I quoted the BT claims a few posts ago so we could stay on the subject, 'cause you kept deviating from it, ignoring the time frame, etc.
He mentioned "resolution and level of shading" and then you pasted shit like Pit Fighter as something impressive. Gimme a break, man.
Blade Master's sprites have good shading, but its backgrounds don't. They actually deliver less details and inferior shading to the Capcom games released at the same year. You must be blind to not see the difference or really hate Capcom to not be willing to admit it.
I didn't talk about Captain Commando's gameplay, the fact it supports 4 simultaneous players obviously impacts in how much animation it has to handle on the screen given that each playable character is completely different from the other.
But now about arcade's Turtles in Time vs Captain Commando, again, Captain Commando has *clearly* better shading. One just have to look at the characters to notice that (each screenshot received a 3x resize with no filtering):
http://i.imgur.com/eS2nMDf.pnghttp://i.imgur.com/2Wa9L8s.png
http://i.imgur.com/t48VAzh.pnghttp://i.imgur.com/Gv1yj74.png
And I'd love to see you trying to come up with any kind of measurement that could support your claim that TiT has "much bether animation". Hint: sprites sheets won't favor TiT.
But I "hype" and "overlook", OK.

