Probably, but I haven't had the same amount of trouble with games using the background color for overscan with Master System games. I think I did notice one game doing it recently but wasn't really paying attention to which one. :/
On the vertical resolution thing. I just went back and checked the
Schluesinger's VDCDOX.txt to see what the resolution was and remembered why it says 256 and not 224 or 240. The system internally has to display lines that are divisible by 8 because of the tile format. So the display is technically 32 tiles tall even if most games only display 219 lines of it. I usually capture at 720x480 and crop the image and haven't noticed a significant difference between SNES, TG16/PCE and Genesis output. In fact I can use the same crop template across all platforms and it usually works.
Interesting comparison of PCE Resolutions.