Why does Comix Zone sound so good?
I know the SNES had a better sound processor than the Genesis. At least, that seems to be the general consensus from what I gather on these boards (I'm not particularly knowledgeable about specs and hardware design). It certainly seems to be true that digitized voices on the SNES tower over the Genesis. Digitized voices on the Genesis suck hard. I don't expect perfection from a cart-based, 16-bit system, but often times the scratchy voices are so painful, I'd rather they just left them out. Contra comes to mind:)
So why are the digitized voices in Comix Zone so good? The "Se-gaaa" that opens the game is pretty clear, and miles above anything else I've heard on the system. The game only uses very short voice samples in the game, but they sounds pretty good. Were the programmers for Comix Zone just better than others? Could the Genesis been made to look a little better with respect to digitized voices if the programmers perhaps put a bit more effort into it?
The one thing I do notice about Comix Zone is that there is not a lot happening graphically on the screen. The backgrounds are nicely detailed, but static, and no parallax (which wouldn't make sense for a comic book anyway). The number of sprites is typically very limited to one or two bad guys (although some sections have effects like rain or snow - not sure how that's handled, if each piece of snow is a sprite). At any rate, is it possible that the programmers used some extra horsepower not utilized for graphics for sound processing? Even the music quality sounds particularly good to my ear (although that may just be good MIDI programming?).
Anyway, for those of you who are more technically minded, what gives? How come Comix Zone's voices are so much better than anything else on the system?