This is a SEGA forum, right?
And who said this way back on 01-13-2014, 03:31 PM.
Dork?
Quote:
I love my Snes more than the MD but to me the MD had more AA games than the Snes, while the Snes had the best number of AAA games imo.
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Atari lost momentum in 1983 with the crash. Wii lost momentum it's last 3 years. It's core audience had left. Wii U had one of the worst reveals in console history. Only Xbox One and Saturn were worse. "new controller" they kept saying so no one knew if it was a new console or not. They never showed the console only the "new controller"
this is not their merit. It is a system.
When SEGA competed, it always needed to face 3 to 4 simultaneous competitors, nec and nintendo then Sony and nintendo, always with external threats from 3DO, Jaguar, Microsoft.
The microsoft had the opportunity to participate in a triple competition and they were slaughtered, so in the xbox 360 era they articulated a strategy to evoid the market would not expel them.
see Sony and MS operate with hardware from the same manufacturer, they receive all multies even if the console is selling little, something that doesn't happen in a triple dispute, So in this system that MS created, it never really loses, just lower the price that the console will naturally sell to the poorest and that way it will always reach the 40 million share, I don't particularly like anything that MS represents, I am fully convinced that we need a third competitor in the same line, I hope that the next Nintendo console will be powerful enough to receive the multies and become a real option compared to the xbox.
Wii U had a confusing reveal. Xbox had a larger negative response. TV TV SPORTS SPORTS. The DRM message. Kinect being mandatory and Don Matrick telling people to buy an Xbox 360 instead of an XBO fucked them early on. Xbox didn't really start to recover until they dropped kinect. DRM and Don was gone. Even then it was shaky with cancelled games and what games they released having middling to poor reviews. Splatoon outsold Halo 5 for a while. Why PS4 is at 113 million and counting,PS4 has sold nearly 3 times the systems as Xbox.Yeah Gamecube made a profit for Nintendo. Was still a failure. Xbox got it's ass kicked by a tablet and not even XBX did much to move the needle. A player base these days is larger than ever and Xbox does somehwat well with casual Sports/Cod people as does Sony. Meanwhile MS refuses to announce sales numbers of games or consoles. Like they want to hide something. MS knows the XBO was a fuck up and why they bought every studio they wanted. They want the market share back they lost.
Of course a salty Xbot like you got all worked up that the Xbox One is well known for a shitty reveal. PS3's was shitty as well. Only after a course correct did PS3 recover. To a lesser degree same with XBO. You supposed fave system Saturn you did not respond to. Guess we found your true colors. Green.
Momentum? Curse? I don't think that's real.
With the possible exception of the PS5, PS2 is the only console ever to take the #1 spot from the previous console by the same company. The SNES didn't do that outside of Japan. Slipping into 2nd for three years, followed by climbing back into 1st after major missteps by the competition, seems like the opposite of "momentum" to me.
It seems to me that console sales are primarily determined by marketing, library, technical features, and price. The PS3 was marred by a bunch of deficiencies in the aforementioned areas, including way too high a price early on, some bad marketing, features no one cared about (SACD playback) or took too long to implement (@Home etc.) I think that was much, much, much more determinative than people thinking "well, it's their third console, so..." -- and I think that if Sony had made similar mistakes with the PS2 they would've been in a very different situation. In other words, it wasn't automatic, it was the result of their decisions, and their competitors'. I have come to think that "brand loyalty" or whatever just isn't that big of a thing for most people, or at least, people have it for an individual system and not for the company that makes it in a way that translates across generations/products. I used to think that the Dreamcast was held back by Sega having garnered a reputation of being noncommittal to their platforms. I no longer think that, because I'm now more inclined to believe that 99% of people just aren't that analytical with their purchasing decisions.
I agree with the momentum thesis.
I think the ps3 is basically a ps2, the same strategy. but optical media was not as important at the time as they were in 2000, we were leaving VHS, Matrix and James west good times that one.
the xbox 360 is essentially a modern DC or GameCube, so if they manages to surprise, we would see exactly what we saw on the 360 but if the 360 belonged to a company like Sega without financial resources and without support from ea, from square, fake support from konami then it would have had the same fate as DC inevitably
I sincerely believe that playstation domination is strong can only be challenged by the same strategy as the mega drive or by the strategy of the nintendo wii, maybe the same strategy as the first playstion could beat modern playstations, basically the story is cyclical what failed before will fail today.
Sega currentlycould fight them but it would need a lot of strategy, because I believe that if in a hypothetical scenario Sega returns without receiving support from EA, Rockstar would fail, the only way to fail more at the same time to profit would be to make a console imitating the Nintendo 64, this is my vision, I even have a thread about it. I still believe in Sega return soon
Well in North America it's just under 2000. That list might also contain, same game, different name in other region.
https://www.gamesradar.com/wanna-see...sed-in-the-us/
And for my comparison. The North American GC had around 563 titles, with 200 of those titles supporting 480p. That's 35% of the GameCube's library, while not even 5% of the North American PS2 library supports progressive scan.
https://en.everybodywiki.com/List_of..._display_modes
https://www.snailtoothgaming.com/res...-library-list/
That's not entirely true. The PS4 has sold nearly 115 million units. It's outsold the PS3 by 27 million already and may very well be on the heels of the PS2, when all is said and done.
https://en.wikipedia.org/wiki/List_o..._game_consoles
I think that the real problem becomes software fatigue. PS2 beat you down with sequels to previous franchises on the PlayStation like Metal Gear, Wipeout, Final Fantasy, Gran Turismo and Twisted Metal. They had to come up with new franchises like God of War, Ratchet & Clank and Sly Cooper, along with key titles from 3rd parties. Sony got lazy with the launch of the PS3, while Microsoft worked with key 3rd and 1st party developers to bring Gears of War, Mass Effect, Bioshock and Crackdown to the 360. Sony had to really overcome the lackluster, overpriced launch of the PS3, before they could finally take over the 360 near the final couple of years of the console. The PS3 certainly wasn't a bad selling console, despite all of the hurdles Sony created for themselves.
It's all about profit and despite coming a distant 3rd NEC were able to make profit off the PC Eng and despite coming a distant 3rd MS have been making billions off the XBox , even on the last quarter infact .
When you can make over a billion dollars in profits, you aren't doing too bad at all.
I am formulating a methodology to be able to compare both hardware based on what they presented during the period they were on the market:
we can't use games like v-Rally 3 (GC 30fps PS2 60fps) Sonic heroes (GC 60fps PS2 30fps)
we can't use True Crimes 2 or RE4 as each side accuses the unfavorable version of bad port.
We can't use multiplatform games in general because, by reason of logic, multiplatform games do not properly use either system. however for comparative purposes I believe that we can take almost all multies as PS2 exclusive since they were designed for the platform.
so I decided to compare the best exclusive games, but not all, because when I suggested FF 12 vs Zelda, they used the jaggies argument to disqualify FFXII, a graph were defined only by an isolated criterion but ok
Here is the new methodology:
isolate the EXCLUSIVE games of both consoles that use 16: 9 and 480p at the same time providing a better image quality and shows that the hardware is being demanded to the maximum or close to the maximum.
then compare those that are similar:
on the gamecube the games that meet the requirements are: StarFox adventure, F zero GX, Geist, battalion wars, super mario strikers. the ps2 has an average of about 4 exclusives for each of these
however, as F zero GX is a very specific game, I will have to use a multiplatform to compare with it.
What?!
Metroid Prime does 480p and 16:9. And I'm pretty sure Echoes does as well.
you are confirming, then we will add it.
this is just a criterion that I formulated
note that the gamecube ran out of important games and the ps2 too, ran out of games like MGS3, silent hill 3, with this 480p filter it’s fairer.
it is not impossible for the GC to win despite this criterion, its exclusive games are visually wonderful
NEC manufactured every PC Engine unit and back into days you could make money off Hardware, NEC did sell a number of games and ever did well out of their PC Eng music CD sales which I seem to remember accounted for 10 to 20% of their business
Virgin Mastronic did very well off selling the Master system for SEGA in Europe before SEGA bought them outright and speaking of the Master System despite getting killed in sales Vs the NES/Famicom SEGA make tons of money off the system . I would imagine Hudson did very well, despite the PC engine not even able to outsell the Master system for sales, never mind the Mega Drive
You don't always need to come 1st, to make a lot of money. Just look at Nintendo for proof of that