Yup. And it's NA and EU bound.
http://gonintendo.com/?mode=viewstor...c946025869ed75
Won't this be a great excuse for us to play together?
Yup. And it's NA and EU bound.
http://gonintendo.com/?mode=viewstor...c946025869ed75
Won't this be a great excuse for us to play together?
yes
I can't wait to kick some a$$ :ok: ...
...
Well, this game definitely deserved some love.
Strange that they'd use the Genesis game for this, why not just release the Super SF2 Turbo arcade rom with online play?
I mean.. I know I always talk about how this is a site about the Genesis/MD, but.. this is the Wii, it could easily run Arcade Super Turbo..
Fun but.. odd choice.
I'm not about to accept a table scrap like this from Capcom. This is just fucking insulting.
In the way of Fighting games Capcom gave the PS3 and the 360 an excellent remake of SSF2T, a re-release of Marvel versus Capcom 2, Street Fighter IV, Super Street Fighter IV, SSFIVAE, Marvel VS Capcom 3, and Ultimate MVSC3. Wii owners got a lame fighter with characters no one outside of Japan cares about, and that's it. Capcom can take this pathetic offering and go fuck themselves with it.
They ported the Genesis version though? Why? They should have just ported the Arcade ROM.
I'd rather hit up GGPO and/or Supercade for my SSF2(T) fix, no thanks.
I am not sure why you guys are complaining about a Virtual Console release with added online options.... ?! Anyway, seems Capcom USA made the game online compatible: http://vc.sega.jp/vc_ssf2/
Because of the following reasons :
1. It came way too late
2. why Genesis and not Arcade? why does the PS3 get SSF2HD Remix and Wii doesn't even get the original Super Turbo?
It just shows that Nintendo gave up on VC the moment they started, where are all the real arcade games like Daytona USA and NBA Jam?
so much more could have been done with the Wii when it came to VC games, but all we ever really got arcade wise was KOF94.
Wii could have been a classic gaming powerhouse, with online versions of NBA Jam and SF2 and SF Alpha and Daytona USA and those arcade lightgun games,
It just shows that Nintendo never really cared about VC and just said "give them some romz and call it a day"
Actually its called an excuse for Capcom to say "See? The Wii got an online enabled SF game. We care, we really do!", whilst they go back to re-releasing their Wii exclusives that didn't suck, to the PS3.
I sorta thought more people would be happy about this :/
Why should we be happy that we're getting this:
http://www.youtube.com/watch?v=KAhMTWmGCT8
Instead of this?
http://www.youtube.com/watch?v=jAaMzC1O2wY
Do they really expect that to fly with anybody?
What part of getting a straight up(albeit online enabled) port of a 1994 Genesis game, equates to something to be happy about?
I could say the same about every single VC release. Why just release an emulated version of an old game instead of do a port/remake that takes advantage of the newer hardware? =P
This isn't a WiiWare or disc based game. It's simply another regular VC release, except they added the bonus of online play. If you want to say that the VC or Wii in general is a waste of time, so be it. But there's no point criticizing something so specific as yet another VC release. If you think that this release is so terrible, why are you even bothering to talk about it, instead of telling everyone how much worse SFII Special Champion Edition is for VC, since it features less content and has no online play?
Separate from VC, how do you propose the Wii run SSFIITHD anyway? With only a fraction of the screen visible?
Hows that Kool Aid taste? People have every right to bitch about getting the red-headed stepchild treatment.
It wouldn't have been that hard for them to run the game at lower resolution. If it can run at 480p, it can run at 480i. Besides, I don't buy excuses from a company who pulls excuse after excuse out of their collective ass. Excuses, that they've been known to go back and contradict at a later date.
The game looked just fine on a mid-sized SDTV, on a 360 using composite cables.
I'd be pissed if I were a Wii owner. Why can't Capcom give them the arcade version? The Wii must be capable of running it. I'd be more happy with an online enabled SCE rather than SSFII. At least SCE was good. That Genesis version of SSFII sounds deplorable. I guess the 10 people that will probably buy it won't really care.
It will be the same Capcom horseshit. "There wasn't enough customer interest in what we offered, so we won't go down that road again!". The problem with that line of thought is that all those times there "wasn't enough customer interest", it was because what they released was either:
A.) God awful.
B.) Wasn't properly advertised.
C.) Was the exact opposite of what people were wanting.
D.) All of the above.
Personally, any high profile re-release of an unaltered multiplayer game with online support is welcome to me.
That's not the problem, there's many games that were console specific (Chrono Trigger, Sonic's, Mario's, Shining Force, etc)
but when it comes to Street Fighter they really should have released the ultimate Arcade version with online play added,
Its like Nintendo just didn't have a business plan, because they could have easily made the Wii "The" machine for classic gamers,
I for one would have loved to play Street Fighter Alpha 3 on Wii with online play, but instead they tinkle out a rom here and there and expect people to care about the Wii.
You gotta stand out, that's why Xbox360 took off so well, great online support, with Wii the downloadable games seems like an afterthought,
Even the WiiWare games are quite poor.
Don't give us the Snes version of Final Fight, give us the original Final Fight with online play, oh wait.. that's for PS3/360 only eh!
I think its all pure laziness, if that MK arcade release on PS3/360 has taught us anything its that companies these days just don't wanna bother with porting stuff,
its old? then emulate it for a quick buck!
which brings me to this Super SF2 thing, I wonder why they did it.. maybe a programmer was doing it in his own time?
just seems weird that they'd suddenly do something new after all these years of pooping out romz at a slow rate.
Now if only they could go back and patch all the VC games to do this...
Actually, maybe it's only americans who don't care about those characters, as manga/anime has always been kind of an alien thing in the US ;) But we spanish, french and italian gamers usually know those characters. We've been big anime-consumers for decades now.
This thread made me pick up Super Street Fighter II X for 3DO along with the Capcom Soldier pad while I slept last night.
Ooohhhhh...don't get me started on what a piss poor effort was put into MK Arcade Kollection. Still waiting on that patch WB. But I know they'll never fix it.....bastards......
EDIT: It's really something when the Midway version of UMK3 on XBLA (Released about two years before) plays tons better online and local compared to MK:AK.
What happened to MK Arcade Kollection?
- Online is nearly unplayable. It drops down to about 30 FPS and under for all three games. Disconnects are notorious.
- There is screen tearing on all three. (Unacceptable)
- In MK1, Goro's Theme stops playing about three seconds in. This happens on attract mode as well. (Unacceptable)
- In MK2 there are some graphical issues with the ending.
- In UMK3, Scorpion's signature lines are cut short. "Get ov-" and "Come he-". The volume is also way too low on UMK3 compared to the other two.
- The contrast/brightness is set too high on all three games with no option to change it.
- In all three, if you pause the game, then unpause it, it won't recognize your controller for about two seconds. Which leaves you open for a free hit.
That's what I can think of off the top of my head right now. There is more, trust me.
Um, several Sonic games got ported (MD games were ported to the Saturn, SADX was ported, etc.), Chrono Trigger has ports (DS), even Mario games have ports to the newer consoles (SNES, GameBoy, GameBoy Advance)... You should have gone with different examples =P
And like I said, they'd have needed to port their arcade emulator to the Wii, so at that point they'd have probably just not bothered to release it because it'd have costed much more than it would have earned them.
Except the whole point of the Wii was motion controls, not being a classic games machine. And it worked pretty well for Nintendo, mind you.
They have a limit of 40MB, what did you expect?
I could argue the same about the idea of rerelasing any game instead of making new ones, period.
I've been on a search for the perfect MK home ports for a while now, and the closest I've gotten is the DVD (Patched) version of Midway Arcade Treasures Deluxe Edition for MK 1, 2, and 3 on the PC, and I've eschewed UMK 3 for MK Trilogy on the PC, as well (again, patched for XP/Vista/7) The only downsides are that I can't (well, without some effort) connect my PC to my stereo system and turn it up, and I don't get to see it on a big screen unless I connect it to my HDTV, which is downstairs from my desktop. LOL, the search continues... :)