While people may argue about how "true" it was to the Doom franchise, it's still a MUST OWN game on the N64. That was the first game I got after getting an N64.
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Doom 64, and Waverace are the 2 main reason's why I haven't sold my 64 collection off on Ebay yet. Doom 64 is a top 3 game for the system in my opinion.
This game reeks style and mood. I'll never forget the first time I came to those dark hallways with the red arrows. It was awesome.
Doom 64 was the only must-own N64 game for me after Mario 64 bitd, before I gave up and sold my launch N64.
Interesting this thread popped up, because I just bought a copy of Doom 64. I agree with the general consensus, it's very good!
The only thing I don't understand why they skimped on the shotgun reload animations. They used generic gun wiggling. Two or free frames shouldn't have broken the bank. Yeah, I can see cocking a single-shot pump, holding it straight forward, but a double-barrel? Those are almost always breach loaders.
I never liked the way the Doom 64 monsters and weapons look. Cheap plastic CG. Honestly I like Ultimate Doom and Doom 2 for DOS much better.
Before Goldeneye came out magazines at least UK ones raved about Turok, but I played the PC demo and found it rather lacking. My S3 Virge didn't have enough memory to filter textures properly haha. Doom 64 didn't receive as much hype.
No, I'd say it was the end of the sprite based fps era, but it wasn't quite gone yet. 1997 saw not just Doom 64, but also other sprite-based FPSes like the console ports of Hexen, Shadow Warrior, etc. And 1996's Duke Nukem 3D was a huge success of course... that saw console ports ' in '97 as well. Now, did people complain about them because they preferred the look of fully 3d FPSes like Quake? Yes, that is true. But good sprite-based ones could still sell, into '97 at least. And I think Doom 64 must have sold solidly -- it's a fairly well-remembered game, not too uncommon, and Midway continued on to develop and publish Quake for the N64 too, even if it wasn't a new game like Doom 64 was. N64 Quake II was published by Activision though, not Midway, and was by a different team (obviously, given that Doom 64 and Quake were internal Midway productions).
Doom 3 was a great idea on paper, but the execution was epic fail.
Too much story, not enough mindless shooting.
That's because that idiot Carmack doesn't believe in telling stories in games, Doom 3 could have been cool if it had been more like Half-Life,
instead we got a bigass tech engine and monsters jumping from closets.. well I think they were closets, COULDN'T SEE SHIT IN THIS GAME!
Oh wait gotta turn on the flashlight, oh.. empty again, yay gameplay!