If it isn't meant to be there it's a bug, period. It doesn't matter if it happens every time and it's so easy to trigger, it's still a bug.
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Yeah, it's most visible when you use weapons like daggers, pipes and katanas..
When I want to play Final Fight CD I plug in the composite cable in my crt and raise the color to make the dull graphics shine a bit.
In this way, it's a lot better. In RGB it looks quite bad...but plays flawlessly and that's all really matters.
Good porting? Hell yeah.
Over composite the game looks REALLY good, it was obviously designed with that in mind.
Cadash resolution is:
256 x 224 on PC Engine
320 x 240 on Genesis
256 x 224 is a very common resolution among the 16 bit consoles, like a standard definition, used by all of them (PCE, Genesis, SNES)
320 x 240 on the other hand (like a high resolution mode) is exclusive to Genesis and many games run on that resolution, which is good because you have more detail and the chance to do a good dithering, difficult in standard definition.
Obviously, using a better resolution means using bigger sprites, bigger tiles and so on (otherwise they would look even smaller).
Look at Cadash Genesis and PCE.
PCE version has little sprites, and the resolution is smaller. So it takes a lot less space to store them.
Genesis version has bigger sprites, and the resolution is higher too.
Take into account the number different variation of each character during the game, as they buy new stuff, and you get that every playable character uses a lots of space.
EDIT: Take a look (actual size)
http://img685.imageshack.us/img685/8...comparison.png
On the left is the Genesis, center Arcade, right PCE.
Notice the sprites are a lot smaller.
You mean 320×224, not 320×240. Yes, the hardware can also do the latter, but only in PAL, in NTSC you're stuck to 224 lines or the video signal will come out completely wrong (worth noting is that the SNES always does 240 lines, but 16 lines will always get trimmed out in NTSC, making those a complete waste and resulting in reduced vblank, which is why many games trim out a chunk of the screen).
EDIT: wait a second, the rocky wall under the ground in the MD port has more detail than the arcade version? Was it made exclusively for that or are they reusing the graphics from somewhere else in the game?
No it's definitely more detailed, I'm seeing barely any tile repetition.
The pattern seems to be the same size as in the arcade actually, what I meant is that the contents of the pattern are more detailed (actually, looking again, there seems to be more than one pattern in the MD version, so yeah, that'd make it more detailed indeed).
http://www.thunderboltgames.com/s/re...n/cadash_4.png
You are right, the tile is quite big!!
Over my RGB to HDMI upscaler using my X'eye I think Final Fight CD looks great, over emulation I think it looks like one of the lowest color Genesis or CD games. It may have been partially designed with RGB in mind, just not perfectly sharp straight from the chip RGB.
-edit-
If I recall correctly, the higher resolution in the Genesis game is just another column of 8 pixel tiles, that makes the screen wider not taller, so the sprite sizes would either be fatter or thinner. The PCE/TG16 could do the same thing, but just didn't in this game.
is it me or does Cadash look better on Genesis than the ARCADE?
I think it's just you ;>_>
http://www.pcedev.net/cadash/CadashJUc_009.gifhttp://www.pcedev.net/cadash/cadash-a.png
http://www.pcedev.net/cadash/CadashJUc_003.gifhttp://www.pcedev.net/cadash/368_1.png
It's not more detailed, just a different pattern (with smaller 'rock' contents). But look closely, is the same rock they use for the wall too (blue):Quote:
The pattern seems to be the same size as in the arcade actually, what I meant is that the contents of the pattern are more detailed (actually, looking again, there seems to be more than one pattern in the MD version, so yeah, that'd make it more detailed indeed).
http://www.pcedev.net/cadash/CadashJUc_003.gif
Where the arcade version doesn't and uses a different set:
http://www.pcedev.net/cadash/368_1.png