Try Flash Hiders.
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There's also Asuka 120%. The best fighting games for the system, though, are probably the SNK Arcade CD ones... that and SFII for hucard.
Asuka burning fest is a nice fighter IMO. Did not like Advance V.G. at all. Too simple.
While I enjoyed both Asuka 120% and Advanced V.G, I prefer Advanced V.G. because of the better special moves, and cooler characters. Asuka 120% had boring characters that all revolved around school and sports, plus many of the special moves were very inaccurate.
Flash Hiders sounds like something involving the bad-wrong kind of panty flashes. Like the "Oh mai Gawd! A painus!" variety.
I like to think that the port of MK1 for that "Plug 'n Play TV" thing is what a TG-16 port would've been like: a medium between the Genesis and SNES ports.
http://youtu.be/mDxWsXO4MKU
I own most of those and they are all a lot better than the versions on the SNES and Megadrive. The Neo Geo ports were, in particular, were vastly superior to what was on the SNES and Genesis. If SF2 dash was a one off we could call it magic, but there were many games like that on the Duo and PC Engine. However, a lot of the fighting games on the system were simply weird and did not translate well to American audiences. SFII dash is actually underwhelming compared to the later Neo Geo ports.
It is easy to get confused about the 8-bit architecture. Often one doesn't realize that most of the mid 80's arcade games we think of as being 16-bit, due to their large color pallets, were actually 8-bit. That includes Pyros/Wardner, Double Dragon, Double Dragon II, Contra, Ghosts'N'Goblins, etc. Those were all 8-bit. Like the PC Engine, they used multiple processors. I'm not talking about the late 80's arcade game as those were mostly 16-bit. But anyway most of the ones I listed had variations of the Z-80 and HD6309-based CPUs. There were multiple hardware variations of Double Dragon though.