Yoshi's Island is tosh.
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Yoshi's Island is tosh.
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Graphically Yoshi wins, gameplay wise, they are equally bleh.
I think I prefer S3&K, but its very close, and I'd probably change my mind if asked again tommorow to be honest.
I like the set pieces and running plotline of S3&K, always made it feel a bit "epic" to me in my younger years (especially the space chase at the end), though, to be fair its kind of a Saturday morning cartoon level plot (Yoshi's Island still had very much a videogame plot with very little elaboration though).
On top of that I'd say I'm also a little bit more of an action game fan, so I'm probably more drawn towards S3&K anyway.
In regards to Mushroom Hill, I could never see it as anything but level 7 to be honest, I don't think that it has any feel of a 1st stage to it at all, its too long winded and time consuming to be a first stage, even without Sonic 3 attached S&K has always felt to me like a game which throws you into the middle, without a beginning, it also feels like a game which should naturally have a save game option.
I will take Sonic 3 stand alone, Sonic and Knuckles stand alone over Super Mario World 2 (boring for me pretty fast). Obviously Sonic 3 and Knuckles combined is even more one sided.
...Stated as though I have any intention of being a consistently thought-provoking "poster" at this site. By contrast, reading your pretentious and meandering dissections of nothing-in-particular speaks of a genuinely pathetic need to impress on your part, not to mention a complete failure to understand what actually impresses. Regardless of how hard you try to gussy it up with fancy analogies and desperate waxations about "one defining the other," this is just another Genesis vs SNES thread.
There's your content. Content?
Nintendo sucks but Yoshi's Island is a really good platformer. Better than Sonic. Sonic is a hype, it's not a good platformer. It's a hyper running too fast too hectic. There are far better platformer on Genesis (Wonderboy and Wardner to name a few...).
Having grown up in the 80's and receiving Super Mario Bros 2 for Christmas in the 80's after having played it quite a bit at a friend's house in the 80's, I honestly do not recall much hating on Super Mario Bros 2 in either magazines or in person. It wasn't even remotely controversial until All-Stars came out and revealed the Lost Levels, and even then it wasn't a big deal until emulation became big and suddenly everyone was a video game history expert.
No, only Sonic 2 is ever fast at all, the Sonics are slow. Sure there are shoes to be had with decrescent frequency as the series progresses (lemmingwise, like all progress), but uncontrollable instant death isn't really a banner for speed. Sonic 1, 2, and portions of 3/&K are excellent, but there is a far better platformer out there that never gets its due for speed: Kid Chameleon. Not only can many lvs be burnt through, they reward you for it (time bonus = 1/5 of a life; nothing grand, but if you can really burn through the lvs like that you don't need a ton of lives).
I remember it being hated. It was just too different from the first, a wholly different game. I didn't like it much either for a while, but its ease grew on me. Once I stopped completely sucking at video games its appeal waned, though that's less the gameplay than the graphical and level design poverty. Still, I wish they'd given it a sequel on its own branch, far from Mario 3 and high, high above Super Mario World where the dogs come by to lift their leg.
yoshi s island for me
and for all the mario games i still like smb2 the most great game picking enemies up and throw them away
and there was also a gameshow after that with zelda and the brothers
S3&K and Yoshi's Island are both the pinnacle of platform games imo. I love both games for different reasons. But if i have to pick the better platformer, i would pick Yoshi even though i might like Sonic3&Knuckles a bit more overall. Yoshi is bigger, deeper and more varied than S3&K.
You've come good boy, decent(ish) thread.
I enjoyed all three on this list including the much maligned DKC, I know what it is and what its not, and its overall a decently playable overrated system seller. Its also easy to enjoy unlike DKC2 & 3 which whilst playable get a bit torturous with Rare's crabby collect-athon tendencies.
Yoshi's island is mostly a pleasure to play, but has its moments of frustration, I enjoy its typical Miyamoto attention to detail.
S3+K I find a bit on the easy side but gains a bit of longevity with the different character playthroughs and had an awesome Saturday morning cartoon feel when you where a nipper that the horrendous story lines in modern Sonic titles could learn a lot from.
I ashamedly with great bias voted for Yoshis Island completely down to my own crummy nostalgia. Otherwise S3+K and Yoshi's Island are equally enjoyable and are great representatives for each series design flaws as well.
I know you don't. That was my point. Being thoughtful, for you, is an oxymoron.
No need to belabor it.
As to why you post in a thread that 1) you find is empty and that 2) features at least one game that you haven't even played? Well that is the real example of idiotic overstatement.
Said by the same fool that hasn't even played one of the games this thread is dedicated to. You came in here to argue about a subject that you are clueless about, measured in totality or logically.Quote:
By contrast, reading your pretentious and meandering dissections
I note that you don't argue anything directly -- pointing out what I'm "wrong" about -- but simply feel that, because you don't like it (its tone, its content, its poster), this is argument enough. The hubris of a simple-mind; the id of a remedial math student.
That is, your argument is typically awful. A bunch of empty rhetoric based in your own admitted ignorance of the same subject you deride.
Recursive is retarded. I suppose your avatar, signature and general posting style have done a great job proving that maxim out.
You see, that's subjective. And the last thing I'd want is to impress you, seeing as how your argument is that the lowest common denominator -- likely your own demo -- is the real standard of judgment and "quality".Quote:
not to mention a complete failure to understand what actually impresses.
I'm, sorry but I don't have any photo albums dedicated to beer can collections to share, nor any interest to show my "gaming room" setup to others on this board. I can't be you, and I don't want to be.
No joke.
Thanks for backing up my point: your thought process is in perfect harmony with and, really, just is reductio ad absurdum.Quote:
Regardless of how hard you try to gussy it up with fancy analogies and desperate waxations about "one defining the other," this is just another Genesis vs SNES thread.
I suppose it could be said that humanity does little more than eat, sleep defaecate and procreate. It appears this is an ideal for you, rhetoric-made-reality. Frightening stuff. (Though, you can help by leaving out the procreation part; let's hope that one wasn't confused with...another)
An ideal, then, that would begrudge this site's very existence. After all, what is there to discuss? Just roms in plastic carts, plugged into a manufactured piece of hardware.
Brilliant analysis on your part. I really didn't expect anything better.
In the end, I can tell that you're a man of strong convictions and beliefs. Which is why it would greatly help your platform if you simply quit posting altogether: after all, you have no thoughts of any interest -- by your own standard and statement.
All that is to say: I agree with you. You suck. You provide nothing. And are proud of it. A golem that was let off his leash and given internet access.
One example I'd provide is the flow the game, relative not only to itself but prior Sonic entries: if S3K is a coherent piece, how odd is Mushroom Hill zone? Sonic games -- in a tradition similar to any "adventure" platformer, at least in the cliched fantasy mold of Mario --darken as they get closer to the coda.
OK.
In Sonic's case, this is typically done with an increase of technology: the idea of mechanization as evil compared to natural backdrops.
Sonic The Hedgehog, Sonic 2, Sonic CD (perhaps in a slightly different manner, as the levels themselves are tiered or leveled through the time travel concept throughout) and, what was, Sonic 3 all follow this path or trend.
But Sonic 3&Knuckles does not. Mushroom Hill looks more like a first level than a seventh level, at least as far as the tone provided by the earlier games, including teh narrative build of Sonic 3.
I don't really disagree.Quote:
ts too long winded and time consuming to be a first stage,
My point is: it's neither. Because it's trying to be both.
It's opaque in its intent. The design is weird, because the game is a conflation and compromise: it's a standalone entry that is also supposed to be a second chapter to a completed game.
[quote[even without Sonic 3 attached S&K has always felt to me like a game which throws you into the middle, without a beginning, it also feels like a game which should naturally have a save game option.[/QUOTE]
I suppose it does. When you plug the third game into it.
It always seemed to fit into the same "odd"=awful (for many, not all or even most) standard that Zelda II is saddled with.
Yoshi's rather parallels it, in look, gameplay, so on, and contrasts it in that it was largely ignored by the gaming public upon release; both are often seen or argued as Mario-entries-that-aren't.
YI seems to truly be the game that establishes Mario 2 as legitimate on gamplay and tonal grounds. You can feel its influence all through the sequel to SMW.
I'm a big fan of Donkey Kong Country. It's a very well-tuned platformer, and I think it's very simplicity is a strong constructive argument as far as coherence between gameplay and look: much like its ambient score, the game works best because none of the elements overwhelm or drown out the others. It's a mood piece, like it's graphics and music.
in that way, especially as a mainstream work centered around an anthropomorphic corporate icon, it's kind of daring. It's odd. It's unique.
The only thing that really disappoints are the designs of the bosses. 'What designs?'
I understand the point -- I have sympathy toward the general position -- but I also believe that DKC2 is one of the best platform games of its generation, and maybe even the best on the SNES.Quote:
Its also easy to enjoy unlike DKC2 & 3 which whilst playable get a bit torturous with Rare's crabby collect-athon tendencies.
It has the tonal strengths of the first game -- improved graphics, better, more complex tracks, et cetera -- with gameplay tropes and difficulty that are more intriguing as far as the platform genre overall; the game improves on the original in nearly every way, finding a balance between its elements that makes it the strongest entry in the series and one of the best games of its kind, period.
Collectathon elements are there, no doubt, but I feel that they're designed as [i]part/i] of the game rather than its point: a distinction that got lost around the time Rare started making these games for the N64 (DK64 is a nightmarish piece of shit, presaged and bookended by the sleep-inducing Banjo entries).
The third entry just...doesn't work for me. It has an awful look, and one of the worst co-leads in a Nintendo platformer. Maybe *the* worst.