LOL just watched the game on youtube it SO looks like something from early neo geo :D Even the loading screen looks like some neo cd stuff!
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I once saw some screens of that Fightin' Spirit game thanks to Hardcore Gaming 101 mentioning it on their Your Weekly Kusoge for Pray For Death (it was made by the same developers) and it basically is a total homage to SNK fighters of the time (mostly Fatal Fury. Hell, it even uses similar fonts for pre and post-fight quotes. Plus the logo looks a whole lot like the JP Fatal Fury logo)
Here's a quick run down of all the computer ports of the various SF games (I mostly only mention gameplay related stuff)
Street Fighter II: The World Warrior
Amiga - Awful port. Physics are completely broken. Animations for some moves have their timing off, causing them to be delayed. Hit priorities are completely screwed up. Etc etc. Avoid.
Video
http://www.youtube.com/watch?v=P3GOCJRHJkg
Atari ST - Pretty much the same as the Amiga version, but with even worse graphics. Couldn't find a video of it though. Avoid.
Commodore 64 - I'm not even going to waste my time with this, the video below says it all. Avoid.
Video
http://www.youtube.com/watch?v=i0YVz9MaHGM
PC MS-DOS - Looks great in stills, then you see it in motion. As with the Amiga and ST ports, physics are completely broken (although in different ways in this port). Jumps can catapult you straight off the screen, even further than Chun-Li or Vega could jump in the original! In addition, all jumping attacks will last from the moment you tap the button until right before you land (this is only supposed to happen on certain moves for certain fighters [IE Ryu's and Ken's Jumping Jabs and Shorts]). Hit priorities are completely screwed up. Although these reasons alone are enough to completely devastate the SF experience, there are many more gameplay related problems with this version. Avoid.
Videos
http://www.youtube.com/watch?v=Z0ffVqFXm94
http://www.youtube.com/watch?v=0hvV1x310Mk
ZX Spectrum - Although it's pretty impressive considering the system, one has to question why in the world this was even released in the first place. Only play it if you're desperately curious.
Video
http://www.youtube.com/watch?v=h2nEFAI-F10
Street Fighter II: Champion Edition
PC - It came out as part of the "Capcom Arcade Hits Volume 1" pack that was released in 2003. From what I understand, it is an emulated version of the arcade game. I've never played it though. Can't find a video of it, either.
Sharp X68000 - Never played it. From I have read, it is the best version available though. (next to emulation or an actual SFII:CE arcade machine)
Video
http://www.youtube.com/watch?v=SgyutOc5m7I
Street Fighter II: Hyper Fighting
No computer ports that I know of.
Super Street Fighter II: The New Challengers
Amiga - The best SF port available for Amiga (not like that's saying much though). Seems like it is based off the SNES version, although the backgrounds look redone. I say this because certain graphics (like the characters) look like they are ripped straight from the SNES's 256*224 resolution non-AR-corrected, plus I've noticed it carries most of the same quirks as the SNES/Genesis versions do. I don't have a lot of experience with it though, so I could be wrong.
Video
http://www.youtube.com/watch?v=KMNTcG4OvqE
FM Towns - Never played it. I do know that it has a color editing mode that allows you to edit the colors of your fighter. From what I understand, this feature is unique to this version. Graphics look similar to the 3DO version of SSFIIT. Considering the soundtrack for the 3DO is from this version, I imagine the graphics were just ripped from this version as well.
Video
http://www.youtube.com/watch?v=XBDepDDSrTk
PC MS-DOS - Pretty much a straight SNES port (except with terrible music). As a result, it carries all the same quirks as the SNES/Genesis ports. However, instead of stretching the graphics out to a proper aspect ratio, they just extended the viewable area. As a result, it looks ridiculous. Watch the video below to see for yourself. Overall, it's O.K.
Video
http://www.youtube.com/watch?v=R9HhIy59VXs
Sharp X68000 - Never played it. From I have read, it is the best version available though. (next to emulation or an actual SSFII arcade machine)
Video
http://www.youtube.com/watch?v=QlQUzbndwbQ (only video I could find unfortunately)
Super Street Fighter II Turbo
Amiga CD32 - And here goes another port were the video below says enough. This one is worth watching too, it's full of laughably bad stuff.
Video
http://www.youtube.com/watch?v=mAkVINHrBFc
PC MS-DOS - Although the initial release of this version was kind of a mess, there were a couple of patches released that fixed most of the issues. It's a decent, ok'ish port so long as you are using the latest patch (1.5 if I recall).
Videos
http://www.youtube.com/watch?v=z3iWghO5lUU - CD version
http://www.youtube.com/watch?v=RHzH2r1z-JQ - Floppy disc version
Super Street Fighter II Dash Turbo Hyper Fighting Special Champion Edition HD Remix
Just kidding. :p
The X68000 version of Super Street Fighter 2 is actually where the CPS1 renditions in the Anniversary edition come from for those who didn't know.
The X68000 is actually the machine on which CPS1 games were developed :D
As a general rule, early 90's japanese games ported to computers by western developers should be avoided.
LOL I had the DOS version back in the day... but I was playing it on an 80286!!! It ran, and it looked OKAY. But it was a freaking slide show!
The C64 version, from the videos that I've seen online, is a prime example of a game that the programmers put pretty much no effort into. Near constant slowdown (just as bad if not worse than Samurai Shodown on the Sega Mega Drive), terrible hit detection, characters get stuck in mid-air (sometimes you can't even hit them to knock them down onto the ground), projectiles go through fighters when they should make contact, the list goes on and on. The only good thing I can say about it is that they managed to get all twelve characters and arenas in the game.
When you throw the opponent in the MS-DOS version, you won't be able to move until the opponent lands on the ground. I'm not sure if the same applies to the Commodore Amiga and Atari ST ports or not, although some say that they are based on the MS-DOS port and essentially watered down versions of it, I haven't played either of them so I can't confirm this.
The Sinclair ZX Spectrum version looks very impressive for the system, although the game play itself is very poor. The title screen music has been replaced with Balrog's stage theme and sounds identical to the same theme used in the Atari ST port (which plays during the fight in that version instead of the title screen.)
Thats because the ST and Spectrum 128k have the same sound chip
I personally love it. I think it's an excellent fighter all around which is only held back by the semi-obscure format it was released on, and the art style. Truth be told, Shadow Fighter has an awful art style, the characters look flat and poorly drawn, like an amateur drew the characters. When I look at their portraits, they remind me of "art" I used to draw in the 6th grade.
But where it won me over is the gameplay. It's incredible now only how many moves they managed to hide into 1-button scheme (each character has 9 different normal attacks, 1 sliding move, and usually 8-9 special moves), but how comfortable and good it feels to pull off all these attacks. It's not the best fighter in the world, but it's very good IMO.
I have both body blows galactic for the A1200, and Ultimate Body Blows for the CD32. BBG kinda sucks, but UBB is a big improvement over the original. I still think SF is a better fighter, but UBB is up there as well.
Of the fighting games on the Amiga that I've played, I'd rank them as follows:
1. Shadow Fighter
2. Fightin' Spirit
3. Ultimate Body Blows
4. Super Street Fighter 2 (A1200)
5. Mortal Kombat 2 (with a 2-button controller)
6. Brutal: Paws of Fury
7. Mortal Kombat
8. Street Fighter 2 (A1200)
9. Dangerous Streets
10. Super Street Fighter II Turbo
11. Shaq Fu (the amiga port is specifically the worst fighting game I've ever played)
those are the only fighting games I've played on the Amiga, and as you can see, past number 3, the quality drops off rapidly. Not a very good format for fighting games.
A game with the visuals of Fightin Spirit, and the controls and gameplay of Shadow Fighter, would have been an instant classic IMO.
I think the 3DO version is by far the best port, the only thing detracting from it is the 3DO controller which while not bad is not really good for this type of game.
I'd just like to say that this video DOESN'T give you an idea of what playing on the Amiga CD32 is like. This video is taken from WinUAE, with all the settings for the virtual amiga set to high. This doesn't accurately reflect what a stock CD32 will run the game like. I have a CD32 with an SX32 expansion and a shitload of memory installed, which replaces the 68030 with a much faster CPU. Games like SSF2T will actually run faster, and smoother if the hardware is better. Conversely, on a stock CD32, it'll run much, much crappier.
Longstory short, that video actually moves at the correct street fighter speed, only with a shitload of animation missing. That's not quite what it's really like. All the animation is still gone on a stock CD32, but it runs probably 40% slower as well. Essentially the above video... in slow motion.
Here's the closest video i could find to what running the game on a stock CD32 is like:
http://www.youtube.com/watch?v=GSLoeKdXg4o
The 3DO port has flat backgrounds - the backgrounds are all drawn on the same layer, removing all parallax from the game (save the warping effect on the floor). It's the same problem that the PC Engine port of SF2' has.
The Sharp X68k port is without a doubt the best port, as it has everything the 3DO port has, plus full backgrounds.
EDIT: Also, for my 3DO, I picked up two of these:
http://www.gameexpress.com/product_d...=3192568335179
They let me connect an SNES controller to my 3DO, which feels a LOT better for just about every game (the stock panasonic 3DO controllers are high quality, but have terrible diagonal inputs, which makes even games like Gex difficult in spots). The biggest benefit of this adapter is that I can plug SNES arcade sticks into my 3DO and use them with SSF2T, which feels pretty great.
I guess I should clarify for the above that I also play Shadow Fighter with an arcade stick as well, which greatly adds to it's enjoyment.