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Originally Posted by
The Coop
Indeed developers do, but they earn those reputations through the skills they show, and the end product. Not budgets, development time and all that, the end product. I don't care if it's one man in his parent's basement, or fifty men working for Blizzard, I'll judge their games on equal footing. The graphics, graphic design/style, the music, the sound effects, the gameplay, the hit detection, controls, the story (if there is one), the animation... all of it, balancing what it seemed they were going for visually, aurally and gameplay-wise (modern? retro? 8-bit? etc.), with what the end result actually was and how good it is at what it strives to be (RPG? shmup? fighter? etc.).
Do you think all games that turn out well do so only because of the skills of the developers? Things like budget and development time allotted have EVERYTHING to do with how well a game turns out because those developers can't show their skills if they're understaffed, don't have enough money, or the publisher slices 2 months off the development cycle to make a street date. A lot of the games we call great now are so because the developers were given the staff, money, and time they needed to MAKE that great game. Look at Fantasia, everyone says it's crap because of the control. If you read our interview with Al Nielson, you'll see he explains that the game needed 2 months more in development to fix the gameplay, but Sega rushed it out the door. How can you not take that into account? If a game has bad control, don't you want to know why?
I'll use my movie example here again. It's like you go to the movies and wonder what to see. I'm coming out of the theater and you ask me how Transformers 3 was. I answer "it sucked" and walk away. Is that enough for you to decide to see or not see the movie? I guess it might be for some people, but I'm not like that (which is all I'm saying over the past 2 pages). I need to know more. I want to know who's directing, who's starring, what it's about etc. A movie just being good or bad without explanation isn't enough for me.
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how good it is at what it strives to be (RPG? shmup? fighter? etc.)
I agree 100% with this, which is funny, because this entire debate started with me being criticized for not doing exactly that.
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To judge games based on how big their development assets were smacks of a double standard, and I refuse to go that route. Big budget, low budget... they're both games, and they'll both be reviewed as games on the same playing field.
Of course you're going to review them the same way; I never said you shouldn't. What I'm saying is that you can't judge the product while ignoring its development, because the things you're going to criticize or praise stem DIRECTLY from that development.
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I'm not sure just what you're trying to imply against my comment here, to be honest. It seems like you're pointing to a contradiction that just isn't there, as what you quoted went right in line with what I'd said before it. However, I'd like to ask you what you meant by the bolded part. That came across in several ways, and I don't want to jump to the wrong conclusion.
No contradiction. I'm just saying that if I play a game by a company and it sucks, I'm going to be a bit more careful the next time one of their titles comes my way. If the game is for review, I'm going to be even more cautious, because I have to evaluate it for the public. If it's for me, I can toss the game aside and move on, but for a review, I have to be ready to explain and justify what I say.
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Originally Posted by
synapse
But it must NOT influence how YOU review it, because it's not your problem.
Or else you're ok with being influenced by the fact that a game is indie or unlicensed. If the indie factor IS a factor, then unlicensed games should be reviewed as such, like in a different section or with different rating systems... or none at all. Because, apparently, they can't be compared to the rest of the games.
It IS my problem because I'm paying for the game or playing it to review it. I have to deal with whatever mistakes were made during development, because they don't just disappear when the game arrives in stores. People hated Iron Man: The Game because of shitty control and a poor camera, all the direct result of a rushed development. That final product you play is the final result of whatever happens during development. You can't just divorce the two.
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Ok, forget it. You know exactly what I mean but seem more interested in keeping the same discussion. When you go to the movies and you need to choose what ticket you buy, you do exactly that: you choose. And you do it depending on which movie you think is better, no matter the genre. You may check rottentomatoes.com for reviews and scores. If you see Casino scores 95% and Cars 2 scores 35% you know the former is a better movie. But let's leave THIS example/metaphor/whatever as it's taking nowhere.
The problem is that you keeping jumping back and forth between two arguments. Here you imply that you're just going to see a movie and choose whichever one looks more interesting. That's not the same as comparing two films to tell people which is the better one and why.
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Again, I think you understood my example perfectly, but if you prefer to keep debating this, your daughter's paintings would never appear in the same catalog / magazine / newspaper / expo / exhibit as Picasso's. Their paintings wouldn't get rated by the same critics. She would never compete with him, and her paintings wouldn't be available in the same auction (well, you never know these days :P)
Please, let us not get too ridiculous when discussing these things.
Now you're contradicting yourself, and you just gave 3 reasons why you shouldn't directly compare 2 games from different genres, effectively making my point. My daughter and Picasso are far too different to be compared. But using your own argument, didn't you say that 2 games appearing on the same console is enough for them to be compared? If a puzzle game can be compared to a basketball game, can't an amateur painter be compared to a professional one? What if it's a painting website showing the two paintings? That never happens.
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But that's NOT your problem as a reviewer!! You can take the age of the game into account, yes, but not who made it and how. It's reasonable that you compare games from 1991 with other games from the same year and not from 3 years later when programmers knew the hardware better, yes. But when comparing the game with others from 1991 you shouldn't think of who made it and if they had had time to learn. If they hadn't but others had by that time, it's their problem and not yours. If it's fun, it's fun, and if it sucks, it sucks (well said!).
Again, your argument contradicts itself, if you're not going to take who made a game into account when you review it, why should you do so for one made by them 3 years later when they know the hardware better? You tell me their knowledge means nothing and then say it does later on. This is obviously just a difference in criteria, and all I've been saying this whole thread is that I don't just play a game, watch a movie, read a book, etc. on a whim without checking who made it, who is in it, what's about, etc. I like to know what I'm getting into. Others don't and that's cool, I'm just saying that you shouldn't be offended that not everyone else does.
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If it sucks, it sucks. As the user, you'll feel ripped off if a game you just bought is bad, no matter who made it.
So then from now on, all our reviews will just say "it's good" or "it sucks" and nothing else. :p
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I agree with you here, but it's still not your problem if the developer had to face dificulties during development. Should we rate Duke Nukem Forever higher because it's a game that took 15 years to be finished?
You shouldn't rate it higher, and no one has. In fact, every reviewer out there has been MORE cautious in reviewing it because it had a development time around 10 times longer than most games. Have you read any DNF reviewers where they completely neglect to mention its development specifically because it "doesn't matter?' The publisher is expecting people to buy it, and I know you're not going to blindly plop down $50 without asking about it first. If you did, you wouldn't even be reading our reviews in the first place, because their whole purpose is to let people know whether a game is worth playing.
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No, I just don't care if it's Konami or Gamtec as long as the game rocks, or as long as the game sucks. Whatever the case I may think "oh, so Konami screwed up" or "oh, nice, so Konami made this gem". But the author's name is not a factor that influences the product itself and it definitely shouldn't influence the rating.
Understandable. I just like to know why a game sucks or rocks. The developer's name DOES influence because people don't go into a Treasure or Bioware game with the same attitude and expectations they had going into an LJN or Acclaim game.
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A chance, yes, of course. Condescendance, no.
This is the second time you've accused me of being condescending, and I'd like to know why. Where did I speak to you like that? Was it just because I don't share your opinion on how games should be rated?
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Maybe, but you're supposed to provide an unbiased review whatever the case. Actually, you could just as well completely ignore who made it before playing the game for the first time.
"Fool me once, shame on you..."
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Originally Posted by
Phantar
Honestly, I'll have to agree with synapse on this one. As great as it is to have new games come out after all these years, I don't think it's right to grant them additional leeway when reviewing them. It's a laudable effort, sure, and it should be mentioned in the review. However, the score should reflect how much fun is in playing the game. If I may quote from the Review Manifest:
If you draw additional enjoyment from knowing that this is the effort of a small company, or an independent game - fair enough. If the review states that, I can accept that notion. However, this should not deter from giving a review as objective as possible. Yeah, reviewers are people too and like certain aspects more or les than others. That doesn't keep me from constantly asking myself the question: Will others feel the same way?
You need to quote the entire section to get what I'm saying:
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Each game is rated on a scale from one to ten and reflect how much we enjoyed the overall experience of playing it compared to other similar titles or weighed against its own flaws. The numerical ratings are meant to give our readers an overall idea of what to expect from a particular title, and they should not be considered etched in stone like a constitutional right.
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I still have to play this game (my order hasn't shipped yet). From what I've seen, though, I'm not sure that this game should receive the same rating as a Beggar Prince or rank better than Phantasy Star III. Would it have gotten the same treatment if it had been reviewed back in the day? Somehow, I doubt that.
No it wouldn't have gotten the same treatment. In fact, I bet reviews would be all over the place, because people have different opinions. That's all I've been saying this whole thread. I've been criticized because I ranked SO higher than a game that's totally different and wasn't even reviewed by me! It makes no sense to me. I'm supposed to keep in mind what others think of a game when I'm going to write my opinion? Whose opinion am I expressing then, theirs or mine? That's not how I review things.
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Don't get me wrong, I highly appreciate the efforts by everyone trying to bring new games to an old console. And we should encourage others to try and produce new games as well. Praise where praise is due. But when reviewing the games, they are just that: games! A reviewer should not go easy on those releases. It may just be my personal opinion, but by lavishly overlooking a few flaws just because it's a new release by a small team, it cheapens the efforts of every other homebrew team out there: Why should they put too much work into it, if the game is going to get a good review anyway?
That's the thing. The part of the Review Manifest you yourself quoted states that we should review a game based on our overall experience, but I'm being criticized for not reviewing based on someone else's. Had I experienced the problems Joe had with Beggar Prince, I would have knocked the score down considerably, but I didn't have those problems. Thus, I didn't overlook the flaws because I didn't experience them. That doesn't mean they should be completely ignored, which they weren't. I did mention the save problem in BP and the too-frequent random battles and repetitive music in SO. Those were factors in me scoring both games the way I did. I had very pleasant experiences with both. Not everyone did, and I'm aware of that. I had a blast playing Snatcher and gave it a 9, and there are people on this forum who hated it.
I'm sure that just as there are many who disagree with the way I scored both games, there are many who agree. That's the nature of subjective reviews. I don't know why so many people are offended because I don't share their opinion. I'm not offended that they don't share mine. I enjoy this kind of discussion when it's about the merit of the review and game themselves, but when people start insulting or making veiled jabs, it does get annoying. The same thing happened with Beggar Prince, where some people had the audacity to even suggest I was being paid off by SFT, and that's just bullshit. But when I call them out on it, I'm accused of not being able to handle constructive criticism.
The bottom line is this: I want feedback. I ENCOURAGE feedback. Were that not so, this discussion wouldn't even be happening, because the forum would not exist. The contact form wouldn't exist, there would be no reader comments allowed, and you wouldn't be able to score the game yourselves alongside the reviewer's. People in this thread mentioned constructive criticism and being open to change, but they have presented examples of neither one. Please, tell me what else can be done to show that feedback is welcome? The only thing I am against is multiple reviews for games. That's a whole other thread though...