging the AVI file at the same time, then saving your commentary to MP3. You'll need the Lame MP3 plugin installed with audacity to render MP3 files. Then, just load up your movie making program (I use either Pinnacle Studio 12 or Sony Vegas 9.0c, mostly Vegas 9.0c) and include the commentary with the video and render it. I highly recommend using Sony Vegas 9.0c though for rendering Fusion AVI files since it's friendly with the program once the video codec is installed. Many other programs won't be able to open said AVI files. I render my videos in WMV format high quality CBR audio 320kbps and 640x480 resolution (DVD Quality as it is noted). I save my videos in 60fps (the original Fusion AVI's are also in 60fps) but YouTube degrades it to 30fps. Still, it's better this way because I tried rendering 30fps on a test example of Sonic 2 and it was low in quality and blurry. For games that don't run as fast as Sonic, YouTube's degradation isn't that bad and gameplay will run smoothly. My College Football's National Championship video was originally 60fps and 640x480 and it turned out well on the uploaded version. Watch on 480 for optimal quality.
Use the fusion AVI recording option. Only way to get a proper framerate out of the recording. The codec used is pretty shitty for playback (breaks in every media player if you do seeking), but it's awesome for recording, and converting to another format is pretty easy too.
I think everyone else has already covered the basics. I suppose alternatives wouldn't hurt if you run into problems:
Video:
Debut Video Capture + Super Converter and/or K-Lite Codec Pack (use Google)
The first program can record the desktop and it's performance is top notch. The other thing is a codec converter which also installs lots of useful codecs. If you don't want the converter (madness!), then K-Lite Codec Pack will still install all the codecs you'll need for Debut Video Capture.
Mpeg 4 video is pretty good average recording. Fast performance and reasonable file sizes. If you want quality in encoding, go with H.264. It takes more processing power, but every other aspect of it is much better than MP4. WMV typically gives me problems outside of Microsoft programs, I don't often recommend it. There's other formats, but I haven't used them much. K-Lite Codec Pack and Super Converter provide all this and more. Highly recommended if you want in on digital video, period.
Audio:
The only real option is still Audacity. Though I will go ahead and recommend WAV over MP3. WAV is usually uncompressed. Most people have tons of HDD space these days so uncompressed audio should be the standard. MP3 is usually pretty terrible. Not to mention, why should you have to install an add-on just to use a format? Stick to better sound formats. Anything is better than MP3.
WavPack really needs to get more usage, It's the best audio format BY FAR.
Hybrid mode is the best thing to happen to audio since the invention of MP3 IMO.
ehhh my heads spinning with all this download and option stuff, I'll do it tommorrow
Yeah, use WAV if your capturing sound externally. Otherwise for commentary I don't think it will really matter unless you have a high quality microphone.
I know it's a very long winded way to do it, but if using real hardware I run through A DVD recorder record onto a DVD-RW as I play then rip the DVD, most DVD recorders also have options to record in enhanced quality modes (better than a standard DVD but you wont fit as much on the disc)
Unfortunately American friends wont find a DVD recorder with RGB input so I'm not sure how big the quality hit would be via S-Video.
Just an alternative, as I said it's a long winded way to do things.
There's not a very big quality difference between S-Video and RGB.
As for sound formats, lots of programs work with WAV, not nearly as many are tolerant of FLAC or other open source formats. In the real world, usage of codecs is dictated by the compatibility of the programs you use. For instance, from my limited experience with Final Cut Pro (older versions), it's only really compatible with Apple's formats. For me, that adds a crap ton of video and audio converting.
YouTube isn't too bad these days. Just make sure to upload in high resolutions and the quality doesn't suffer too much. Yeah it was pretty bad in the early days, but we've come a long way.
However, one should never stretch a video past it's original or current resolution, otherwise the quality will start looking crappy. Just record everything in 480p and things will be fine.
Yep. Exactly as I did. I see some people take their videos and dub them has "HD" by rendering them in 720 or 1080 which stretches them to fill the YouTube video screen. Not a good idea. It makes the games look like ass.
YouTube surely has progressed but I'm still holding out for 60fps support. The frame rate on my Sonic gameplay videos are kinda jumpy because of YouTube's 30fps limit but the source file is smooth as ever. That's my only major gripe at the moment.
What's the best way to capture real hardware footage? None of that filtered stuff. A capture card? What about those USB driven external capture devices, do those work ok? Is there a capture card that can capture s-video or component video? I've been wanting to do some real hardware recordings for quite some time, as most of the game footage on YouTube is years old, and very low quality.
I did a bit of CODEC testing to get KEGA Fusion video converted onto YouTube with as much quality retained as possible.
Indeo Video IV5 does the trick...
(bump it up to 480)
:D
I've heard good things about the Dazzle DVC 100, a USB-based S-video and composite capture device. There's also this component recorder, though it's pretty expensive:
http://www.ebay.ca/itm/XCM-Vbox-2-Co...item5199df774a
Here's some stuff I've recorded with a few notes on each. I've recorded with a few different methods and put notes on each one. Hope this helps. Oh, and youtube will play videos back at 60fps, but only if you bump the viewing resolution down to 240, which makes the video look like garbage.
These two are recorded through a Dazzle DVC100 with an s-video modded Genesis. When I recorded with these, I connected the s-video and audio jacks to the DVC100, and then I ran my other composite output to my tv so I could play on the television. The problem with the DVC100's software is what you see on your computer screen is delayed behind what's actually happening (this is the case with most recorders like this), so you really need to also use a secondary video signal (or a splitter, I guess) to do live gameplay recording. The video recorded, at least through s-video, seems to be a little overly sharp. I haven't tried composite recording with this.
These videos are recorded using Genesis, NES, and SNES emulators on a PS3 connected to a Hauppage HD PVR via component cables. This is my preferred method of recording since the frame rate never suffers and it's being rendered and recorded at 720p. The recording software seems to "strain" less than the DVC100's software does. This is probably because the DVC100 records raw avi (huge amounts of data being written to the hard drive) while the HD PVR encodes your video with h.264 on the fly in the hardware itself before sending the data to your computer, which means way smaller files at a very high quality (higher than that of the DVC100, of course since the DVC100 only records standard definition). I had the overscan settings a bit off in the first video (basically the size of the actual gameplay), but that's due to me having the wrong setting in the emulator to compensate for my tv's own overscan; I have a 34" HD tube TV (Sony XBR), but this shouldn't be an issue at all when using an LCD/plasma/LED. If you want to go this route but don't want to have a PS3 stuck at firmware 3.55, you could probably just get a cheap modded Xbox with the "High Definition AV Pack" so you can use component out. The HD PVR does NOT work with signals less than 480i, even though it does have both s-video and composite inputs.
Finally, this video was recorded with Fraps and the Fusion emulator for Genesis. I've had issues with the encoder that Fusion defaults to, and found it easier just to use Fraps. There is a very light scanline setting turned on in the emulator.
I actually just purchased a Dazzle capture card to record from my TV. I'm told all i need now is a spare AV cable and 3 splitters. Does anyone know what kind of splitters will work? Is RCA Y 1 male - 2 female good?
so if one of you can please send me a step by step and links to download what and select afterwards, I really wanna do some lets play with alien soldier and battle mania 2.
Sorry I just don't know where to begin all these processes first, and its kinda of confusing for me to install what.
Oh shit!, sorry for the double post, but I finally found a way, and it really doesn't take much at all! I didn't all this crap you guys were giving me, no offense but just check out this video if you wanna know how to simply record games from Kega Fusion.
also, if you wanna use usb controller, watch this
I apologize for necrophilia, but I have problem related to this topic.
I can't find a way to add recorded videos from Fusion to Vegas Pro 14.0.
That's because KVG codec is 32 bit, but Vegas Pro 64 bit.
I have bunch of small videos which I would get crazy if I should convert to any other format which VP14 understands, also I don't want to lose quality of recordings.
I could use my Sony Vegas 9 32 bit, but that's lame. Isn't there a solution?