Try rescuing everyone while keeping the danger limit meter low.Quote:
Originally Posted by Joe Redifer
Printable View
Try rescuing everyone while keeping the danger limit meter low.Quote:
Originally Posted by Joe Redifer
You'll probably only find it on e-bay and not all the time, just keep looking on e-bay and it'll eventually come up.Quote:
Originally Posted by Flash1087
The Saturn version has an extra game mode.Quote:
Originally Posted by Oi_Oi_Spanky
The game would still be boring. I get bored by the time I rescue the first person in the first level. The game just isn't fun. It doesn't even seem like a Sega game. It seems more like.... UBISoft.Quote:
Originally Posted by Psy
That is like 15 seconds into mission one, you must have thought Tomb Raider was a snore fest because Burning Rangers moves much faster with the danger limit forcing you to move through the levels quickly and fire being able to supprise you more then the enemies in Tomb Raider.Quote:
Originally Posted by Joe Redifer
Power slave=Exhumed? even looks better on saturn then on psx,so does duke 3d looks awesome and ways better then both psx version and saturn version.Quote:
Originally Posted by Oi_Oi_Spanky
I got bored with Tomb Raider after about 6 or so hours I think. I have tried to devote some serious time to Burning Rangers on many occasions and I'm afraid that I just don't "get it".Quote:
Originally Posted by Psy
Also, the graphics are pretty bad, even for the Saturn.
And Tomb Raider is very slow paced, while Burning Rangers tries like Sonic to keep you moving, in Burning Ranger case through the danger meter were you can lower it a bit by putting out fires but if you take too long you get random explosions to punish you for taking so long.Quote:
Originally Posted by Joe Redifer
Ontop of that when you finish the game the levels become randomized so the walkthrough won't help you find everyone once you finish as the game might take you through a completely different hall and place people in a totally different room.
Sonic always suffered from the lack exploration so Burning Rangers throws explorations with a attempt to give the same sense of urgency as Sonic to keep moving (while exploring). IE run into the wrong room and it could blow up and you'll have to rush to put fires out just to get the danger meter down and getting very little for your effort but the next room could be someone to rescue.
Remeber the Sega Saturn has no hardware dedicated to 3D effects thus all those fires are running off the CPU.Quote:
Originally Posted by Joe Redifer
I don't recall Burning Rangers ever being anywhere near as fast as Sonic (Sonic games up to that point, anyway). Burning Rangers was about as fast as, say, Crash Bandicoot. Burning Rangers also had the horrible Sonic Team Camera if I recall. I don't remember the camera too much on Tomb Raider. Tomb Raider was more about exploring, figuring things out and the like. Burning Rangers is all about getting wrong directions fed to you, going into rooms you can't get out of and jumping around like crazy.
if you're into the SNK fighting games, some King of Fighters were ported to Saturn, as well as my personal favorite fighter: Samurai Shodown 4: Amakusa's Revenge. The load times are a bit, and you'll probably need an Action Replay cart, or mod your Saturn (They're all Japanese imports), but to me, it's worth it. As I don't have any of the good shooters, NiGHTS or Burning Rangers, that's pretty much all I play on my Saturn.
Sounds like my idea of fun ;)Quote:
Originally Posted by Joe Redifer
Yes It is not as fast as Sonic but far faster then Lara CroftQuote:
Originally Posted by Joe Redifer
You can rotate the camera with the shoulder button and look around by holding Y button while using the d-pad. I have gotten use to manually moving the camera with these controls.Quote:
Originally Posted by Joe Redifer
Big deal you find a secret room and usally find a medic kit and shot gun shells, oh yes that is so much worth exploring a level you already completed.Quote:
Originally Posted by Joe Redifer
In Burning Rangers going over a level again means you can rescue someone you didn't the last time and if you complete the game the radomizer will make the levels feel new.
The directions is only to get you to the end of mission, if there people to save that are out of your way to the end of the level then yes you are going to hear you are heading the wrong way but after you save them you can still use the directions to get back on track.Quote:
Originally Posted by Joe Redifer
I take it you mean going through one way doors, you can still finish the mission it just means anyone you didn't save before you went through the door can't be saved.Quote:
Originally Posted by Joe Redifer
Else I take it you mean having to jump up to get to a door which is easy, usally jump on a object then double jump (remeber not to hit the jump the second time till your reach the peak of you first jump then you second jump will add a bit extra, if you hit jump again to soon your jump will be shorter in distance).
You don't need to jump around like crazy, I usally run up to fires shooting or stand in front of them shooting, when you hear the sound before an explosion just hit back and you'll flip back and then can shoot the fire.Quote:
Originally Posted by Joe Redifer
Only time I jump around like crazy is even ever the danger meter is at a point where random exposions are going to occur.
Burning Rangers is a game that exists.
I enjoyed Burning Rangers.
But it definitely could've had better graphics. And by that I mean it could've had better graphics at that time, on that system.
yes the graphics could have been better,ive seen saturn games with better resolutions etc,i find the game a bit too difficult and too boring and the characters a very ugly shiffering look,like a VF remix looks ways better character wise.
Wow, that makes up for the sloppy conversion & no mistake guvnor.Quote:
Originally Posted by j_factor