most certainly!
one of my favourite games on the system, without a doubt!
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Well Ok not a tosh...But an average game at best.
Children raised by Nintendo usually thinks that any shit done by Capcom is good and, most of the time, better than anything similar/related that came out for a Sega console.
Disney's Magical Quest series by Capcom is made of 3 16-bit games and only the number 2 came out for Genesis.
However, the whole series is almost equal, with minimal gameplay differences...
OTOH, Quackshot, Castle Of Illusion and World Of Illusion are much more diverse and rich in terms of gameplay and storyline...
Talking about Quackshot, there are some specific references to the Indiana Jones movies that I really enjoy, but maybe those movies have no appeal for you...
Some people use to see Quackshot as a Castle Of Illusion ripoff or something like that... Sadly... They share some HUDs and graphics but the main idea is totally different IMO.
The fact that I played Quack shot after World of Illusion, Castle of Illusion, Magical Quest (truly magical atmosphere BTW), and Mickey Mania might have something to do with my opinion of the game.
But that shouldn't take anything away from Quack shot, But for me, it did. As I said, the environments didn't have that surreal charm of these other games. The whole plunger gun concept seemed awkward to me.
I did play this game past the first few levels, and I am more than capable of making a judgment. I may play it again though, so don't think I already made a final judgment.
Yeah, sure...
It really can change your opinion about a game...
Try to finish Quackshot, maybe it helps you to "understand" its own magic...
Also, you should watch some episodes of the Ducktales TV show. However you have Donald as Quackshot's the main character, the game is pretty much related to the Ducktales show.
I've always been a Ducktales fan, so it really sums up to my opinion. And, as long as Quackshot has references to Indiana Jones and Dracula tales, Ducktales has some historical and tales (of course, derrr) references and I like this kind of stuff...
By the way, many people say that Mickey Mania does not have all the magic of the Sega's Mickey titles, but if have already seen those Mickey movies that inspired Mickey Mania you'll be able to feel the magic behind it IMO.
It's always a matter of taste, knowledge about gaming (libraries and history), cultural related stuff and your personal experience related to that specific game.
I will do that soon. Anyways, Now you know how I feel when people refer to great games like Super mario World, DKC 1-3, and Yoshi's Island as tosh.
Quackshot is a sweet ass game better then castle and world of illusion IMO.
IMO castle of illusion, world of illusion and quackshot are the best disney games, the capcom effort doesnīt even come close, not to mention they donīt have a disney look to them...
The same occurs to Capcom's Aladdin...
No matter what movie, cartoon... Whatever, they will always draw things with that same style (much better than their today's style IMO) for the good and for the bad.
Some enemies on Capcom's Aladdin got that typical Japanese anime stupid (they think it's funny) reactions and very big eyes crying to be crushed.
In Mickey, it's not so Japanese anime-like drawn, but still their Mickey is not like Disney's Mickey.
Not that classic and full of magic Mickey from the old cartoons and early movies, for sure...
Capcom's music style did not help it either. The true Mickey is about piano and jazz, something that Capcom was never good for.
One thing I noticed is that Genesis virgin titles (aladdin, lion king, MM) suffer from sketchy hit detection and somewhat clunky controls.
This flaw is almost non existent in Capcom Disney games. As inferior as some versions may be (very subjective), they are coded professionally in terms of game mechanics, so you never feel cheated or in some cases...frustrated.
Yes, Capcom is the king of tight controls IMO.
But you can have some precise controls without being just tight... Quackshot's gameplay, for an example, has some slippery feeling but the controls are still very precise (for me it's unlikely to miss a jump in this game).
Most SNES players have some difficult with many Genesis games due this slippery feeling... Generally speaking, the best Genesis side scrolling platformers are fast/very fast and I don't think that controls like SFC's Rockman & Forte (slow paced game) would fit... You must consider gameplay's speed when you're judging controls. Very tight controls are great when you are playing a slow paced game (most of SNES titles) but they will not be necessarily great for much faster games (most of Genesis titles).
But some games just have bad controls... You're right about Virgin's Aladdin IMO, 'cause sometimes their controls are very frustrating.
However, I think you mixed bananas, apples, oranges and compared them:
1)Virgin's Aladdin was programmed by the same gang that made Earthworm Jim and Sega CD's Terminator (whose controls I just love).
Aladdin was the second game by them (just after Global Gladiators), I think they made better controlling games after Aladdin.
2)Virgin's Lion King was programmed by another gang, 'cause the former fellas went out to create Shiny Entertainment.
These new guys were not so gifted IMO, so Jungle Book and Lion King had just average collision detection and controls. Still, Genesis version of Lion King controls a bit better than SNES's (this version has more very frustrating parts for jumps) IMO.
3)Mickey Mania was done by Traveller's Tales, using the very same Puggsy engine... Great sound and graphics and some bad controls. But Mickey Mania has better controls than Puggsy, so you can imagine how slippery and imprecise they were at first...
:D
Aladdin's control is flawless. The slide and loose-kneed movement are by design and further the gameplay. Aladdin's an easy 1LC. I don't generally know who leaves what company to make what elsewhere, but I'd guess many of the same folk worked on Pitfall MA, as its controls and many of its mechanics are identical to Aladdin's; it also controls flawlessly, though its irritating boss pushes it out of easy 1LC range (for me).
Aladdin's technical fault is that his sprite is way too far forward in the screen. At least 25%, but I'd preferably have 40% more screen scrolling ahead.
Lion King's control isn't bad, rather, every kind of detection is, including the (?) ledge-box--I don't know the term for this, but I mean the furthest point you can move and jump from on a given platform: when these are poor you tend to run off the platform and fall before actuating your jump. Not only does this sort of missed jump occur in LK, but more often a failure to grip ledges Simba has to catch hold of (the infamous hippopotami tails being an instance of this).
Mickey Mania's control faults are in different areas; his only similarity to Aladdin and EWJ is the annoying tendency to fidget every two seconds of idleness. The problems in this game are the early jump-button detection that causes you to jump again after holding the button for a full jump, and the tendency to duck too much, as in Ghouls and Ghosts.
MM sort of throws a spanner in the works, as I was going to suggest the overall quality by game has less to do with whether Virgin/Capcom/whoever made it than with whether it was contemporary with a film release or after the fact. Lion King and Aladdin feel very rushed, probably owing to Disney itself. World of Illusion, though shorter than both, does not at all, as of course EWJ doesn't either despite sharing Aladdin's movement mechanics. LK is subpar; Aladdin's quality would derive from being programmed by the same people who made EWJ. Toy Story, whoever made it, would be another example of a rushed game.
I'm not familiar enough with all the Disney games to compare every one, so I'll leave the idea there.
^Dude, I'd give you more rep if I could.
Aladdin is the most perfect Disney Title on the system (Virgin-made or not). It may be my favorite game of all time, but that doesn't make me biased as to the fact that it is a flawless beauty of a game.
As for my list of top notch Disney titles one can play on the Genny:
1. Disney's Aladdin
2. Mickey Mania: The Timeless Adventures of Mickey Mouse
3. Disney's The Lion King
4. Disney's The Jungle Book
5. World of Illusion
6. Goofy's Hysterical History Tour
7. Pinocchio