but why the hell do I suck at Revenge of Shinobi?
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but why the hell do I suck at Revenge of Shinobi?
the controls in revenge of shinobi are a bit sluggish, I still managed to beat all three though.
I've beaten Revenge of Shinobi with no shurikens. It is probably one of my most played games of all time.
I think the last level of Shinobi 3 is more difficult than any one from Revenge of Shinobi or Shadow Dancer.
Me too I had beaten them in the early 90's but now it is harder for me to do the same.
Revenge of Shinobi is soooooooo good.
Yeah that, sluggish controls can really contribute to the difficulty of a game. I have the same issue with Maximum Carnage on Genesis vs SNES. On Genesis I can beat it without dying once, on SNES I can hardly beat it at all. The game layout is exactly the same, but the Super one is a little more sluggish and it totally makes a difference.
I like Shinobi III a lot (Though I haven't beaten it) but the slow-ass movement of Revenge of Shinobi just turns me off.
I played Shinobi 3 first when it originally came out. My neighbor got his Genesis 1 the same christmas as I did, but I got SoR1 and he got Shinobi 3
No wonder we loved sega and laughed at SNES
But SNES did have cool exclusives, and my love for RPGs made me buy one right after my Sega CD
It's not a bad game, but there are cheap trial and error bits near the end.
The developers should to be smacked upside the head for putting that crap in game.
For example, the large gap in the docks area, making it over that requires a pixel perfect jump.
Also, the levels where you can jump between the background and the foreground, I lost few lives because i would accidentally double jump and fall in the pit located in the foreground (thanks assholes).
But, I beat it eventually, and have no plans of going back to it anytime soon.
So this is probably the best thread for this...just beat Shinobi III, but this is how it happened.
Got through most of the game okay and then burned everything but 3 lives on those last infuriating platforming parts. ARGGGGH. I finally used Fushin magic for that very last wallhopping part, and entered the boss room with 2 lives and no magic. I tried my best but got trashed pretty bad, leaving me with 1 life in reserve, but my magic was back. I shurikened him until I had one bar of health, then pulled out Mijin for a suicide attack. With no lives and only one magic, I emptied all my shurikens into the Shadow Master... When I ran out I pulled my final fire dragon attack and crossed my fingers...and he died! With no lives, no credits, no magic, and no shurikens left.
YIKES.
I've been thinking about the double jump some more, and I have to say I really think my opinion of it was changed by playing Revenge of Shinobi first. In the earlier levels it wasn't an absolute necessity, but it made most situations easier. The first boss was easier with the double jump shuriken throw, the second level's last set of jumps was also easier if you could consistently double jump. Because I loved playing the game so much I just felt like I was getting better at a great game while I learned this mechanic. When I arrived at the penultimate jump in the Ocean level I recognized right away that the game said: "This far, and no farther until you have mastered this."
I took it as a challenge, and it only really made me restart the game once until I figured it out. I played through the whole game from that moment training to make the double jump at the last possible frame. When I got back to that jump, I didn't make it again. But I did after several more tries. That, and the labyrinth in the next level, is why I question the credibility of modern reviews that say Action games only have 'X' amount of play time. They have no idea how long it will take a new player to learn the gameplay to the point of beating it. I consider this the opposite of trial and error gameplay, because once you have learned the mechanic you can handle any situation the game throws at you.
^well said sheath.
I'm okay at ROS and SIII but suck at Shadow Dancer
Posted this in another thread, but anyway...
I can't recall a time when I had issues with Revenge of Shinobi's double jump. You have to jump at max height (hold down the jump button), and then press it again just before you stop moving up. You can't double jump unless you are at that height and you can't double jump while you're coming down from your big jump.
I feel it's something pretty standard to learn in a game of that time period and has never stood out to me as some sort of obstacle in the game. To me it's more like "oh I need to double jump? k."
The jumps are pretty treacherous in that game. That's what always gets me. I've beaten it though....on easy.
I never really cared for Shadow Dancer. It plays like the old Shinobis. Which makes sense, since it's not an actual "Super Shinobi" game.