I want to compile a list of Konami MD games, so I have a simple question:
- in chronological order, what were the games Konami released for the Mega Drive after the gates from evil N were open?
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I want to compile a list of Konami MD games, so I have a simple question:
- in chronological order, what were the games Konami released for the Mega Drive after the gates from evil N were open?
This is from Wikipedia, so take it with a grain of salt:)
1990
Junction
1992
Sunset Riders
Teenage Mutant Ninja Turtles: The Hyperstone Heist
1993
Lethal Enforcers
Rocket Knight Adventures
Teenage Mutant Ninja Turtles: Tournament Fighters
Tiny Toon Adventures: Buster's Hidden Treasure
Zombies Ate My Neighbors
1994
Animaniacs
Castlevania: Bloodlines
Contra: Hard Corps
Double Dribble: The Playoff Edition
Lethal Enforcers II: Gunfighters
Sparkster: Rocket Knight Adventures 2
Tiny Toon Adventures: ACME All-Stars
1996
International Superstar Soccer Deluxe
1998
Frogger
Edit:
Forgot the CD games
1993
Lethal Enforcers
1994
Lethal Enforcers II: Gunfighters
Snatcher
wiki is good, but of course Sega-16 is the best for everything 16-bit
anyway, it's a start, tks! ;)
One thing that puzzles me is Junction.
The game does have the Konami logo on the box and a copyright remark on the title screen.
Yet at that time Konami was unable to do Sega games. This was still when "evil N" had power over other publishers.
And from what I remember, Sunset Riders was called the first Konami-game on MD back in the day in German magazines. Which means either they did not know of Junction, being a Japan-only release... or the game was not published by Konami.
Overall I believe that Junction was just sub-licensed to Micronet by Konami, so they did not develop or publish it themselves. We all know that Sega did the same thing with games from Capcom and Tecmo. It´s only unusual that the actual Konami logo is so visible on the cover.
@ K = you're better off with gamefaqs for this stuff. Just look up any game by the company, click 'home' >> 'release data' >> '(company name)' >> and you'll get their entire output list.
@ 108 Stars = Junction is not Jp exclusive. I think you're correct about the Micronet sourcing.
I whonder what Konami games we could have gotten on the Genny from 1989 to 91 had Nintendo's liscensing grip been a little different.
I always thought it was odd that such a high selling 8 bit game like Metal Gear never was ported to any of the 16 bit home consoles. I know everyone had forgotten about it by the time the SNES was released in 91, but perhaps we would have gotten a nice 16 bit port on the Genesis around 89, 90 had Nintendo not been so tight.
I always thought the first two MSX Metal Gear games were perfect for the Genesis.
Good tip StarMist, Gamefaqs is the best option for this stuff IMO, but you can do better than that, 'cause the way you suggested it will mix published and developed games.
Use the advanced search, it's much better. Here is the list, already sorted by release date.
Despite them being one of Nintendo's most loyal lapdogs, Konami put out some good stuff for the Genesis and Sega CD.
Yeah that would have been even better. I was referring to the first Metal Gear though, because the NES port was among the NES' highest selling games of all time. I think Nintendo's liscensing policy played a part in Konami sweeping the franchise under the rug for the 16 bit era. By the time Nintendo loosened up(92), the Metal Gear franchise was irrelevant.
In an interview from the time of the MGS1 release for PS1 that Hideo Kojima just did not think that 16-bit consoles offered enough of an improvement for what he envisioned a new Metal Gear to be. He did not want to do the same game as the first two parts just with more colors, so no new Metal Gear game was developed for SNES or MD.
I do agree however that especially Metal Gear 2: Solid Snake would have been a perfect fit for the Mega Drive. The MSX-version actually looks pretty much like a MD game already.
While I do agree that most of Konami´s MD games were good, I still feel like they treated Sega systems as low priority. Look at TMNT: Hyperstone Heist and Castlevania: Bloodlines; great games no doubt, but it is obvious that Hyperstone Heist is just a shorter counterpart to Turtles in Time and that the visuals in Castlevania were very rushed and did not meet the standard of the SNES and PCE-incarnations.
Buster´s Hidden Treasure plays great and has some nice animation, but the level graphics are rather simplistic. Because Konami was so cheap that they only used a 4 Mbit cart... very little for 1993.
Sunset Riders got stripped of half its levels and of the 4 player mode.
I think that Sega did not actually do that. I mean, I am not sure, but I guess that this was just a result of complicated contracts. In the 80ies it was perfectly normal for a software developer to develop and publish their game for only one or two systems, but sub-license it to various other companies that would then develop their own ports and publish them on varous computers. And sometimes, a company that got the license from Sega resold part of the rights to a third company; like, one publisher buys the right for all 8-bit machines, but only wants to do C64 and Spectrum versions, so he sells a sub license for Amstrad CPC, Atari 800 and the likes.
I believe that this is what happened with the Sega-franchises appearing on Nintendo systems. Sega always had its games ported to many systems by many developers, while Nintendo usually kept its stuff for the most part. I bet that through some loophole the contracts did not specify that other consoles are excluded from the license, and so companies like Tengen got to publish Sega-games on NES.
One company beside Hudson did indeed publish their games on other systems though: Sony.
In the day of the original PlayStation, Psygnosis (owned by Sony) did publish ports of various games for the Sega Saturn (most of the time when the sequel to these games was coming to PS1) and for N64.
That was only Nintendo of America who loosened up ~92 (due to a variety of factors -including threats of litigation and Sega's mounting competition). That didn't happen in Japan and Nintendo continued to treat 3rd party publishers horribly in Japan (especially with honor/respect being a big part of Japanese culture), and that's the main reason so many jumped on board with Sony in the 5th gen. (had they been honor bound to Nintendo through good/respectful relations, Sony would have had a far, far tougher time courting those publishers -carts or no carts on the N64, though Carts were really just another aspect of Nintendo's ill treatment of 3rd parties though costly/tightly regulated proprietary formats . . . those developers probably would have all gone with the Saturn had the PSX not been an option -albeit NEC could have provided exactly what Sony had, but a generation earlier had they managed the PC Engine similar to how Sony managed the PSX, since a huge number of Nintendo publishers were already pissed and ready to leave if the oportunity arose -let alone NEC's missed opportunities outside Japan ;))
Nope.
SNES's Saturday Night Slam Masters retains the 4-player mode.
http://pics.mobygames.com/images/cov...7884666-00.jpg
And again, the Mega Drive-version does not. :) Shame on you too, Capcom!
Actually, the genre of Street Fighter & co is widely referred to as beat´em up in Europe. :D
They are (strange enough) often referred to as beat´em up too, sometimes as brawler.
The thing is: gaming magazines did not start using common terms for genres until the early 90ies; to that point you would often find RPGs called Adventures for example. When the beat´em up name became popular, it was also the time when Street Fighter II was so successful and cloned often, while relatively few games like Streets of Rage were released, and they were not so popular either.
So the beat´em up name became common for fighting games. It is used to this day in all gaming publications in Germany, and also still popular in the UK; but the UK may be changing, since they are also influenced by US-websites and forums.
Just take a look at this Mean Machines reviews list:
http://www.meanmachinesmag.co.uk/for...-megadrive.php
Pit Fighter = Beat 'Em Up
Sword of Sodan = Beat 'Em Up
Streets Of Rage = Beat 'Em Up
:daze:
:rofl:
In the case of Sodan, even calling it a game would be far-fetched, let alone a bemu.^^