Originally Posted by
kool kitty89
Game window size wouldn't have anything to do with RAM . . . you render into the 2 128k framebuffers, so the 256 kB main RAM doesn't get consumed for that. Still, there's a huge difference for programming on a system with 256 kB work RAM and perhaps 6 MB of ROM vs hard drive and 4 MB work RAM. (even with a double buffered 320x200 back buffer in main RAM, that's still 3971 kB)
And even assuming all the variable code/data could be crammed into 256 kB, there's still the issue of actually fitting the game into ROM. Textures, 3D models, sound samples, maps, text, etc. And, again, without RAM to decompress into, you'd be stuck with using uncompressed data for a large portion of that. (and remember, a lot of PC games were using compressed data already to make better use of limited floppy space -and HDD install space, so comparing the raw HDD install size of the game might very well be deflated too)