Originally Posted by
SegaAMD
here's the gamecube secret that nobody tells. of course, there is still the mini dvd that fits 3x less data than the dvd and 6x less than dvd-9 (I once read on a forum that GC can make a better version of God of war, the person didn't even know what he was talking about, one of more than 15 ps2 games using dvd-9)
xbox really has 64MB is another level no doubts, PS2 has 32MB but the 43MB of GameCube is not what the numbers say, they are like the 12 teraflops of the xbox series X, yeh. it's interesting that Gamevet agrees with me that the teraflops do not mean anything also agree that the xbox series X is less powerful than the PS5. I can deduce that he is a Nintendo fan as TA is a xbox fan, both strive to refute what they do not like or use narratives.
in the case of the xbox series X: it is not the ps5 that is more powerful, it is the xbox tools that are bad, it is an old dev kit they say. ok
In the case of GC Gamevet does the same thing, if a game runs better on the gamecube, something rare about 14% of multiplatform games, machine is more powerful. when GC looks worse he says they are bad port and disqualify the port. that is, there is not the same precision in the analysis as it did with the PS5
in those 43MB of memory of the 16MB gamecube are only for sound and cache, it’s an extremely slow memory of only 81mb / sec, see ps2 memory works at 3.2gb / sec, so nintendo put 16 just to be able add to the 27MB (main 24MB and 3MB for video) for marketing purposes. and it worked because people still think that the GC is more powerful
But that's not what matters, what matters is that these 16mb cannot be used in any other way.
this leaves the GC with 24MB of main ram, the ps2 has 32mb of main ram, 8MB more or 33% this explains why games like True crimes, Finding Nemo run better on PS2 and explain why Driver 3, Max payne and other games don't were never ported to gamecube.