Stunt Race FX > Virtua Racing by a long shot.
SVP better whaaa?
This game is still so much fun.
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Stunt Race FX > Virtua Racing by a long shot.
SVP better whaaa?
This game is still so much fun.
We're talking about the technical side... The original Super FX is slower than the SVP. Only the Super FX 2 matches its performance (same processor but double as fast). The instruction set may have a lot to do with this, the Super FX instruction set is horrible in comparison to the SVP instruction set >_>
That's all well and good, but where'd all that power go? Stunt Race FX looks better, has more vehicles, more tracks, more music, game modes, etc. The chip's only as good as the games made for it. Anybody can look up technicalities.
Resolution/screen size, on-screen polygon count, and (most importantly) framerate. many people find Stunt Race unplayable due to the chunky framerate (albeit some still find VR inadequate).
But yes, Stunt Race has some nicer art design (than VR in the arcade too ;p ), use of texture mapping, and a lot more color. (using the 256 color -or really 241 color- tile layer mode on the SNES)
It's also 1/2 the ROM size of VR. ;)
Star Fox would be a lot easier to match on the MD with SVP (or even Sega CD for that matter) since it's only 15 colors, though some of the 2D BGs would take a hit color-wise.
Star Fox also used lots of desaturated colors that look better and clash less (lots of gray especially).
Silpheed on the MCD did the same thing. ;)
VR didn't remix the color design in that direction though. (it didn't cater very well to that in general -Star Wars Arcade would have though)
OTOH, Dirt Trax also does 256 colors (and a much larger screen and a fair bit higher framerate than stunt race), but the art direction and color use in general is a lot weaker (actually worse lookign that VR color wise at times IMO) and gameplay is a bit bland.
In action, VR looks a lot better though, and plays a lot smoother (not to mention for multiplayer).
And yes, software IS a big part of the problem, and Sega only using it for VR was a big problem in that. (and a major point in this thread -ie why/how they could/should have used it for more games ;))
Well, yes, compared to advanced, PC games, it wasn't that impressive . . . the Super FX also wasn't very impressive compared to a 386DX-40 either. ;)
Though if you ran X-wing on a 386SX, it wouldn't be that impressive.
X-Wing was cutting edge in 1993 and brand new, though it actually used lower minimum system requirements than Doom (1MB vs 4, though CPU requirement was similar), though the 1994 update on CD (using a tie fighter derived renderer with gouraud shading among other things -especially added SFX and speech) was a good deal more impressive.
For mainstream consoles at the time though, it was pretty impressive. (or compared to many 3D computer games prior to that . . . more so for ST/Amiga ones -as PC games had pushed higher requirements for several other games prior to 1993 while ST/Amiga stuff generally implied plain 8/7 MHz 68ks -Frontier on the ST/Amiga doesn't look very impressive compared to Star Fox . . . and not that great compared to the much older Starglider II for that matter)
Albeit, tech-wise, it would have been much more impressive to have Starglider 3 on the Konix Multisystem in late 1989 or 1990 with Starfox (or better) quality graphics. (there might actually be some very significant hardware similarities with the Slipstream chipset and the Super FX -the same engineer designed the DSP in the slipstream and the Super FX, but I don't know if there's a direct relation -the 16-bit multiplication performance in the Super FX actually seems lower than the slipstream given what was in the interview with Argonaut posted a while back, and is also described as a more general purpose RISC processor rather than the very DSP-like processor in the Slipstream)
Now, from a personal perspective for me, it wasn't technically impressive for the time when I got Star Fox as that wasn't until 1996 or 1997 (I think it may have actually been after SF64 was released, not positive when we got our SNES), a good deal after I'd been engrossed with playing the CD version of X-Wing at home at max detail (which started around 1995 and something I still enjoy).
However, I was rather impressed to see it running on the SNES at the time, and pleasantly surprised. (I hadn't actually known about the game until we got it with the bundle of used games from our neighbor we bought the SNES from)
I just thought it was really neat to exist at all, and a very fun game . . . and hard for the longest time. (and then surprisingly much less difficult around the time I turned 14 -bust still great fun)
http://www.youtube.com/watch?v=dds-gCCj-UI
Game being played on real Hardware.
I would have loved to see games like that on SVP and even more on 32x...
But 32x had the best racing games ever!
Just look at them go. :)
Stunt racer doesn't look half as good as VR. It has far fewer polygons, and they're almost all flat shaded, not textured. Vehicles use fewer polygons as well, and they don't even look like they're actually moving along the track! There's absolutely no 3D background... the only 3D is the track itself with a 2D underlay for the background. The ONLY area where Stunt Racer is better is more colors, and everyone already knows the SNES has more colors. VR has to blend pixels to make pseudo-colors on the MD.
Speed: VR on MD wins by a large margin
Polys: VR wins again by a large margin
Vehicles: VR wins yet again (more polys and look like they're actually racing)
Colors: Stunt Racer wins
Playability: VR wins once more - between the better speed and the vehicles actually feeling like racers, VR wins hands down
Overall winner: VR by miles.
SNES better than SNES once again, Olls?
Being a Bastardcat's thread, I coudn't expect anything better...
God bless you!
Hey, Chilly, look at here and read on til the end, many new mind-boggling concepts:
http://www.sega-16.com/forum/showthr...l-Kombat/page6
VR is and always will be an arcade classic, very well known.
Stunt Race who???????????
Thanks Olls, I thought I was the only one didn't understand that comment.
Nope, actual hardware. The game is not as fast paced, so the low framerate doesn't bother me (I guess I'm used to it, VR's framerate isn't all that much better anyway). It's still a more playable game, because there is just much more to do.
VR has... 1 car, 3 tracks and 2 game modes. That'll sure keep me busy for months!
Oh, and VR Deluxe is a lot better too, making VR completely redundant.
At least the cars in Stunt Race look like the objects they´re supposed to represent. The cars in VR barely look like cars.
Higher poly count? Maybe, I don't see it. To me, Stunt Race looks better. Speed? sure, it's a bit faster, making you finish the game even quicker.
Playability? No way. Unless you enjoy racing around on the same couple of tracks in the same vehicle for no reason. But hey, at least it's faster.
Olls' SNES is better than Nintendo's SNES. Its games has no slowdown and never sounds muffled.
Some of its fanboyism best moments:
http://www.sega-16.com/forum/showthr...822#post369822
http://www.sega-16.com/forum/showthr...363#post372363
http://www.sega-16.com/forum/showthr...345#post372345
http://www.sega-16.com/forum/showthr...841#post370841
http://www.sega-16.com/forum/showthr...763#post370763
http://www.sega-16.com/forum/showthr...728#post370728
http://www.sega-16.com/forum/showthr...637#post374637
http://www.sega-16.com/forum/showthr...402#post372402
It's common to see those "What?" from him, another sign of his *intelligence*.
I'm looking for Olls' SNES on eBay, 'cause I really want to play SuperFX games with no slowdown and its exclusive version of MKII with "arcade quality" sounds.
Unless you have an Olls' SNES, SVP is better than SuperFX hands down.