Pretty decent game if you ask me, yet so many people seem to think that its aids in a cartridge.
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Pretty decent game if you ask me, yet so many people seem to think that its aids in a cartridge.
It has some horribly low framerate which hurts gameplay. Also feels rushed. Compare it to the arcade Galaxy Force and it becomes obvious. It's to be expected it'd be dumbed down but it simply got affected too much. Same happened with Super Thunder Blade (not so much Space Harrier II as that was mostly just low framerate).
Honestly porting the superscaler games when the hardware has no means to do anything even remotely similar wasn't a good idea.
EDIT: then again I think that at the time the only home system to get good ports was the X68000 anyways.
I'm not sure about the framerate claim, Galaxy Force II has some of the smoothest animated scaling of any Genesis game. I returned it back in the day because it didn't have the awe factor of the Arcade game with its full screen rotation and huge sprites. Now that I'm over that, and have the Saturn version to stem my graphics whoredom, I can appreciate the Genesis version of Galaxy Force II for one of the better rail shooters on the system.
Sik nailed it: horribly low framerate.
People usually hate on arcade ports because they're not as good as the arcade versions. Now if you're like me and never got to play arcade games as a kid then you can still like them. What I missed out on in childhood I get to enjoy now :D
I love it but mainly because I love the game anyway. The MD port could have been much better, go look at the Atari ST version - its FAR superior
That video was actually filmed at my home town's arcade inside the Skylon tower. It was in nonworking condition for about 2 years and now it plays pretty well. The joystick is a little messed up though. They also have the deluxe cabinets for Thunderblade, Afterburner, Outrun and Space Harrier.
I enjoyed this one, albeit in limited sessions. I really liked the soundtrack, to me it really captures a Sega-style essence of the time.
Ah! That's why the game (especially the control) feels so sluggish. I'm not sure, but Galaxy Force on the Master system actually seems to run smoother in that respect. (though the tunnels are a PITA to navigate -though they look cooler than the Genesis ones at least)
It doesn't just feel choppy, but really sluggish. (moving up and down in particular seem to take forever)
So this is how it feels to like a game that many don't, neat.
I'm going to have to pop Galaxy Force II in soon to figure out what is supposed to be running at 20FPS. The scaling is smoother than usual for the Genesis and the ship moves around the screen at a reasonable speed. I have noticed that the enemy ships and fired missiles seem a bit jumpy in their scrolling though. Having just acquired Galaxy Force on Master System I was shocked to discover that it is much more choppy than emulation led me to believe.
Pretty much everything but the target aim (which blinks at 60 FPS).
EDIT: and smooth scaling isn't just a matter of framerate, it's a matter of how many scaled versions of the sprite you use. Galaxy Force II does seem to have quite a large amount of sprites for some stuff.
I think we are talking about the same thing, but I switched terms. The animated sprite transitions in Galaxy Force II seem to have a lot more frames to simulate scaling than any other Sega made Genesis rail shooter I have played. I think Burning Force might give it a run for its money. I'm watching Galaxy Force II right now and any object that scrolls horizontally or vertically is definitely 20FPS or less. I can see how that contributes to the choppy feeling of the game.