Which home console port of Art of Fighting is the best one? Which port is the worst?
(Not including the Neo Geo versions.)
1. PC Engine CD
2. Super Nintendo/Super Famicom
3. Sega Genesis/Sega Mega Drive
What do you guys think of these ports?
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Which home console port of Art of Fighting is the best one? Which port is the worst?
(Not including the Neo Geo versions.)
1. PC Engine CD
2. Super Nintendo/Super Famicom
3. Sega Genesis/Sega Mega Drive
What do you guys think of these ports?
You dont need any of those games. Just get the AOF collection on PS2.
BullocksBollocks, then I'd have to play a fast action game with a Playstation controller or buy a joystick. I like each of the home ports for different reasons. I incidentally just completed a comparison video. It will be uploaded in about an hour. We also had a very thorough comparison just posted in the Genesis vs. SNES: comparison thread.
View or download in high quality DIVX.
The Japanese Super Famicom version has a sound test in the options menu. The Japanese Sega Mega Drive version includes an easy difficulty setting. Neither of these features are present in the PAL or U.S. releases.
Here are the cheat codes I know of for the SNES version of Art of Fighting. (Enter these when the game is paused. When the game is unpaused, the cheat code will activate.)
Skip to the ending (difficulty level 4 or higher): Up, X, left, Y, down, B, right, A, L, Y. Using this code on difficulty levels 1, 2, and 3 will take you to the "Congratulations" screen instead.
Haow-Ken on or off: Up, X, left, Y, down, B, right, A, L, L.
CPU controls player one: Up X, left, Y, down, B, right, A, L, R.
CPU controls player two: Up, X, left, Y, down, B, right, A, L, X.
Here is a cheat code for the PC Engine CD version.
Enter .SD, .LK, or .AS for your high score initials. When you get to the character select screen in one player mode, you can now activate the following codes.
Haow-Ken available from the start of the game: Hold Select and press down or up.
Increase health meter and Spirit Gauge: Hold Run and press down or up.
PC Engine, hands down.
The only redeeming quality about the SNES version was the 1P VS CPU mode; and that's been removed thanks to the handy PAR codes found for the MD version of AoF that allow you to use the computer controlled characters in the story mode.
The only thing I hated about the MD part (besides the lack of aforementioned mode) was the sound was completely castrated compared to the MVS version. AoF had some amazing music and loud, meaty sound effects that were meek as a mouse on the MD.
MD version is best
best controls
Good job on the AoF comparison video, sheath.
From,
Josh
EASILY the PC Engine version. It is not even close, honestly.
The only people who will pick the SNES or MD version here are those who have not played the PCE version or are extremely biased for one system.
When it comes to which port is the best, it really depends on which gameplay style you like better and how much of a challenge you want from the CPU opponent.
The PC Engine CD port is my favorite one; the graphics are better than the other ports (namely the animation quality), the music is great, the gameplay is great and nearly identical to the Neo Geo MVS/AES/CD versions, the controls are good, and most, if not all, of the speech is present. The sound effects are decent as well. The difficulty seems to be the most balanced between the ports.
The SNES version is the second best port, in my opinion. The graphics look very good (although the color palette seems a bit bland), the music and sound effects are great, the gameplay, like the PC Engine CD port, is great, and nearly all of the character voices are present (they are a bit muffled, however.) The SNES version is missing the vehicle driving cut scenes (which are present in the other ports) and the only voice you hear during the ending is when Yuri Sakazaki says "Stop, Ryo!" or "Stop, Robert!" It is also missing the introduction and the scene/location voice samples; both of these are present in the PC Engine CD port. The difficulty is just too easy and the CPU opponent doesn't really offer much of a challenge.
The Sega Mega Drive/Sega Genesis version (the U.S. version, although the following can also be said for the PAL version since they share the same features in terms of gameplay) is my least favorite port of Art of Fighting. The graphics look more colorful than the SNES port and this is the only port of the game to have parallax scrolling, the sound quality is okay, the music, in my opinion, is excellent, and the gameplay has less of an emphasis on just using special attacks and more on using combos (similar to Street Fighter II) compared to the other versions of AoF. I dislike only having three continues and ramping up the difficulty compared to the Japanese version, but in that sense the U.S. and PAL versions offer more of a challenge (for those who found the Japanese Sega Mega Drive version too easy).
I was pretty impressed with the PC Engine port of AoF. I got my copy new for less than $9 from Japan.
I'd say the Genesis port of AoF is 2nd. The SNES version sports more colors but I have noticed more frames of animation in the Genesis version.
The Sega Mega Drive/Sega Genesis version is missing the jumping punch attack for Ryo, Robert, and Mr. Karate (they only have jumping kicks instead.) Some of the special attack commands have been changed from the other versions as well.
Art of Fighting (SNES/Super Famicom) Desperation Attacks
NOTE: You must have 25% health (or less) and have a full Spirit Gauge (or more than 75% full) to use a Desperation Attack.
Control layout
Punch: X button
Kick: Y button
Throw: R button
Taunt: A button
Jack Turner
Desperation Attack: Giant Press (unblockable)
Back, down back, down, down toward, toward + Throw
John Crawley
Desperation Attack: Spinning Crush (unblockable)
Down back, toward + Throw
King
Desperation Attack: Bloody Dance (unblockable)
Down, down back, back, toward + Kick and throw
Lee Pai Long
Desperation Attack: Flying Claw Attack (blockable)
Toward, back, down back, toward + Punch
Micky Rodgers
Desperation Attack: Burning Rush (unblockable)
Toward, down, down toward, toward + Kick and throw
Mr. Big
Desperation Attack: Lightning Cross (blockable)
Toward, back, down back, down, down toward, toward + Punch
Mr. Karate
Desperation Attack: Ryuuko Ranbu (unblockable)
Down, down toward, toward + Punch and throw
Robert Garcia
Desperation Attack: Ryuuko Ranbu (unblockable)
Down, down toward, toward + Punch and throw
Ryo Sakazaki
Desperation Attack: Ryuuko Ranbu (unblockable)
Down, down toward, toward + Punch and throw
Ryuhaku Todo
Desperation Attack: Super Firewall (blockable)
Back, down back, down, down toward, toward + Punch and throw
definitely the PCE CD version for me :) it looks, sounds & plays the best :)
This thread reads like: The art of fighting "against" home console ports. The image that came to mind was of me inside King of Monsters 2 fighting Godzilla.
Anyways, I'd still go with the PS2 version in the anthology. I know you dismissed it already, but if controls are your only issue, then why not get an arcade stick or a Sega Saturn styled PS2 controller.
Of the three the PCE CD is the best. It's closest to the Neo. The music is lifted straight from the Neo CD and it has most of the SFX. It's also still playable to this day, I can't say that about the other two versions. I appreciated the SNES & Genesis ports back in the day, but they play like ass now.
Here are two glitches for the SNES/Super Famicom version of Art of Fighting. This first one makes the game a lot easier to beat on the higher difficulty settings. When you jump toward the CPU opponent, press the kick button when near their legs (press it right before you touch the ground) and the opponent will get hit by it. This is guaranteed to hit every time since the CPU will not attempt to block it. This will also help when trying to dizzy the CPU controlled opponent. (This glitch cannot be performed with Mr. Big since he lacks the ability to jump.)
The other glitch requires you to score over 100,000 points in one player mode. When the score counter goes past 99,999 points, the first number will turn into the letter A.
Here is a tip on how to beat Jack Turner easily in the SNES/Super Famicom version. (This works better on the higher difficulty settings.)
When you press the kick button while standing still, Jack will perform the Super Drop Kick. Block it and throw him when he lands on the ground. Repeat this process until he is defeated.
The samples playback in the Genesis version is a huge letdown... I don't understand why SoJ chose the SMPS-Z80 audio driver when SMPS-68K was already used in several games providing better sample playback. However, the soundtrack rendition is very good.
The Genesis version has many cuts (sadly, this cartridge has only20Mbit16Mbit!), but the backgrounds are top-notch. Some parallax and many details that the other ports don't have: Mac's Bar (Cafe? What's up Nintendo?) has the guy and the light spot in the snooker table, the boxer stage has an amazing smoke effect... the only bad one (I mean baaad) is the John Crawley's stage: no animation, no parallax, ugly colors...
The PCE-CD version is the best of these three hands down. By the way, all SNK ports by Hudson are very well done.
OK, the arcade card helps a lot but they really knew how to use it.
EDIT: it was even worse...
Sorry, I said shit.
SNES and Genesis version are only 16Mbit cartridges!
Genesis version has more cuts but SNES version is missing the driving scenes.
Also, the Genesis soundtrack uses some digital samples and it might have consumed some space too... SNES soundtrack sounds very compressed though...
PC Engine for god sake!
7 posts in a row Josh, Luck will come your way!
Yep, I got one recently myself. My only complaint is that it is based on the NA AES version--white blood et al. SNK's hypersensitive self-censorship when it came to NA releases is quite annoying. As such, the games that are most satisfying are the ones that already don't have blood, such as RBFF2. SS Anthology would have been perfect if it weren't for the locked filter.
Try the National Neo Geographic version
Pretty weak port by Sega and everybody swears they would have ported Street Fighter 2 better then Capcom. Takara could have ported AOF better. I will say the Japanese version is funner to play then the U.S. and the graphics for the most part were done well.
Everything, cause it's the originalQuote:
Originally Posted by Josh
The Genesis version was by SNK. Here's a former SNK programmer who has it listed.
Yes I am. It was supposed to be a portmanteu of Neo Geo and National Geographic. Kinda like I call the Atari Jaguar CD "The lying toilet" and the NES "God's gift to humanity" The AES/MVS versions are just fine enough. The Neo Geo version is usually the best one when it comes to ANY Neo Geo game.
Could the zooming effect have been possible in the Sega Mega Drive version of Art of Fighting?
I wish it was easier to reverse engineer stuff, I would love a nice AOF Vs SF2 game on our trusty Genesis.
@NeoVamp
How would you rate these ports from best to worst in terms of music?
1. Sega Mega Drive/Sega Genesis
2. PC Engine CD
3. SNES/Super Famicom
Dunno, Genesis is very FMy when it comes to music and Snes is always more echo/tinny like,
So I guess I'd have to say I prefer the Genesis renditions because they sound cleaner and less muffled.
Never heard the PC Engine music so I can't judge.
Ultimately these games were never very memorable, they looked nice enough but lacked the fun that SF2 brought to the table.
Which reminds me of the story I read where they interviewed the guy who made Fatal Fury, and he said that this was his idea for Street Fighter 2,
And it makes one wonder how Fatal Fury/AOF1 would have played with a SF2 like engine, imagine that.. the magic of SNK's art and Capcom's engine.
SF2 looks good but I always felt SNK had more memorable characters/stories.
I've always really enjoyed John Crawley's theme on the Mega Drive, its a very well done rendition.
I don't understand why the Genesis version lacked the in-game special move tutorials when all of the other versions had this feature.
You have a gift, Josh, you inspire curiosity with your posts :)
I'll try to finish the SNES version (I only gave it so much as a quick look), and see if I can try the PCE version as well (never seen that)
I'd rep you again for your posts..but I still can't :P